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Forums - Nintendo Discussion - What happened to "portable games for portable a console"

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Piracy, the multimedia factor, the optical media (the best functioning of piracy) were the bottlenecks of the PSP to sell more games. Many used the PSP as an audio and video player, Ipod touch came out only after and iphone in 2007.



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AngryLittleAlchemist said:
Azuren said:

Right, as far as tie-in is concerned, PSP didn't do so well. However, it should be noted that there are many uncounted digital PSP software sales thanks to both the PSPgo and Vita. At the same time, arguing only tie-in is a slippery slope, too. Yes, Wii U has one of the highest attach-rates in console history... But it's also Nintendo's biggest mainstream failure.

I don't think id count Vita sales of PSP tites since you're making a point regarding PSP's success. That would be like counting Virtual Console sales for NES. But I agree with you. For what it's worth, I wish that Sony would just do a 3rd PSP. I don't think it's far how PSP is looked back on. At the same time, though, it's really a testimant to how poor it did in comparison to the DS that PSP had sooooo many iterations and sold 80 million. I think that's a big reason why it got  there, because Sony would just not give up on making it the most trending thing imaginable. DS had a lot of iterations but that was a natural extension of it's sales

Actually, every PSP title on the Vita is simply the PSP digital title you could have originally downloaded to the PSP itself. It's more like if I could download any digital PS3 title to my PS4.

 



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Azuren said:
AngryLittleAlchemist said:

Of course, which is what I originally agreed with. However, that level of argumentation is a slipery slope and I think you can admit it's not nuanced either. The N64 had 6.83 software sold per console, the Gamecube had about 10(it's total software was near N64 levels despite selling 12 million less), and the PSP sold 80 million console units with about 3.75 software sold per console. It wasn't a resounding success from a software perspective, although it was a moderate success as a whole especially from a hardware standpoint. 

Right, as far as tie-in is concerned, PSP didn't do so well. However, it should be noted that there are many uncounted digital PSP software sales thanks to both the PSPgo and Vita. At the same time, arguing only tie-in is a slippery slope, too. Yes, Wii U has one of the highest attach-rates in console history... But it's also Nintendo's biggest mainstream failure.

Wii U doesn't have one of the highest attach-rates in history: Even if you just look at Nintendo home consoles, it has the second-lowest attach rate, only ahead of Nintendo 64. The only distinction that Wii U holds is having the highest first-party attach-rate of any console.



Azuren said:
AngryLittleAlchemist said:

I don't think id count Vita sales of PSP tites since you're making a point regarding PSP's success. That would be like counting Virtual Console sales for NES. But I agree with you. For what it's worth, I wish that Sony would just do a 3rd PSP. I don't think it's far how PSP is looked back on. At the same time, though, it's really a testimant to how poor it did in comparison to the DS that PSP had sooooo many iterations and sold 80 million. I think that's a big reason why it got  there, because Sony would just not give up on making it the most trending thing imaginable. DS had a lot of iterations but that was a natural extension of it's sales

Actually, every PSP title on the Vita is simply the PSP digital title you could have originally downloaded to the PSP itself. It's more like if I could download any digital PS3 title to my PS4.

 

Yeah I know. I just mean that that might not be the best point of reference when talking about how successful a console is. Since it's essentially buying hardware later and just purchasing stuff from a back catalog. But that's neither hear nor there : ) Would love to have a Vita myself.



StarDoor said:
Azuren said:

Right, as far as tie-in is concerned, PSP didn't do so well. However, it should be noted that there are many uncounted digital PSP software sales thanks to both the PSPgo and Vita. At the same time, arguing only tie-in is a slippery slope, too. Yes, Wii U has one of the highest attach-rates in console history... But it's also Nintendo's biggest mainstream failure.

Wii U doesn't have one of the highest attach-rates in history: Even if you just look at Nintendo home consoles, it has the second-lowest attach rate, only ahead of Nintendo 64. The only distinction that Wii U holds is having the highest first-party attach-rate of any console.

Oh, shit, I looked at it wrong. Well, then here's a diff example: Dreamcast. Checkmate, atheists. (That's a joke)



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Disregard~



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AngryLittleAlchemist said:
Azuren said:

Actually, every PSP title on the Vita is simply the PSP digital title you could have originally downloaded to the PSP itself. It's more like if I could download any digital PS3 title to my PS4.

 

Yeah I know. I just mean that that might not be the best point of reference when talking about how successful a console is. Since it's essentially buying hardware later and just purchasing stuff from a back catalog. But that's neither hear nor there : ) Would love to have a Vita myself.

Well, it's still a digital sale for a PSP title. Regardless of what system it's used on, it's still a PSP game that runs on a PSP.

 

I just got a second one :D



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames

h2ohno said:
The PSP still sold about the same as the GBA, so it was a success.

One of the things that changed is that the games are actually console games on the go. The PSP and Vita didn't get GTA San Andreas, MGS 3, Shadow of the Colossus, ect. It got games like Liberty City Stories and Portable Ops. Switch is actually getting the same Doom, the same Breath of the Wild, the same Sonic Forces. That's something we haven't really seen before on a handheld.

Sure, the hardware of PSP was a success. But hardware developers don't make much profits on hardware. In terms of software sales it tanked because of piracy. I don't think that's a "Success" if the main bread winner doesn't bring home any bread. 



Azuren said:
AngryLittleAlchemist said:

The 3DS outsold PSP's software by 30+ million units with 13 million less units sold. That's not even accounting for the fact that Capcom confirmed that at least one of the MH games on PSP is overtracked on VGChartz by almost 2 million. Beyond that, the GBA sold as much as the PSP but sold 80+ million more software sales. Besides that, the Gamecube has an attach rate of 10:1 compared to the PSP's 3.75:1

That being said, the PSP was most definitely a success, just kind of moderate. 

http://www.vgchartz.com/analysis/platform_totals/Software/Global/

PSP beats 3DS by around 9m right now. Probably won't be the case for much longer, but its current.

 

Alkibiádēs said:

The GC and N64 are success stories now? 

And digital sales for 3DS will be a lot higher than PSP, not to mention the fact that it's not done selling yet. 

PSP has an atrocious tie ratio for a system that sold 80M units. 

3DS may as well be done selling. That said, I don't doubt that digitally it's a much closer and in 3DS's favor, I feel it's only fitting to point out that the PSP wasn't even close to a failure. The only people who think that are the ones too blinded by the brilliance of the DS's sales numbers to recognize that not every console moves 150m+ units with over 800m software sales. If you want to get into it, though, we can point out the PS2's software sales and argue the DS was a failure for to rampant R4 piracy.

Didn't call the PSP a failure, just not a success either. Handhelds have a traditionally lower tie ratio than home consoles, but PSP is even lower than most handhelds. As for the DS, the amount of first party software  sold on that handheld is bordering the insane, which is where most of the profits are made anyway.  

Would love to see how much money the PSP made for Sony though. 



"The strong do what they can and the weak suffer what they must" - Thoukydides

Agente42 said:

 

Piracy, the multimedia factor, the optical media (the best functioning of piracy) were the bottlenecks of the PSP to sell more games. Many used the PSP as an audio and video player, Ipod touch came out only after and iphone in 2007.

I wish there was a way to quantify how much piracy hurt the PSP because it's often used as a point for the PSP's lack of software sales.  Its tie-in ratio was almost a full two games less than the DS despite being paraded around as the handheld for core gamers at the time.