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Forums - Nintendo Discussion - FIFA 18 on Switch accounted for 1% of all UK physical copies sold

A very strong 3rd party games seller machine...

About the stripped down... PS4 version at launch outselled X1 version by several difference even when lacking one main mode on the legendary.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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In some brasilian foruns I participate, people are gerring crazy with these news.
They start a conspiracy that EA is sabotating the nintendo switch.
The arguments:
-EA is decreasing the supply of nintedo switch versions(they see less copies on shelves than ps360 versions).
-EA would say that the version dont sell on switch and would not bring fifa 2019 and other to switch.
-They only made fifa 2018 to comprove that : we tryed, but it dont sell.

Man, too crazy. Im trying to explain that the ps360 is still relevant for fifa, that EA never cared about nintendo consumers opinion on them, and that a company goal is profit, why would they spend money on something they are sabotaging?



jonathanalis said:
In some brasilian foruns I participate, people are gerring crazy with these news.
They start a conspiracy that EA is sabotating the nintendo switch.
The arguments:
-EA is decreasing the supply of nintedo switch versions(they see less copies on shelves than ps360 versions).
-EA would say that the version dont sell on switch and would not bring fifa 2019 and other to switch.
-They only made fifa 2018 to comprove that : we tryed, but it dont sell.

Man, too crazy. Im trying to explain that the ps360 is still relevant for fifa, that EA never cared about nintendo consumers opinion on them, and that a company goal is profit, why would they spend money on something they are sabotaging?

I think the more important question is:

 

Why would a game that only sold 8,000 copies be sold out anywhere? The only logical answer is: self-sabotage. Trying to figure out why a business does things is futile. Trying to figure out how these numbers fit into context is a far easier endeavor.

 

No matter how much I want to believe it is something else, if I say I want to sell 8 boxes of peanuts but only have 4 boxes, then of course I can say I never met my sales expectations since I could not possibly reach 8 boxes sold.



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sethnintendo said:
DialgaMarine said:
This is why it's worrisome for Nintendo to still be facing the same third party issues that Wii U had. Gamers do take notice to such things and will buy accordingly. It's one thing to have lower resolution and frame rate performance, but losing crucial game features that other console versions have becomes a big issue. If it keeps up, Switch's third party situation will become the Wii U debacle all over again.

Is the Journey mode really that crucial?  Seems like one can get just as much fun with career mode.

 The point is why would somebody pay for less on weaker hardware that is more expensive? The only argument you can make to defend that is the portability factor, but for most gamers, that's simply not enough. 



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think-man said:
Not good, but enough people have already said so.

Do you think EA will come back for FIFA 19? I don't know. If the numbers are actually sub-10K, I don't personally think it's a sound investment. It's doing about as well as it did on a 12 year old console. Not good. Not good at all.



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Teriol said:
GribbleGrunger said:

Not great but I don't think Nintendo need this just yet.

I find it pretty interesting how the portability reflects on the "feel" this game gives Users in general. I mean, on the other systems, around 50 people (XBone, PC) or 130 people (PS4) have rated the game and all have user score < 5 on metacritic. Yet the Switch version has also around 50 user ratings by now and it evens out at currently 8.0. Basically, this appears to be the most satisfying FIFA version across all platforms as of right now. This even is reflected in amazon where Switch version has the highest rating across all platforms currently (4 Stars, XBone version having 3.5.). And that is even though Switch does not have all features of the main game. It's incredibly interesting to see portability mattering for this series this much.

This won't fit well with the narrative of poor sales due to bad port.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

KLAMarine said:
Cloudman said:
I don't know if I would say I'm all that surprised. This is the UK market we're talking about, which seems to me to be one of Nintendo's weakest markets. I'm curious on sales for other regions. I don't know if the initial sales for this one game equals doom for Nintendo regarding 3rd party support either.

No, I think just Fifa as far as this example is concerned assuming the effort in porting and then selling Switch Fifa didn't yield profit for EA. My guess is the process wasn't too expensive if EA is still bothering to port to the 360.

