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PSVR sold 500k in three month period through June

Forums - Sony Discussion - PSVR sold 500k in three month period through June

the $400 ($600 with camera and move controllers) peripheral sells nearly 2 million units in less than a year and dudes who've never actually given VR a chance are still coming out of the woodworks to downplay and spew salt all over the thread in regards to a brand new way to play games. I really don't get it lol, what, besides fanboy bias, makes all of you so mad and upset about such a thing? boggles the mind.

I bought a PSVR in November of last year without ever trying VR prior to that, and it ended up being EASILY one of the best purchases I've made. Resident Evil 7, Farpoint, Superhot, Rush of Blood, Batman Arkham VR, PSVR Worlds, the upcoming horror game The Inpatient which is a fucking prequel to an awesome game known as Until Dawn, Gran Turismo Sport, Bravo Team and a shit ton of other games releasing every week and in the near future. It's fucking sick, everyone I've introduced to VR has been blown away, to family members who are toddlers all the way to fucking grown ass adults and multiple friends of mine, have had their minds blown. PSVR at the VERY LEAST will sell well over 10 million units before the next version of the headset releases years from now. Good shit



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vivster said:
ArchangelMadzz said:

I think you need to think your argument through.

You're literally saying other devices aren't doing as well because PSVR isn't available on more devices therefore PSVR would get more sales...

His entire point is that PSVR is getting TOO MUCH sales compared to the rest. Your idea just makes the problem worse. 

Bringing PSVR to PC would mean millions of new consumers entering the PC VR market which means demand for content will increase. With increased content, more consumers will come and competition on the hardware will increase.

His point is in essence that even with PSVR the market is too small and as such not enough content is produced. He wants simply more content and more HMDs on the market for VR to increase as a whole and in turn increase their profit. Bringing PSVR to PC will grow the market. Not by a large margin but as a start.

I can't read minds.  But, whatever the Sony dude's point may be, Vivster is right on regarding what needs to happen.  



Kerotan said:
Awesome sales especially considering its price. If Sony can get the psvr down to $200 it will go truly mainstream.

We will have to wait at least 2 years I think before hitting $200.



bluedawgs said:
the $400 ($600 with camera and move controllers) peripheral sells nearly 2 million units in less than a year and dudes who've never actually given VR a chance are still coming out of the woodworks to downplay and spew salt all over the thread in regards to a brand new way to play games. I really don't get it lol, what, besides fanboy bias, makes all of you so mad and upset about such a thing? boggles the mind.

I bought a PSVR in November of last year without ever trying VR prior to that, and it ended up being EASILY one of the best purchases I've made. Resident Evil 7, Farpoint, Superhot, Rush of Blood, Batman Arkham VR, PSVR Worlds, the upcoming horror game The Inpatient which is a fucking prequel to an awesome game known as Until Dawn, Gran Turismo Sport, Bravo Team and a shit ton of other games releasing every week and in the near future. It's fucking sick, everyone I've introduced to VR has been blown away, to family members who are toddlers all the way to fucking grown ass adults and multiple friends of mine, have had their minds blown. PSVR at the VERY LEAST will sell well over 10 million units before the next version of the headset releases years from now. Good shit

It is $400 with camera now, I believe.  Move controllers are available for about $75 a pair, or maybe $50 used.  There's also a $500 bundle with games.  

Regardless of pricing, it has become clear to me that VR is not taking off as well as many people hoped, myself included.  I think we're still several years away from the value proposition working for the mass market.  



KBG29 said:
SvennoJ said:

What did you have in mind?

More like this?
https://uploadvr.com/shadow-colossus-playstation-soundtracks-come-psvr/

That is a start.

I would really like to see an art application on PSVR. Harmonix Music VR has some simple doodling options, but a full fledged art program would be a huge addition to the platform.

It would also be nice to see them work with other brands to create VR store fronts where you are able to try products in VR before you buy. This same concept can be used for educational apps as well. Allow people to use VR to learn to cook, weld, fold, and much more, the possabiltties are endless.

You have to open up the platfom to basically anythng and everyting. Let peoples imagination run wild, and good things will happen.

The userbase is still pretty small for niche apps like that.

