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Forums - Sony Discussion - PSVR sold 500k in three month period through June

bluedawgs said:
the $400 ($600 with camera and move controllers) peripheral sells nearly 2 million units in less than a year and dudes who've never actually given VR a chance are still coming out of the woodworks to downplay and spew salt all over the thread in regards to a brand new way to play games. I really don't get it lol, what, besides fanboy bias, makes all of you so mad and upset about such a thing? boggles the mind.

I bought a PSVR in November of last year without ever trying VR prior to that, and it ended up being EASILY one of the best purchases I've made. Resident Evil 7, Farpoint, Superhot, Rush of Blood, Batman Arkham VR, PSVR Worlds, the upcoming horror game The Inpatient which is a fucking prequel to an awesome game known as Until Dawn, Gran Turismo Sport, Bravo Team and a shit ton of other games releasing every week and in the near future. It's fucking sick, everyone I've introduced to VR has been blown away, to family members who are toddlers all the way to fucking grown ass adults and multiple friends of mine, have had their minds blown. PSVR at the VERY LEAST will sell well over 10 million units before the next version of the headset releases years from now. Good shit

It is $400 with camera now, I believe.  Move controllers are available for about $75 a pair, or maybe $50 used.  There's also a $500 bundle with games.  

Regardless of pricing, it has become clear to me that VR is not taking off as well as many people hoped, myself included.  I think we're still several years away from the value proposition working for the mass market.  



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KBG29 said:
SvennoJ said:

What did you have in mind?

More like this?
https://uploadvr.com/shadow-colossus-playstation-soundtracks-come-psvr/

That is a start.

I would really like to see an art application on PSVR. Harmonix Music VR has some simple doodling options, but a full fledged art program would be a huge addition to the platform.

It would also be nice to see them work with other brands to create VR store fronts where you are able to try products in VR before you buy. This same concept can be used for educational apps as well. Allow people to use VR to learn to cook, weld, fold, and much more, the possabiltties are endless.

You have to open up the platfom to basically anythng and everyting. Let peoples imagination run wild, and good things will happen.

The userbase is still pretty small for niche apps like that.

PS Home with a VR shopping gallery would be a good fit which will probably arrive at some point. Yet for most of the other things the tech is still too expensive, not user friendly enough and too unreliable to start opening up the blue ocean. After Fantastic contraption I do not want to doodle with PS Move controllers, it needs a better solution first before a full fledged art program becomes feasible. As for educational apps, AR is the way to go there. Perhaps next gen headsets will naturally be compatible with both AR and VR.

I doubt Sony is turning these ideas down atm. (They allowed Rollercoaster dreams on there ffs) The current userbase is simply not the target market for what you're suggesting. There is some educational content on PSVR, dunno if it sold much. I did buy the Apollo 11 experience, didn't get Time Machine VR. There are a few movie based experiences as well, fitness app. It's all still very experimental. Imaginations are running wild but the early adaptors are mostly avid gamers interested in games!

Btw I see End space is back in the store. Gonna grab it before it disappears again, and pre-order Voltron VR chronicles. And play some more of The solus Project. Good times.



VAMatt said:
bluedawgs said:
the $400 ($600 with camera and move controllers) peripheral sells nearly 2 million units in less than a year and dudes who've never actually given VR a chance are still coming out of the woodworks to downplay and spew salt all over the thread in regards to a brand new way to play games. I really don't get it lol, what, besides fanboy bias, makes all of you so mad and upset about such a thing? boggles the mind.

I bought a PSVR in November of last year without ever trying VR prior to that, and it ended up being EASILY one of the best purchases I've made. Resident Evil 7, Farpoint, Superhot, Rush of Blood, Batman Arkham VR, PSVR Worlds, the upcoming horror game The Inpatient which is a fucking prequel to an awesome game known as Until Dawn, Gran Turismo Sport, Bravo Team and a shit ton of other games releasing every week and in the near future. It's fucking sick, everyone I've introduced to VR has been blown away, to family members who are toddlers all the way to fucking grown ass adults and multiple friends of mine, have had their minds blown. PSVR at the VERY LEAST will sell well over 10 million units before the next version of the headset releases years from now. Good shit

It is $400 with camera now, I believe.  Move controllers are available for about $75 a pair, or maybe $50 used.  There's also a $500 bundle with games.  

Regardless of pricing, it has become clear to me that VR is not taking off as well as many people hoped, myself included.  I think we're still several years away from the value proposition working for the mass market.  

