Zekkyou said:
Nuvendil said:
Fallout 4 is built with very similar technology to the Skyrim Special Edition. All indications are the Switch Skyrim is built on the Special Edition version of the engine. I mean, the Fallout 4 engine is just a revision of the Creation Engine which was a revision of a Gamebryo engine version that was itself just an engine update from the Morrowind version of the engine. I feel fairly confident Fallout 4 on Switch could be done. It would look different, but I am pretty sure it would work. It's a question of smart optimization.
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That's precisely the problem; Fallout 4 is trying to do more while still running on what's ultimately a very dated engine. The end result is a game that has performance issues despite fairly sub-par tech, and by extension far less wiggle room on the Switch (especially with the CPU, which appears to be the current bottleneck). The underlying game is definitely doable on the Switch in some form, but without a major engine re-work i think it'd just be a mess.
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A major engine rework would entail writing most of the game code from scratch a second time, so that it works with whatever engine they go with. Then they'd have to reimport all the sound files, all the models, all the textures, and all the animations into the engine. Considering that Fallout 4 was just a quick sequel made with existing assets Betheda had on hand, it would be *more* work just to port it to Switch, in a new engine.
Oh and, yeah the reason why Betheda games have so many bugs is because they're using the same old code from 1999 for all their games. It's just been modified umpteen million times, to the point where nobody really knows how it works. They really need a whole new game engine, and they need most of their coding assets redone from the ground up, with nice clean simple code.