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Microsoft Mixed Reality OEM headsets

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So MS and their partners are coming out with their Mixed Reality Headsets on Oct 17th.  The current OEM players will be

Acer - Windows Mixed Reality Headset

Dell - Visor

Lenovo - Explorer

Samsung - HMD Odyssey

All the devices come with motion controls, dual cameras within the headset for the AR part of Mixed Reality,.  Here are some basic specs

Device Specifications

  • Two high-resolution liquid crystal displays at 1440 x 1440 
  • 2.89” diagonal display size (x2) 
  • Front hinged display, so you can flip the headset up while working 
  • Up to 105 degrees horizontal field of view 
  • Display refresh rate up to 90 Hz (native) 
  • Built-in audio out and microphone support through 3.5mm jack 
  • Single cable with HDMI 2.0 (display) and USB 3.0 (data) for connectivity 
  • Inside-out tracking 
  • 4.00m cable 
Only Samsumg breaks away from the pack with these specs
  • Resolution: 2880 x 1600
  • Headphones and dual array mics

Currently all headsets will have access to MS Hololens library of 20K games and apps.  Also included will be everything within SteamVR.  MS has Also bought AltspaceVR for your VR communications software to bridge the social group space.

Some of the games that will be avaliable to the headsets are Obduction, Dreams of Dali, Space Pirate Trainer, Superhot, Arizona Sunshine, Luna, Skyworld, Move, Free the Night, Minecraft, Fantastic Contraption,

Here is a link to the Event that was held today and a video showing the headsets. 

https://blogs.windows.com/windowsexperience/2017/10/03/the-era-of-windows-mixed-reality-begins-october-17/#mHoRvJlgCuYJESot.97



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Say hello to the 700$ headset?

500$? hmm... wonder how they compair to the PS VR.

 

https://www.youtube.com/watch?v=xTT_3DhTMI8



Number of days to reach 50M from 40M : 198 days
Number of days to reach 60M from 50M : 187 days
Number of days to reach 70M from 60M : 175 days
Number of days to reach 80M from 70M : 227 days

Necro-bump this 2020: http://gamrconnect.vgchartz.com/thread.php?id=229249

Let's see how it will do.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Why didnt they ever show just 1 game running like VR?

All you get a virutal room, where there is a 2D screen you play on.
From the videos they showed.

I mean why? seems less usefull than just sitting infront of your TV if thats all it does.



Number of days to reach 50M from 40M : 198 days
Number of days to reach 60M from 50M : 187 days
Number of days to reach 70M from 60M : 175 days
Number of days to reach 80M from 70M : 227 days

Necro-bump this 2020: http://gamrconnect.vgchartz.com/thread.php?id=229249

From the video JRPGfan posted, the new creator update from windows looks very interesting. Basically you will have a Mixed Reality environment of your PC system and I must say, this looks impressive.



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JRPGfan said:
Why didnt they ever show just 1 game running like VR?

All you get a virutal room, where there is a 2D screen you play on.
From the videos they showed.

I mean why? seems less usefull than just sitting infront of your TV if thats all it does.

I believe this was more for the creator update and how all this integrates together.  There is anothe link that shows some of the VR games that are currently on the market instead of just showing a game on the 2d screen.



I want this! Looks amazing, and I can only imagine playing Cuphead in this! 🙂



Puppyroach said:
I want this! Looks amazing, and I can only imagine playing Cuphead in this! 🙂

I was actually thinking the same thing about Cuphead after watching the video.  When MS first introduced the streaming of your Xbox games to the PC, I was more like naw, rather play it on my nice TV then on my monitor and if the family was using the TV I just rather wait.  If playing something like Cuphead on one of these VR devices and it feels like you are playing on a 100 inch TV screen, I could get behind that but of course I would like to experiece it first before making that decision.



Machiavellian said:
Puppyroach said:
I want this! Looks amazing, and I can only imagine playing Cuphead in this! 🙂

I was actually thinking the same thing about Cuphead after watching the video.  When MS first introduced the streaming of your Xbox games to the PC, I was more like naw, rather play it on my nice TV then on my monitor and if the family was using the TV I just rather wait.  If playing something like Cuphead on one of these VR devices and it feels like you are playing on a 100 inch TV screen, I could get behind that but of course I would like to experiece it first before making that decision.

I also suspect this headset will work on Xbox One X 🙂. This is how you do VR and AR at the same time.



Machiavellian said:
Puppyroach said:
I want this! Looks amazing, and I can only imagine playing Cuphead in this! 🙂

I was actually thinking the same thing about Cuphead after watching the video.  When MS first introduced the streaming of your Xbox games to the PC, I was more like naw, rather play it on my nice TV then on my monitor and if the family was using the TV I just rather wait.  If playing something like Cuphead on one of these VR devices and it feels like you are playing on a 100 inch TV screen, I could get behind that but of course I would like to experiece it first before making that decision.

I wouldn't count on it being a good experience. Bullet hell type games aren't great on a huge screen. Super Stardust VR projects the game play space as a huge sphere floating in front of you, pretty cool. However when you're looking at one side of the sphere, you're not paying attention to what's coming from the other side. It's easier to steer between bullets but you lose overview of the battle.

I've played some 2D games like that in VR, it's not as great as it looks. You lose definition for no gain. Either you blow it up so it makes the most out of the 1440x1440 resolution (or whatever the max is for the headset) and have an uncomfortably too close to the screen experience, or you make it a decent size (like taking up 40 degree fov) and basically downsample it to 540p.


I'm glad they're out and broadening the market, yet that's one of the most boring VR implementations imaginable. I'm sure MS home will find a place, yet show some actual VR gameplay.

One correction, The Samsung is a dual panel as well, 1440x1600, OLED instead of LCD. The headsets range from 95 to 105 fov.