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Forums - Gaming Discussion - Gran Turismo Sport vs Forza Motorsport 7 comparison with the Corvette C7

Errorist76 said:
Azzanation said:

You do know that the Replays in these Racing games are designed to look way better than the actual gameplay right? That 2nd Gif is a Trailor or a Replay. That first one looks alot better than the actual clip showcasing the Corvette in this Thread. So i am also guessing thats in Replay mode. If you watch FM7 Replay mode you will notice it will look better than the actual gameplay aswell.

That’s used to be the case with earlier titles when replays ran at 30 with increased effects. It’s not anymore the case in GTS, replays run at 60 just like the game.

That's not correct. Both GTS and Forza 7 have 30fps replays.



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Normchacho said:
Errorist76 said:

That’s used to be the case with earlier titles when replays ran at 30 with increased effects. It’s not anymore the case in GTS, replays run at 60 just like the game.

That's not correct. Both GTS and Forza 7 have 30fps replays.

Oh, it’s just the Pro on a 1080p TV that does it at 60, I remembered that wrong. My bad, I apologise. So he’s probably right that it runs with increased post effects, just like earlier titles. Game look gorgeous regardless going by countless videos on the net, although I must say I might be forced to buy a Pro for it anyway.

 

It really is the lighting model that puts it above any sim I’ve ever seen.

https://youtube.com/watch?v=3KOdn4Nd4lQ (Sorry flash doesn’t work here)



Errorist76 said:
4gotpaswrd said:
Must be PS4 Pro version GT vs. Xbox 1 version FM 7. I have pc FM7 demo and it looks way better than that. And in 4k . Garbage video comparison. Tons of that crap on you tube.

We already had this. It doesn't look better on X1X in 4K and this is max detail PC footage. Read the whole thread.

You keep saying this but can we wait until we see actual FM7 on released X1X not E3 footage.  Not sure if anything will change but from what I can see from the FM7 Demo it does not look anything like that the video shone as far as looking washed out.  I would still give GT the edge in light because GT has always had the better lighting and nothing has changed from what I can see.

Also the aim from GT to Forza is not the same.  GT will not have dynamic time of day or weather which is cutting back a lot within the game.  This means they can concentrate more on the car models and lighting not having to worry about those features that such up frames.  The aim of the two games are not the same and because of this, direct comparison really cannot be done.



Machiavellian said:
Errorist76 said:

We already had this. It doesn't look better on X1X in 4K and this is max detail PC footage. Read the whole thread.

You keep saying this but can we wait until we see actual FM7 on released X1X not E3 footage.  Not sure if anything will change but from what I can see from the FM7 Demo it does not look anything like that the video shone as far as looking washed out.  I would still give GT the edge in light because GT has always had the better lighting and nothing has changed from what I can see.

Also the aim from GT to Forza is not the same.  GT will not have dynamic time of day or weather which is cutting back a lot within the game.  This means they can concentrate more on the car models and lighting not having to worry about those features that such up frames.  The aim of the two games are not the same and because of this, direct comparison really cannot be done.

The outcry about the lack of dynamic time of day is a strange one to me. I can understand how it would somehow affect the enjoyment of 24 hours race events, or long racing events that lasts a few hours. But for the usual standard races? The passage of time is mostly inconcequential. That you don't get to see the sun go from its 1:10pm position to its 1:40pm position really isn't a game breaker.

I'd say the removal of dynamic weather is unfortunate, but again, you can set whatever weather you want to race on. And maybe even have it be randomly chosen for you? In any case, we'll see how the game turns out when it becomes playable tomorrow. 

Besides, Kaz said that the game will grow over time. With new features coming down the line. I doubt they'll manage to incorporate those dynamic features, since they're hardware heavy, but who knows? In any case, both games set to achieve something different. But have their distinct "personalities". And that's good!




