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Bethesda: Doom on Switch Runs at 30FPS, Multiplayer Download is 9 GB, more.

Forums - Nintendo Discussion - Bethesda: Doom on Switch Runs at 30FPS, Multiplayer Download is 9 GB, more.

Huh ... so appart from the 60 fps polemic, the game looks definitely like one of the nicest Switch game as of now.

+ Let's not forget not so long ago, nobody would have guessed that this game could even been running on Switch



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It's a fair compromise on both fronts. 30 fps is still very playable, having a PS4/XB1 tier game to play portably is a very impressive feat.



Hiku said:
Mnementh said:

It is still the only version of doom you can play on the train.

Not according to this woman.

LOL. Nice find.



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CaptainExplosion said:
bananaking21 said:

You really expected this to be 60fps?

Not really, but I hoped Bethesda would at least try to work around the framerate issue. The moment people see the Switch version has half the FPS they're gonna throw it in the dumpster.

Or perhaps most people in real life aren't pompous, annoying pricks who wail their dick around whenever anything isn't a rock solid 60 fps.

 

But maybe I'm wrong and the casuals actually do study framerate on their free time



Zekkyou said:
Disappointing, but not particularly surprising. There's a big jump between a Switch (even docked) and a PS4/X1, and dropping to 30fps is an efficient way of shortening that gap. We can see from the teasers that they've already been fairly aggressive in cutting the resolution and in-game assets too, so 60fps likley wasn't an option without compromising the visuals to the point people on the internet would just mock it. At 30fps it at least still looks fine.

That probably is a very fair assesment but personally for multiplayer I think 60fps is pretty critical, there is something about horror fps games where you really need the game to feel fluid to get the full effect in my opinion. I would have prefered a drop in detail and resolution to achieve 60fps but I might be in the minority with that. 16GB cartridge is about a third of the initial install size on ps4/xbone of 50GB although personally I'm used to such games inflating in time with patches or updates. So with 9GB of space required for multiplayer its pretty much half the size. You can play Doom 2016 on windows tablets, I think I've seen it running on a razor edge and more recent low end tablets but they were also limited to about 30 fps at best. It probably won't be long before low end windows tablets can run it a bit more comfortably. I've a feeling my linx vision would likely run it at 15 fps unless I heavily modded it with lower quality assets. It does play Doom 2016 beautifully when streamed but of course that also destroys the 60 fps fluidity.

 



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That's cool i guess, i can skip download patch(multiplayer mode)



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AngryLittleAlchemist said:
Nogamez said:

Most of the people i work with, socialise with, who game, Wouldnt even know there was a differance between the two versions that what im trying to say.

But yeah pretty sure soon woth Xb1X there is gonna be a big differance in the two consoles. Dont mean shit though, to the average consumer playstation is where its at.

But perpetuating the whole "60fps is not important, only geeks believe that!" thing is so dumb and just because you or your friends don't get it doesn't mean the difference in quality isn't becoming more recognized. And to be clear the difference is *massive*, you can tell just by looking at the video how slow it is. 

Then get it for a top end computer then. You get the best of everything except cost of the computer.



Aquietguy said:
AngryLittleAlchemist said:

But perpetuating the whole "60fps is not important, only geeks believe that!" thing is so dumb and just because you or your friends don't get it doesn't mean the difference in quality isn't becoming more recognized. And to be clear the difference is *massive*, you can tell just by looking at the video how slow it is. 

Then get it for a top end computer then. You get the best of everything except cost of the computer.

Literally read what i've said. I don't think it's bad it's 30fps on Switch. Just that the difference is there and noticable. Nothing wrong with saying "Wow Doom on Switch? Even at 30fps that's great!" That id' agree with. But saying "Meh, 30fps isn't even noticable!" Eh ... that's when I start going wut lol. And I wasn't going to buy it on Switch anyways. I have it on PC.



* Thread Warning *

Have gotten a few reports for Flaming in here. Please tone down some of the personal insults being hailed, guys.



                                                                                                             

Barozi said:
Goodnightmoon said:
Most people won't give a shit about the framerate as long as its playable and fun, I have to remind again that games played on hanhelds are way more forgiving with framerates, as for the multiplayer not being on the box.... doesn't everyone says the multiplayer is shit anyways? For a handheld port Doom looks mindblowing and all previews are pretty positive.

No idea why people are saying that all the time. It has a very old school MP similar to Quake or UT (without the vehicles of course). They did a huge MP update not too long ago and it's quite fun. Also the MP has bots, which isn't too common nowadays.

Good to know then, I just remeber many reviews talking about the multiplayer being quite shitty and people all around mentioning that too, still the game was very praised and liked, but if they improved it that then great, I have no problem to download it, 9GB is a lot but at this point i think is pretty obvious if you get a Switch and you pretend to have many games on it you have to get a sd card sooner or later.