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Forums - Nintendo Discussion - Super Mario Odyssey file size

Is that a surprise? I could be mistaken but don't Mario games barely use voice acting? And simplistic visual designs mean that graphical assets can be reused a lot.



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Leadified said:

...I think developers need to consider that a 50 GB+ download will cripple some of our bandwidths and I've avoided buying games at certain times because I did not want to pay for breaking my bandwidth limit.

File size, especially on downloads (vs. installs), is a contributing factor for me as well. I play a lot of retro titles and greatly miss the ability to plop a cart or disc into the console and play it -- no strings attached. No considerations for additional downloads or storage space. 

On Switch, I would prefer to pay an extra $10 to have to full game on a 32GB cart. 

I hope that 64GB carts for the system are in the works and would definitely pay the premium (even if it pushed the total cost to $75) to have a full, functional game included on the cart from the get go. 

The N64 is a great example of how more expensive media can pay off in the long run, as we aren't seeing issues with those games the same way that, say, Sega CD and Saturn games are now exhibiting disc rot. 



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Yeah. It's wizardry. Nintendo's way of doing things can be nothing other than that. Nintendo codes with magic.

/s



Didn't Nintendo have a R&D team solely dedicated to file compression ? I recall someone mentioning that when another important game that took little to no storage came out...



What are the loading times though? I hope they didn't compress it like Rayman legends and use run-time decompression to keep the file size down. I guess uncompressed 7.1 surround sound is not in the game, dunno if Mario ever had surround music? Pretty simple (yet catchy) tunes usually.

Anyway nice for people that want to download it to internal storage. Yet when I buy physical I rather have it optimized for loading times and enjoy uncompressed sound effects and 7.1 music.



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As a comparison, 3D World for Wii U is 1.7GB

Really impressive



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I love this. This is a sign of a real good development team, all around it. Ridiculous to see 80GB, 60GB even game files.



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ruffy37 said:
This size has nothing to do with skills. They just don't use prerendered videos. Every game which uses it, is huge.

Prerendered videos suck anyway, it is lazy design.



caffeinade said:
ruffy37 said:
This size has nothing to do with skills. They just don't use prerendered videos. Every game which uses it, is huge.

Prerendered videos suck anyway, it is lazy design.

Yeah so lazy

Without the pre-drawn cutscenes I have lost a lot of interest in the sequel.

Mario isn't going for story, nothing to do with laziness. Breath of the wild uses pre-rendered cutscenes, lazy developers?



VGPolyglot said:
Nice compression skills!! I wish other developers would follow suit.

I'm one of these people that wonders how a game like NBA 2k18 can hit 70 GBs. I know it's smaller for the Switch, but still. They're just rendering dudes on a basketball court, it's not GTA VI.