Hynad said:
Machiavellian said:

You keep saying this but can we wait until we see actual FM7 on released X1X not E3 footage.  Not sure if anything will change but from what I can see from the FM7 Demo it does not look anything like that the video shone as far as looking washed out.  I would still give GT the edge in light because GT has always had the better lighting and nothing has changed from what I can see.

Also the aim from GT to Forza is not the same.  GT will not have dynamic time of day or weather which is cutting back a lot within the game.  This means they can concentrate more on the car models and lighting not having to worry about those features that such up frames.  The aim of the two games are not the same and because of this, direct comparison really cannot be done.

The outcry about the lack of dynamic time of day is a strange one to me. I can understand how it would somehow affect the enjoyment of 24 hours race events, or long racing events that lasts a few hours. But for the usual standard races? The passage of time is mostly inconcequential. That you don't get to see the sun go from its 1:10pm position to its 1:40pm position really isn't a game breaker.

I'd say the removal of dynamic weather is unfortunate, but again, you can set whatever weather you want to race on. And maybe even have it be randomly chosen for you? In any case, we'll see how the game turns out when it becomes playable tomorrow. 

Besides, Kaz said that the game will grow over time. With new features coming down the line. I doubt they'll manage to incorporate those dynamic features, since they're hardware heavy, but who knows? In any case, both games set to achieve something different. But have their distinct "personalities". And that's good!


The fun of dynamic time is to speed it up ofcourse. A 30 lap race on Sinclair pass with dynamic weather in DC is an epic event, starting at 5pm game time, race through the night into the morning with accelerated time. Same in GT5 on the Nurburgring, just not as pretty, and so frigging dark at night. Dynamic time and weather is what I miss most in DC VR. No point in doing long races when conditions stay the same. And for sims that means pit stops become pointless as well.

I know the focus is on shorter competitive races this time, but sometimes I enjoy an epic hour or longer race while adjusting to changing conditions.



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SvennoJ said:
Hynad said:

The outcry about the lack of dynamic time of day is a strange one to me. I can understand how it would somehow affect the enjoyment of 24 hours race events, or long racing events that lasts a few hours. But for the usual standard races? The passage of time is mostly inconcequential. That you don't get to see the sun go from its 1:10pm position to its 1:40pm position really isn't a game breaker.

I'd say the removal of dynamic weather is unfortunate, but again, you can set whatever weather you want to race on. And maybe even have it be randomly chosen for you? In any case, we'll see how the game turns out when it becomes playable tomorrow. 

Besides, Kaz said that the game will grow over time. With new features coming down the line. I doubt they'll manage to incorporate those dynamic features, since they're hardware heavy, but who knows? In any case, both games set to achieve something different. But have their distinct "personalities". And that's good!


The fun of dynamic time is to speed it up ofcourse. A 30 lap race on Sinclair pass with dynamic weather in DC is an epic event, starting at 5pm game time, race through the night into the morning with accelerated time. Same in GT5 on the Nurburgring, just not as pretty, and so frigging dark at night. Dynamic time and weather is what I miss most in DC VR. No point in doing long races when conditions stay the same. And for sims that means pit stops become pointless as well.

I know the focus is on shorter competitive races this time, but sometimes I enjoy an epic hour or longer race while adjusting to changing conditions.

I agree that doing a long overnight race is awesome, but pit stops definitely still matter. Tire wear and fuel consumption.



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Normchacho said:

I agree that doing a long overnight race is awesome, but pit stops definitely still matter. Tire wear and fuel consumption.

Not in a 5 lap race, which is about the limit of my attention span when everything is static. I guess you could start with only 5 liters and have accelerated tire wear...



shikamaru317 said:
Oneeee-Chan!!! said:

Guys, GT Sport is miles ahead of Forza 7. 

Can you look for Forza 7 ?

http://www.vgchartz.com/preorders/42974/USA/

While it wouldn't surprise me if GT Sport does outsell Forza 7 in the US (let alone worldwide), you should never trust VGC's preorder charts, they are notoriously inaccurate. Games have been under or overtracked by as much as 2.5x on there before.

