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Forums - Nintendo Discussion - Bethesda: "We want this to be the start of a relationship that we build with Nintendo and Nintendo fans"

Zekkyou said:
PAOerfulone said:
Well, at this point, I'm willing to give Bethesda the benefit of the doubt. Now where's Fallout 4?

That'd be a difficult one. Doom is one thing (it has a lot more performance wiggle room than most games), but Fallout 4 can't even stick to 30fps. Anything less than a major engine re-work for the Switch could be a total shit show. I'd argue that should have happened for the PS4 and X1 too lol.

Fallout 4 is built with very similar technology to the Skyrim Special Edition.  All indications are the Switch Skyrim is built on the Special Edition version of the engine.  I mean, the Fallout 4 engine is just a revision of the Creation Engine which was a revision of a Gamebryo engine version that was itself just an engine update from the Morrowind version of the engine.  I feel fairly confident Fallout 4 on Switch could be done.  It would look different, but I am pretty sure it would work.  It's a question of smart optimization.



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Fallout 4? No, no no. A Fallout 3/NewVegas doublepack.



Hey, good on Nintendo on making the effort to start the conversation. They should be doing this with other developers. That would be good...

And yeah, I'm up for seeing what else Bathesda can bring to the system. Definitely an okay from me.



 

              

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Nuvendil said:
Zekkyou said:

That'd be a difficult one. Doom is one thing (it has a lot more performance wiggle room than most games), but Fallout 4 can't even stick to 30fps. Anything less than a major engine re-work for the Switch could be a total shit show. I'd argue that should have happened for the PS4 and X1 too lol.

Fallout 4 is built with very similar technology to the Skyrim Special Edition.  All indications are the Switch Skyrim is built on the Special Edition version of the engine.  I mean, the Fallout 4 engine is just a revision of the Creation Engine which was a revision of a Gamebryo engine version that was itself just an engine update from the Morrowind version of the engine.  I feel fairly confident Fallout 4 on Switch could be done.  It would look different, but I am pretty sure it would work.  It's a question of smart optimization.

That's precisely the problem; Fallout 4 is trying to do more while still running on what's ultimately a very dated engine. The end result is a game that has performance issues despite fairly sub-par tech, and by extension far less wiggle room on the Switch (especially with the CPU, which appears to be the current bottleneck). The underlying game is definitely doable on the Switch in some form, but without a major engine re-work i think it'd just be a mess.



Nuvendil said:
mysteryman said:
"And Doom is a completely different kind of game from what everyone else is doing"

I can't take him seriously after reading that.

He meant on the Switch and he's very correct.

And, tbh, there aren't many FPS like DOOM in the new gen. It's a different beast. It's very focused on the campaign, its rythm is more frenetic, and it has an old-school vibe that isn't common. 



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This relationship with Nintendo is very unexpected. I'm still on shock that Bethesda (a company who rarely has anything to do with Nintendo) is committing and putting out far more content on the system as opposed to others like Capcom and Square Enix. I'm sure they'll follow suit soon, but it's just shocking.



Zekkyou said:
Nuvendil said:

Fallout 4 is built with very similar technology to the Skyrim Special Edition.  All indications are the Switch Skyrim is built on the Special Edition version of the engine.  I mean, the Fallout 4 engine is just a revision of the Creation Engine which was a revision of a Gamebryo engine version that was itself just an engine update from the Morrowind version of the engine.  I feel fairly confident Fallout 4 on Switch could be done.  It would look different, but I am pretty sure it would work.  It's a question of smart optimization.

That's precisely the problem; Fallout 4 is trying to do more while still running on what's ultimately a very dated engine. The end result is a game that has performance issues despite fairly sub-par tech, and by extension far less wiggle room on the Switch (especially with the CPU, which appears to be the current bottleneck). The underlying game is definitely doable on the Switch in some form, but without a major engine re-work i think it'd just be a mess.

A major engine rework would entail writing most of the game code from scratch a second time, so that it works with whatever engine they go with. Then they'd have to reimport all the sound files, all the models, all the textures, and all the animations into the engine. Considering that Fallout 4 was just a quick sequel made with existing assets Betheda had on hand, it would be *more* work just to port it to Switch, in a new engine. 

Oh and, yeah the reason why Betheda games have so many bugs is because they're using the same old code from 1999 for all their games. It's just been modified umpteen million times, to the point where nobody really knows how it works. They really need a whole new game engine, and they need most of their coding assets redone from the ground up, with nice clean simple code. 



Well Doom is an excellent game. I will definitely support it if there's nothing drastically problematic with the game. Skyrim is a game I really want to support too. However I thought about extensively, and I never had any interest in it and I probably never will purchase it on any platform.
Bethesda's enthusiasm along with ID Software's is very well appreciated on my end. Hopefully the dev porting Doom (I forget its name, but I think its the same guys working on Rocket League) does a great job optimizing for the Switch.



AngryLittleAlchemist said:
Bethesda is both the best and worst publisher in Video game history xD

Regarding this :

"Hines: Probably no more so than any other platform. Every time you go to a new platform, there’s always going to be challenges in terms of how they do this or do that differently from the PC. But we feel like we have something that represents the game and looks really good. Some games may look as good as Doom on the Switch, but I’m not sure that anything looks better. It’s an impressive-looking game and it’s still really fun to play."

I'm going to be honest. If this is a lie, i'm glad it was made. Public reception of Switch is super important and developers that think it can be successful should probably be a tad quite about difficulties.

As they make games with the PC experience at the forefront of their minds, this could definitely be true. They'd basically just have to tone the settings down to get it running right (recent DF video suggested about PC medium for PS4/Xbox1 and low for portable mode Switch) and, from there, optimize the experience. It probably would indeed be a similar experience for them.



They want that Goldeneye type spot in the Switch Userbase.