Additionally, some third parties sold best on Switch. I think Sonic Mania sold best on Switch judging by Amazon rankings.

Even then, I still wonder if this would mean the end for EA and Nintendo. Is there any info on other areas besides the UK? There's still chances for better sales elsewhere.



 

              

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jonathanalis said:
In some brasilian foruns I participate, people are gerring crazy with these news.
They start a conspiracy that EA is sabotating the nintendo switch.
The arguments:
-EA is decreasing the supply of nintedo switch versions(they see less copies on shelves than ps360 versions).
-EA would say that the version dont sell on switch and would not bring fifa 2019 and other to switch.
-They only made fifa 2018 to comprove that : we tryed, but it dont sell.

Man, too crazy. Im trying to explain that the ps360 is still relevant for fifa, that EA never cared about nintendo consumers opinion on them, and that a company goal is profit, why would they spend money on something they are sabotaging?

They're not decreasing supply, I mean, there have been issues here and there in the UK, but it's not as if we were talking about 10K people who couldn't get their copy, the quantity is actually way smaller, probably between 2 and 4K people who couldn't find their physical copy. The problem lies on the fact that EA set expectations too low, they probably didn't even care about it and totally knew the Switch version would flop, and this can also be noticed when we consider they didn't release a single trailer for the Switch version and the lack of in-game screenshots in NA eShop section. Promotion was also very scarce, we saw very restrictive off-screen footage, and even Nintendo was the first one to release docked gameplays at Gamescom.  

Even divisive statements from one of the guys in charge of EA Bucharest was one of the things that most stood out within Nintendo fans in regards to FIFA 18, when he described the game as being "more social so newcomers don't get overwhelmed", so he didn't need to admit the Switch version is, in reality, a second-class citizen release. 

I think EA simply is too skeptical in regards of the Switch and simply doesn't care about it. FIFA 18 for instance feels almost as a compromise, as if Nintendo was the first one to approach EA for one of their titles. What currently separates EA from folks like Bethesda and 2K, for example, it's maybe that these two genuinely got interested in the system, or perhaps Nintendo continuously requested them to produce for the Switch.



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

GhaudePhaede010 said:
So... Marvel vs. Capcom: Infinite sells 8,000 units and people tell me that Capcom should continue making games for PS4.

Fifa comes out to the same amount in sales and people are steady saying Switch support is doomed. The way the gaming community and gaming business is moving is nothing short of disappointing.

On the topic of the game, I do not know what to believe. It was obviously sold out at GAME and on Amazon.uk so on one hand, I could say EA is sabotaging their own title. On the other hand, 8,000 is so low that I have a hard time believing EA went THAT FAR to sabotage the game. I just dunno anymore. Last gen port with lots of missing features... it is basically the same situation as Fifa on Wii U and it sold just about the same.

While I hope this is not the end of EA's Nintendo support, I would not be surprised if it is. It is obvious they do not have the same faith in their products that Bethesda seems to have in their own products so I have no idea how to feel about this situation. I really have felt like over the last decade, certain companies want Nintendo to fail and the best way for them to illustrate their desire for Nintendo to fail is by self-sabotage. Capcom released an overpriced port and set almost unrealistic sales goal for the game... the game exceeds expectations and Capcom's follow up announcement has been a another set of ports and they have expressed no real enthusiasm. Now it seems EA is making a shoddy effort, lie about the missing features, lie about the reasoning for the missing features, and potentially under shipping the game with no advertising... not to mention their complete lack of enthusiasm going into this release. Am I the only one that is seeing this?

Yes company is that dumb... they will invest some several hundred thousand on something intending for it to fail just to justify they not doing it anymore.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Mnementh said:
160rmf said:

I thought Switch owners were desperately needing games for the system..... What am I missing?

Yeah, LOL, thanks for reminding me to this argument. That's probably the reason why Lego worlds did best on Switch, because no other games. FIFA, well... look, a three-headed monkey!

People have already pointed out that the rank is for this week sales and in the case of Lego the game had released on X1 and PS4 several months ago so they are on the low weekly sales now against release week of Switch version so that can be the highest reason for the big percentage.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."