Well on that point you can't trust much of what VGC post before the corrections, and nowadays neither happen on a timeframe that anyone care to discuss.

Errorist76 said:
DonFerrari said:

So the FM7 is better than the video, but because the gifs are also better than the video it can't be gameplay, ok gotcha.

I‘ve already posted a video of the X1X version on the same track, it looks exactly the same..he just refuses to watch it.

Well he and others will say this is the single track and condition the game look bad, in any else the game is equivalent to PS6 version of GT.

Hynad said:
Machiavellian said:

You keep saying this but can we wait until we see actual FM7 on released X1X not E3 footage.  Not sure if anything will change but from what I can see from the FM7 Demo it does not look anything like that the video shone as far as looking washed out.  I would still give GT the edge in light because GT has always had the better lighting and nothing has changed from what I can see.

Also the aim from GT to Forza is not the same.  GT will not have dynamic time of day or weather which is cutting back a lot within the game.  This means they can concentrate more on the car models and lighting not having to worry about those features that such up frames.  The aim of the two games are not the same and because of this, direct comparison really cannot be done.

The outcry about the lack of dynamic time of day is a strange one to me. I can understand how it would somehow affect the enjoyment of 24 hours race events, or long racing events that lasts a few hours. But for the usual standard races? The passage of time is mostly inconcequential. That you don't get to see the sun go from its 1:10pm position to its 1:40pm position really isn't a game breaker.

I'd say the removal of dynamic weather is unfortunate, but again, you can set whatever weather you want to race on. And maybe even have it be randomly chosen for you? In any case, we'll see how the game turns out when it becomes playable tomorrow. 

Besides, Kaz said that the game will grow over time. With new features coming down the line. I doubt they'll manage to incorporate those dynamic features, since they're hardware heavy, but who knows? In any case, both games set to achieve something different. But have their distinct "personalities". And that's good!

Yep... people will cry about dynamic weather not being present and then will turn off because if rain start in the middle of a lap they may not get to the pit stop without crashing.

SvennoJ said:
Hynad said:

The outcry about the lack of dynamic time of day is a strange one to me. I can understand how it would somehow affect the enjoyment of 24 hours race events, or long racing events that lasts a few hours. But for the usual standard races? The passage of time is mostly inconcequential. That you don't get to see the sun go from its 1:10pm position to its 1:40pm position really isn't a game breaker.

I'd say the removal of dynamic weather is unfortunate, but again, you can set whatever weather you want to race on. And maybe even have it be randomly chosen for you? In any case, we'll see how the game turns out when it becomes playable tomorrow. 

Besides, Kaz said that the game will grow over time. With new features coming down the line. I doubt they'll manage to incorporate those dynamic features, since they're hardware heavy, but who knows? In any case, both games set to achieve something different. But have their distinct "personalities". And that's good!


The fun of dynamic time is to speed it up ofcourse. A 30 lap race on Sinclair pass with dynamic weather in DC is an epic event, starting at 5pm game time, race through the night into the morning with accelerated time. Same in GT5 on the Nurburgring, just not as pretty, and so frigging dark at night. Dynamic time and weather is what I miss most in DC VR. No point in doing long races when conditions stay the same. And for sims that means pit stops become pointless as well.

I know the focus is on shorter competitive races this time, but sometimes I enjoy an epic hour or longer race while adjusting to changing conditions.

It's quite funny when you run a 20 min lap and can see the full day rolling =p



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DonFerrari said:

It's quite funny when you run a 20 min lap and can see the full day rolling =p

Pretend the Nurbburgring goes around a small planet, one side in the dark, other in the light :)

It's kinda disappointing GT is taking a step backwards this gen when it comes to dynamic track environments. I had hoped we would get seasons as well this gen. Spin out on wet fall leaves on the track, winter snow, etc. Or at least dynamic fog hanging in the lower sections early in the morning.



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