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Forums - Sales Discussion - Is it time to give up the 60 USD maximum price tag?

That's what 'collectors editions' are for right?

There's no way the extra stuff you get really costs $30-$40+ more dollars.



I predict NX launches in 2017 - not 2016

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EDIT: Read that horribly wrong. 

I'd rather not see games go above $60. I don't mind DLC and season passes (sometimes) if the company allows the game to be out for a few months or so before whipping out DLC in our faces. I think Fallout 4 did it best. While I have no way to confirm they didn't hold DLC back, the expansions felt well spaced and the season pass was a great value. 



"Trick shot? The trick is NOT to get shot." - Lucian

d21lewis said:
I bought killer instinct n64 for like $80 back in 1997.

I remember Donkey Kong Country being $74.99 back in 1994. 



Games are already far too cheap and they're getting cheaper every year.

A $60 game from 2005 should now cost $75, but instead they are still charging $60. A price increase is long overdue and should definitely happen next gen.

Publishers HAVE TO include DLCs and microtransactions to make as much money as before. That's the cost of $60 games.



VGPolyglot said:
caffeinade said:

But the games should at the very least try to push some aspect of the medium.
Nier: Automata is a good example of a mediocre game that pushes the gaming medium forward.

We don't need to be making the same games over and over again.

1. What is mediocre to you?

2. What constitutes as pushing the medium forward?

1. Average in quality.

2. One quick example in Nier: Automata:

There is not one single human (at least to the point where I played).
This helps show that your story does not always have to be a human one, that you can still explore human themes whilst not relying on humans directly.

Granted you do play as androids, but it does still add variety to video game stories.

Nier: Automata does much more to progress video games, this is just one quick example.
I do plan to dig a bit deeper into the topic once I have finished the game.



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AngryLittleAlchemist said:
Nope, don't give a single shit about how hard it is to be profitable. It's usually the fault of the developers or publishers for making projects too big for their own good or too graphically impressive, etc etc. A 60$ game with no bullshit practices should be the *minimum*.

It's not so black and white to where if a developer is not profitable than it must be their fault or fuck em. I mean dont you want video games in general to thrive, i believe its the best entertainment medium out there. Why wouldnt you want someone that produces products that you thoroughly enjoy and consistently consume to flourish and be profitable, it leads to more opportunity for investment back into their future products. Your type of thinking isnt profitable for anyone.



Why not releasing more games instead?



caffeinade said:
DonFerrari said:

Well most things are mediocre, you can't have everything exceptional because that would make everything mediocre... mediocre means median, average. And the average on games have been consistently growing each gen.

But the games should at the very least try to push some aspect of the medium.
Nier: Automata is a good example of a mediocre game that pushes the gaming medium forward.

We don't need to be making the same games over and over again.

Well the thing is most things doesn't move their medium forward. Most movies are done only to make money not to develop tech or push the industry, so are most games, nothing inexpected.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Dark_Lord_2008 said:
Wait for the games to go on sale, second hand sales or end up in discount bins. 6 months after release you will get a cheaper game. 12 months after the release of the top sellers there is usually a GOTY edition that has all of the downloadable content. I never pay full price for any games. I wait for the games to go down to affordable prices and I am willing to wait for the GOTY edition with all of the extra content.

Yep, I do the same, although for Skyrim i deliberately got a heavy discounted plain version instead of the GotY one because Morrowind GotYE is so large and filled with sidequests (actually it's more crammed than large, the world is just ~25sqkm, I roughly estimate, but filled with caves, mines and buildings that having the indoors loaded separately have been made out of scale and a lot larger than the outdoors world could contain),  that it's still sucking my gaming time, each time I drop it to play something else, if I wait too much before playing it again I get lost and it takes me time to resume all the threads of my insanely multiclass and multiguild high elf  , so I wanted to prevent Skyrim from doing the same.



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well as a kid growing up i always paid 70+ for my snes and n64 games. shit I remember my mom paid 99.99 for mortal kombat 2