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Forums - Gaming Discussion - Video game companies reach agreement to end voice actor strike

After nearly two years striking, unionized video game voice actors just agreed to end their boycott against 11 games companies, a SAG-AFTRA press release announced today. Voice actors demanded residual payments, better protections for their voices and more transparency about what projects they were working on.

Today, SAG-AFTRA announced that these unionized voice actors would now receive better bonus payments, as well as “new transparency provisions,” like disclosing projects’ code names and genres, that should make bargaining easier:

“The terms of the tentative agreement, which was reached early Saturday morning, include a new bonus structure that provides an additional payment to performers. The bonus payment, which is due no later than the release date of the game, is based on the number of sessions worked on each game . . . The deal also contains an employer commitment to continue working with SAG-AFTRA on the issue of vocal stress during the term of the agreement.”

It’s a great victory for video game voice actors who wanted their efforts recognized in a difficult, demanding and sometimes thankless field.

Source: https://kotaku.com/video-game-companies-reach-agreement-to-end-voice-actor-1818762257

SAG-AFTRA has reached an agreement to end the strike against 11 video game companies that has been waged since October 21, 2016.

The terms of the tentative agreement, which was reached early Saturday morning, include a new bonus structure that provides an additional payment to performers. The bonus payment, which is due no later than the release date of the game, is based on the number of sessions worked on each game, beginning with a $75 payment on the first session and totaling $2,100 after 10 sessions worked.  

“This is an important advance in this critical industry space. We secured a number of gains including for the first time, a secondary payment structure which was one of the members' key concerns,” said SAG-AFTRA President Gabrielle Carteris. "The courage of our members and their fortitude these many months has been admirable and I salute them. We are always stronger together."

Keythe Farley, chair of the SAG-AFTRA Interactive Negotiating Committee, said the strike delivered key victories for member performers in the video game community.

“The bonus payments we have now are significantly larger now than what we had 11 months ago. And the existence of additional payments beyond your session fee is in the video game world for good, both in our high-budget and independent promulgated agreements,” said Farley. “Those are the victories that this strike has brought us.”

Chief Contracts Officer Ray Rodriguez, who was the lead negotiator on the new contract, said that the deal includes significant improvements in the area of transparency.

“The new transparency provisions will enhance the bargaining power of our members’ representatives by requiring the companies to disclose the code name of project, its genre, whether the game is based on previously published intellectual property and whether the performer is reprising a prior role,” said Rodriguez. “Members are also protected by the disclosure of whether they will be required to use unusual terminology, profanity or racial slurs, whether there will be content of a sexual or violent nature and whether stunts will be required.” 

The deal also contains an employer commitment to continue working with SAG-AFTRA on the issue of vocal stress during the term of the agreement. Moreover, the agreement does not include several proposals sought by management, including a provision that would have fined performers for being late or distracted at session, another that would have required agents to submit performers for low-paying “atmospheric voice” sessions or face fines, and a possible revocation of their union franchise, and another that would have allowed employers to use their permanent staff to do covered work outside of the collective bargaining agreement.  

The contract will next be reviewed by the SAG-AFTRA National Board at its October meeting.  

Source: http://www.sagaftra.org/sag-aftra-reaches-tentative-agreement-end-video-game-strike-0



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Great news for Voice actors. Glad to see both sides could come to an agreement and end the conflict, though I would have hoped they offered better protections for their voices.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Disgusting this has to happen! Voice acting can sometimes break or make a game and these people should be treated with respect.

Really disappointed in the game industry that they had to go in strike.



 

My youtube gaming page.

http://www.youtube.com/user/klaudkil

" as well as “new transparency provisions,” like disclosing projects’ code names and genres "

WHAT THE FUCK?! You couldn't even know what project you were working on?



AngryLittleAlchemist said:
" as well as “new transparency provisions,” like disclosing projects’ code names and genres "

WHAT THE FUCK?! You couldn't even know what project you were working on?

There was one VA in Fallout 4 that was just given lines to read. He didn't even know what game he was in at all, that's how tight lipped studios can be.

 

http://www.eurogamer.net/articles/2017-06-30-the-voice-actor-who-didnt-know-he-was-working-on-fallout-4

 

If you think some studios talks with publishers can leave them in the dark, VA's can be left even further.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

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AngryLittleAlchemist said:
" as well as “new transparency provisions,” like disclosing projects’ code names and genres "

WHAT THE FUCK?! You couldn't even know what project you were working on?

Yeah, and you couldn't know the role either I believe, so you wouldn't be able to negotiate a price really.



Ka-pi96 said:
huh, that was still ongoing? Hadn't heard anything about it for awhile now. Doesn't seem to have affected game releases either...

The recent Life is Strange game was one of the games affected. Ashly Burch didn't reprise her role as Chloe due to the strike.



Get bums in the street to do voiceovers, get syrian refugees, who cares? I mute my games and listen to audiobooks while I play anyways



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

^ Yeah, excluding a few like Troy Baker it doesn't really matter who the voice actor is.



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The very important and stressfull work of the VA that do some dozen hours on a game versus coders that put some thousand hours... yes they need a lot of protection and sure besides being paid by the work done they also need extra by number of contracts (while every other business being contracted more frequently is the bonus itself and usually comes with discount on the volume)... and then we'll start hearing more about the rise of cost and etc.

Also on not knowing the project can also help prevent leaks and it isn't as really someone that have to read lines for money needs to know for what they are reading it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."