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Forums - Nintendo Discussion - What happened to "portable games for portable a console"

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Nintendo decides what the market wants, you should know this d21. That's what.



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d21lewis said:

I bought a Switch on day one. Love it. Everybody should buy one.

 

With that said, I already own a ton of games--many of which are full console games. It's awesome. That console experience on the go--you can't beat it!

...but wasn't that the reason why the Vita failed? Why the DS best the PSP? Those consoles offered "console experience on the go" titles and we all said "Nope. Nintendo understands the portable market. They know people want portable experiences!"

 

What changed? An I rewriting history? Discuss.

Show me Vitas console experiences on the go pls. No really, Uncharted: Golden Abyss? Maybe Gravity Rush?



Muda Muda Muda Muda Muda Muda!!!!


Maybe it's because handheld gamers finally got a taste for what real games were like :P



 
I WON A BET AGAINST AZUREN! WOOOOOOOOOOAAAAAAAAHHHHHHHHHHHHHHHHHHH

:3

superchunk said:
Nintendo is really not that different than 3rd parties in their approach to Switch. They didn't want to put all their eggs in one basket. Instead, they put out quality 1st party "home" console titles out for what they marketed as a home console. They also continued to support the 3DS as the portable console.

What I expect to happen is that Nintendo's 2018 (as well as 3rd parties) will be a move to show the strongest portable support will be on Switch with minimal on 3DS. Additionally, I do expect to see 3rd parties port far more of their games to Switch in 2018 as well. 2017 was just too soon and too uncertain for significant investment.

I dont thinks its point about putting eggs in one basket, they simple continue supporting 3DS because has big instal base and much lower price point compared to Switch, so they can still make quite profit with 3DS regardles Switch, so its logical business decision. Also if you look at that 3DS support you will see that mostly we talk about small projects, ports/remasters, spinoffs, while all big projects are for Switch.

Of Course how time pass, 3DS support will be weaker and weaker...and Switch support can only be stronger and stronger, especially if we talk about 3rd parties. I also expecting much more 3rd party announcements for Switch in 2018.



It is a Wii U+ with a different name, better marketing and better range. Now stop trying to drag down the hype because I need to make at least 30-40 dollars per share.



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Vita probably failed because much of that audience went to mobile phone games. Its evident Nintendo took a big hit from that as well.

So maybe the traditional mobile gaming market is on phones so Nintendo needs to do something unique.



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for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

This happened:

And this: (bye bye Brain Training/Nintendogs demo)

And in general the entire 14-35 demo was happy with their smartphone too, so bye bye PSP/Vita. 

Switch changes the rules by going upmarket and creating a higher end console style experience for portable play that can also be played on TV ... that counteracts smartphones/tablets eating up huge portions of the traditional portable market. If Nintendo had made a conventional DS-3 style portable and tried to sell it with "cute wittle little bite sized games that are $40" ... they would be in a world of trouble right now.

It's a no-man's land that's a death zone because $40 is fucking expensive these days for a "bite size" gaming when smartphones do it for free, and no "it haz buttons tho!" isn't good enough of a reasoning. Switch goes further by providing a high scale experience that can even handle some ports of modern console games like DOOM, Wolfenstein, Final Fantasy XV, NBA 2K, FIFA, along with Nintendo's high end IPs that previously were reserved for home console -- Zelda open-world, Splatoon, Mario open-world, etc. 

Nintendo must keep Switch relevant by providing it with experiences that are to the layman some thing close to what they would expect from a modern-ish home console. Doesn't have to be right on, but within 1 generation leap of what is modern. That's the key IMO. 



Turkish said:
The biggest difference are:
1. games: Sony never fully supported both handhelds with all of their 1st party might.

2. timing: Switch has the hardware to deliver console graphics at a good enough resolution, neither PSP nor Vita were ready. Most Vita games didn't even run at its native 540p something screen.

3. Another strength of the Switch is its dock mode for TV. The Switch wouldn't nearly be as successful if it didn't deliver a TV experience.

3. And vice versa



Pocky Lover Boy! 

It should be noted that the PSP sold more than the 3DS ever will. And yeah piracy killed it (and Sony never really being committed, saving PS3 was bigger priority). For a few years PSP was very competitive against the DS, even outselling it iirc, but then came the CFW.

PSP was a revolutionary device back in 2004. A widescreen LCD, PS2 like graphics, joystick, movie/mp3 player, internet browser, the XMB. Coming from a purple non-backlit gba it was crazy.



Turkish said:

It should be noted that the PSP sold more than the 3DS ever will. And yeah piracy killed it (and Sony never really being committed, saving PS3 was bigger priority). For a few years PSP was very competitive against the DS, even outselling it iirc, but then came the CFW.

PSP was a revolutionary device back in 2004. A widescreen LCD, PS2 like graphics, joystick, movie/mp3 player, internet browser, the XMB. Coming from a purple non-backlit gba it was crazy.

Hate to be "that guy" but the 3DS will probably get close to 80 million. It will probably hit 71 mil by the end of this year.