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Forums - Gaming Discussion - USFII Outsold MCI in its first week UK

I read somewhere there were conflicts between Capcom and Sony

i know MH reached its peak in PSP, but more like "returning to their base" (which turned to Nintendo), i see it like a double betrayal



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think-man said:
STARLEZZ said:

Even Monster Hunter it's milked, and World is a betrayal to their userbase, which is Nintendo mostly

Excuse me? Monster Hunter became a hit on Playstation. If anyone was betrayed it was the Sony Fanbase. It's basically just going back to where it all began. 

Sony fanbase, Nintendo fanbase. Screw that. Worry about the Monster Hunter fanbase. What do they want. They will follow the game wherever it will go. Considering the Switch is a new system, it's not like Monster Hunter Worlds wouldn't have forced them to buy a new system anyway. So the real question is where do the Monster Hunter fanbase want the game.

Based on the reaction surrounding the announcement from Monster Hunter fans/forums/ect, not console fanboys, it seems that the Monster Hunter fanbase wanted this game to come to the Switch.

 

As for Topic. HAHAHA. Love it. I so love seeing Capcom struggle when they continue to do such anti-consumer shit.



Lol, Capcom did not "betray" Playstation fans by going to 3DS. I bet anything that the Japanese Monster Hunter fanbase just migrated to 3DS, some might have done it before Monster Hunter was even announced.

Monster Hunter has never been a big prerogative until recently in the West, so I doubt Capcom ever though "But what about our overseas fans who only by PSP versions of Monster Hunter?" In the end the switch to 3DS was good. The sales became more consistent ... even if technically speaking one sku on PSP outsold the single skus on 3DS ... which is to be expected because of all the rereleases

Now we get a better Monster Hunter that's multiplat. Everyone is happy. Well .. except people who actually play Monster Hunter portably.

But who cares about them! Mwahahahaha

(but seriously release it on Switch when it's optimized)



irstupid said:
think-man said:

Excuse me? Monster Hunter became a hit on Playstation. If anyone was betrayed it was the Sony Fanbase. It's basically just going back to where it all began. 

Sony fanbase, Nintendo fanbase. Screw that. Worry about the Monster Hunter fanbase. What do they want. They will follow the game wherever it will go. Considering the Switch is a new system, it's not like Monster Hunter Worlds wouldn't have forced them to buy a new system anyway. So the real question is where do the Monster Hunter fanbase want the game.

Based on the reaction surrounding the announcement from Monster Hunter fans/forums/ect, not console fanboys, it seems that the Monster Hunter fanbase wanted this game to come to the Switch.

 

As for Topic. HAHAHA. Love it. I so love seeing Capcom struggle when they continue to do such anti-consumer shit.

MH fanbase technically want the series portable due to the social gathering like culture in Japan.



Darwinianevolution said:
Darashiva said:
Should have just released a new port of MvC 2 or 3 instead. Seriously speaking though, I don't get people who say this is a good thing. If Capcom, and by extension other companies, begin to think that it's much more financially sound to just continue rereleasing old titles on new consoles instead of making new games for them we could be looking at a rather unfortunate future for game releases.

Even though MvCI wasn't that well received, it still got much better reviews than the SFII port on the Switch did, so Capcom can also just surmise that the actual quality of the title doesn't really matter in terms of sales. Naturally there are many different factors to take into account with things like that, but it wouldn't be the first time that a video game publisher decides that a certain type of game isn't viable anymore based on some very flimsy reasoning.

Capcom has been doing very shady things with their fighting games since last generation. MvsC3 had a lot of problems at launch (mostly balancing issues) that were solved in the Ultimate version of that game, and not in the vanilla. Ultimate MvC3 also had a ton of DLC even though it was supposed to be the ultimate version. SFxTekken had that infamous on-disk DLC (not to mention joke Megaman), which again, enfuriated consumers. SF IV had two upgrades: Super SFIV and Ultra SFIV, which didn't make things better. Street Fighter V launch was a disaster due to lack of content at release, and to this day it's still feeling that mistake. Ultra Street Fighter II was announced to the Switch for around 40€, more or less a port of the XBox Arcade version of SFII, and Capcom said it was "a test" to see the potential the Switch had. And after the port sold quite well, surprising even Capcom itself, it turns out that Street Fighter Anniversary Collection is coming for everything BUT the Switch. And now, MvsC Infinite, once again, launches with almost 30€ of Season Pass right off the bat, with a subpar presentation and Marvel/Disney interfearence all over it.

Not to mention all of the problems Capcom has caused OUTSIDE of their fighting games.

After all of these, you can imagine why people are happy about MvsC I flopping as it is. Sad as it is, Capcom doesn't look like it's learning, so it's a good thing customers are showing them the results of their decisions.

I'm not defending Capcom in this at all. Their practices in recent years have been just as bad as WB's or Activision's, I'm just saying that MvsC I selling worse than the SF2 port could lead to an even worse situation regarding the future of their fighting game franchises.



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thats hellva sad if true.



think-man said:
STARLEZZ said:

Even Monster Hunter it's milked, and World is a betrayal to their userbase, which is Nintendo mostly

Excuse me? Monster Hunter became a hit on Playstation. If anyone was betrayed it was the Sony Fanbase. It's basically just going back to where it all began. 

In Japan only, not in the west, and we can say the same about many third party franchaises like FF. So don't come with the Sony is the only victim post.



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Darashiva said:
Darwinianevolution said:

Capcom has been doing very shady things with their fighting games since last generation. MvsC3 had a lot of problems at launch (mostly balancing issues) that were solved in the Ultimate version of that game, and not in the vanilla. Ultimate MvC3 also had a ton of DLC even though it was supposed to be the ultimate version. SFxTekken had that infamous on-disk DLC (not to mention joke Megaman), which again, enfuriated consumers. SF IV had two upgrades: Super SFIV and Ultra SFIV, which didn't make things better. Street Fighter V launch was a disaster due to lack of content at release, and to this day it's still feeling that mistake. Ultra Street Fighter II was announced to the Switch for around 40€, more or less a port of the XBox Arcade version of SFII, and Capcom said it was "a test" to see the potential the Switch had. And after the port sold quite well, surprising even Capcom itself, it turns out that Street Fighter Anniversary Collection is coming for everything BUT the Switch. And now, MvsC Infinite, once again, launches with almost 30€ of Season Pass right off the bat, with a subpar presentation and Marvel/Disney interfearence all over it.

Not to mention all of the problems Capcom has caused OUTSIDE of their fighting games.

After all of these, you can imagine why people are happy about MvsC I flopping as it is. Sad as it is, Capcom doesn't look like it's learning, so it's a good thing customers are showing them the results of their decisions.

I'm not defending Capcom in this at all. Their practices in recent years have been just as bad as WB's or Activision's, I'm just saying that MvsC I selling worse than the SF2 port could lead to an even worse situation regarding the future of their fighting game franchises.

Yeah, but what else we could do at this point? Vocal criticism is useless, if it worked, we would have solved this problem by now. The only thing that seems to make them think their action twice is through the sales numbers. If we buy the game we are still paying for a game that has a ton of awful practices behind it, and if we don't buy it, we hurt a potentially good game and franchise (and even then, Capcom might blame the game for the low sales, instead of the bad bussiness model, like they have been doing since last gen). There's no perfect choice or outcome.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Should have done more tests on PS4 and Xbox One before wasting so much money on big projects (MvC: I, SF V, Dead Rising 4, Resident Evil VII)



"The strong do what they can and the weak suffer what they must" - Thoukydides

Capcom looking for excuses  not to support Switch



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