PS Home with a VR shopping gallery would be a good fit which will probably arrive at some point. Yet for most of the other things the tech is still too expensive, not user friendly enough and too unreliable to start opening up the blue ocean. After Fantastic contraption I do not want to doodle with PS Move controllers, it needs a better solution first before a full fledged art program becomes feasible. As for educational apps, AR is the way to go there. Perhaps next gen headsets will naturally be compatible with both AR and VR.

I doubt Sony is turning these ideas down atm. (They allowed Rollercoaster dreams on there ffs) The current userbase is simply not the target market for what you're suggesting. There is some educational content on PSVR, dunno if it sold much. I did buy the Apollo 11 experience, didn't get Time Machine VR. There are a few movie based experiences as well, fitness app. It's all still very experimental. Imaginations are running wild but the early adaptors are mostly avid gamers interested in games!

Btw I see End space is back in the store. Gonna grab it before it disappears again, and pre-order Voltron VR chronicles. And play some more of The solus Project. Good times.



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VAMatt said:
bluedawgs said:
the $400 ($600 with camera and move controllers) peripheral sells nearly 2 million units in less than a year and dudes who've never actually given VR a chance are still coming out of the woodworks to downplay and spew salt all over the thread in regards to a brand new way to play games. I really don't get it lol, what, besides fanboy bias, makes all of you so mad and upset about such a thing? boggles the mind.

I bought a PSVR in November of last year without ever trying VR prior to that, and it ended up being EASILY one of the best purchases I've made. Resident Evil 7, Farpoint, Superhot, Rush of Blood, Batman Arkham VR, PSVR Worlds, the upcoming horror game The Inpatient which is a fucking prequel to an awesome game known as Until Dawn, Gran Turismo Sport, Bravo Team and a shit ton of other games releasing every week and in the near future. It's fucking sick, everyone I've introduced to VR has been blown away, to family members who are toddlers all the way to fucking grown ass adults and multiple friends of mine, have had their minds blown. PSVR at the VERY LEAST will sell well over 10 million units before the next version of the headset releases years from now. Good shit

It is $400 with camera now, I believe.  Move controllers are available for about $75 a pair, or maybe $50 used.  There's also a $500 bundle with games.  

Regardless of pricing, it has become clear to me that VR is not taking off as well as many people hoped, myself included.  I think we're still several years away from the value proposition working for the mass market.  

1. Its $400 with the camera as of a few days ago when it was announced at TGS so that factors into nothing I said

2. I paid over $600 for the PSVR Move controller and camera bundle so there's that

3. I have no idea what you or "many people" hoped it would sell in less than a year at the insane price its at and with the stock issues it had for the first couple months, but me and other sane people, and Sony themselves, expected a slow but steady start with sales accelerating as more games release for the system, and thats what is happening and the proof is all there. 



I prefer games with the Dual Shock 4 actually than PS Moves.



WebMasterFlex said:
Kerotan said:
Awesome sales especially considering its price. If Sony can get the psvr down to $200 it will go truly mainstream.

We will have to wait at least 2 years I think before hitting $200.

If they could launch a second generation psvr in 3 years with the ps5 for $200/250 that could be mega 



bluedawgs said:

3. I have no idea what you or "many people" hoped it would sell in less than a year at the insane price its at and with the stock issues it had for the first couple months, but me and other sane people, and Sony themselves, expected a slow but steady start with sales accelerating as more games release for the system, and thats what is happening and the proof is all there. 

My comment was about VR in general.  Rift, which was expected to be the leader, has significantly underperformed.  Vive and PSVR have done okay, but they have not sold well enough to entice devs to make AAA content for them.  And that's the underlying problem.  Without AAA content, most people will pass. If most people pass, nobody will invest the money to produce AAA content.  The possible exception could be Sony, as they're a big game developer (through their captive studios) *and* marketer of VR hardware.  But, so far, they have not released a killer app.  

It is a fact that the buzz around VR has dropped off a cliff.  I wouldn't say the immediate future is hopeless.  But, it certainly isn't as bright as the industry hoped.  This Sony dude in the OP is essentially saying so.  

With all of that said, maybe Skyrim will help.  I certainly hope it does.  



Ace Combat 7 is the messiah for me.