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Forums - Nintendo Discussion - What happened to "portable games for portable a console"

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I would say the support is the greatest difference.
Myself I don't care much to portable since I don't commute without having to drive... but PS4 playable on PSVita is good in some cases when TV is being used, but have been over a year since I last played like that.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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h2ohno said:
The PSP still sold about the same as the GBA, so it was a success.

One of the things that changed is that the games are actually console games on the go. The PSP and Vita didn't get GTA San Andreas, MGS 3, Shadow of the Colossus, ect. It got games like Liberty City Stories and Portable Ops. Switch is actually getting the same Doom, the same Breath of the Wild, the same Sonic Forces. That's something we haven't really seen before on a handheld.

Last I remember, the PSP sold like 80 million! Nobody in their right mind would consider it a failure!!



I told you Nintendo killed handheld gaming as we know it. Guess I was right.

http://gamrconnect.vgchartz.com/thread.php?id=228318&page=1



Being a hybrid helps the Switch. Friend of mine that owns one plays it 90% of the time hooked up to the television. The portability aspect is a really nice bonus for them as can take it on business trips. I think having a mainline Zelda was huge for the Switch to validate it as a major system.



I wouldn´t put the PSP in this list :)
Maybe the Switch is so succesful because people think that there´s not going to be another portable console (nor a 3DS successor neither Vita successor).
But what will happen if a new exclusive handheld release? :O
I must admit that I do want a "Switch mini" or a "4DS" :P



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boypita said:

I wouldn´t put the PSP in this list :)
Maybe the Switch is so succesful because people think that there´s not going to be another portable console (nor a 3DS successor neither Vita successor).
But what will happen if a new exclusive handheld release? :O
I must admit that I do want a "Switch mini" or a "4DS" :P

I never called The PSP a failure. It was my favorite portable of all time until recently. I'm just saying it got outsold by the DS almost 2:1. People say it was because of games like Nintendo's, Phoenix Wright, Brain Age, Mario Kart, etc. when PSP was focused on stuff like Jak and Resistance.



With its mantra of "console gaming on the go," Vita success was predicated on AAA third-party support, which either arrived in sloppy, miniaturized form or didn't show up at all. Few people wanted to play Call of Duty Declassified, Golden Abyss, Killzone, and Assassin's Creed Liberation when their older siblings could be played on a giant TV at home.

Switch is doing the exact opposite. It's designed to succeed in the absence of AAA third-party support. A steady release of desirable first-party content is keeping it afloat.

I think that's the biggest difference. The Sony ecosystem is built around AAA third-party games. Gimp them or take them out of the equation and the system suffers. This is also why the WiiU struggled.

Conversely, the Nintendo ecosystem is built around first-party games. Switch has a lot of must-have first-party games in 2017.

Obviously there are other issues — memory card prices, marketing, optics  but I think the software library is the greatest ingredient.



Nope, one of biggest reasons why Vita failed is it's because didnt had system seller games like 3DS (Pokemon, Animal Crossing, Mario, Mario Kart, Smash Bros.).



Anyone who thought that big games are why the vita failed had no idea what they were talking about. The vita failed because it was a bad, poorly thought out product.



It is kind of funny, really. "People don't want to play home console games on a small screen," was definitely said a lot. Now it's, "wow, Skyrim on the go!"

The Vita experience was gimped, though. It wasn't the same as home consoles, it just tried to mimic them with completely different games. That aspect of the Vita was not a success.

The Switch as a concept has always been the future, of course. That home consoles would one day be the size of a phone has been speculated about for many years. Someone was going to do it as soon as technology allowed.