1. Its $400 with the camera as of a few days ago when it was announced at TGS so that factors into nothing I said

2. I paid over $600 for the PSVR Move controller and camera bundle so there's that

3. I have no idea what you or "many people" hoped it would sell in less than a year at the insane price its at and with the stock issues it had for the first couple months, but me and other sane people, and Sony themselves, expected a slow but steady start with sales accelerating as more games release for the system, and thats what is happening and the proof is all there. 



I prefer games with the Dual Shock 4 actually than PS Moves.



WebMasterFlex said:
Kerotan said:
Awesome sales especially considering its price. If Sony can get the psvr down to $200 it will go truly mainstream.

We will have to wait at least 2 years I think before hitting $200.

If they could launch a second generation psvr in 3 years with the ps5 for $200/250 that could be mega 



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bluedawgs said:

3. I have no idea what you or "many people" hoped it would sell in less than a year at the insane price its at and with the stock issues it had for the first couple months, but me and other sane people, and Sony themselves, expected a slow but steady start with sales accelerating as more games release for the system, and thats what is happening and the proof is all there. 

My comment was about VR in general.  Rift, which was expected to be the leader, has significantly underperformed.  Vive and PSVR have done okay, but they have not sold well enough to entice devs to make AAA content for them.  And that's the underlying problem.  Without AAA content, most people will pass. If most people pass, nobody will invest the money to produce AAA content.  The possible exception could be Sony, as they're a big game developer (through their captive studios) *and* marketer of VR hardware.  But, so far, they have not released a killer app.  

It is a fact that the buzz around VR has dropped off a cliff.  I wouldn't say the immediate future is hopeless.  But, it certainly isn't as bright as the industry hoped.  This Sony dude in the OP is essentially saying so.  

With all of that said, maybe Skyrim will help.  I certainly hope it does.  



Ace Combat 7 is the messiah for me.



WebMasterFlex said:
I prefer games with the Dual Shock 4 actually than PS Moves.

Those are in the majority by far.
https://en.wikipedia.org/wiki/List_of_PlayStation_VR_games
Only 31 games/experiences require move out of 250 listed. Although some of the TBA titles could need move. Another 37 support move next to DS4.



vivster said:

That doesn't make any sense whatsoever.

What does he care how well the PCVR market is doing when his VR is selling gangbusters? Sony is mainly concerned about one thing, and that is their own business. Their business is slow because there isn't enough content because VR is struggling to appeal to the mass market. To appeal to the mass market VR needs to offer experiences that they can't get anywhere else and VR needs to be established as a mainstream medium. All this comes back to content. More content = more potential customers. Imagine if Netflix decides to produce all their new shows for VR. Suddenly the donsumer is there and VR is in everyone's awareness because there is now more content that people would actually like to see.

So why isn't there more content and why isn't Sony happy if their HMDs are selling so well? Because Sony doesn't make money through hardware, but software. More software means more bucks for them. It also brings more people into their eco system which is all they really want. So how do you get more content? You open your market to more content which will increase consumers, which will increase demand, which will increase content, which will increase the public image of VR, which will increase Sony's profits. And that's what they want.

Don't try to tell me they're concerned that other VR companies are not making enough money. They aren't complaining that they're making too much money, they're complaining that they're not making enough because the competitors aren't doing free marketing for them by having strong sales of their own.

Allow me explain the context of Sony's situation, even though you seem to be a little confined as well as jumpy to your conclusion without any knowledge of the subject in the first place.

Andrew House said, “With such a brand new category, you want a variety of platforms all doing well to create that rising tide and create the audience.”

Andrew House is essentially stating he doesn't want Sony ending up as the lone contributer of resources towards VR. This occurence would be a detriment to the state of VR if Sony was the only company pulling resources towards this new platform. Sony either isn't willing or just doesn't have enough resources to put towards building the VR gaming foundation on their own. This is where the concern lies for Sony. Sony realizes they can't just create the VR industry on their own. They are hoping their competitors can help build a market with which Sony can then take over. Once the establishment - in this case, the VR market - is viewed as valuable enough to be considered a worth while investment they will increase the amount of resources in line with their projected ROI.



SvennoJ said:
WebMasterFlex said:
I prefer games with the Dual Shock 4 actually than PS Moves.

Those are in the majority by far.
https://en.wikipedia.org/wiki/List_of_PlayStation_VR_games
Only 31 games/experiences require move out of 250 listed. Although some of the TBA titles could need move. Another 37 support move next to DS4.

Thank you and I think Doom VFR will work with the DS4.