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Forums - Nintendo Discussion - Super Mario Odyssey file size

Fantastic!



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Nice that the file size isn't huge, but that pretty much makes it unlikely that the game will run 1080p in docked mode. Maybe it still could, though.



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This size has nothing to do with skills. They just don't use prerendered videos. Every game which uses it, is huge.



Hiku said:
ruffy37 said:
This size has nothing to do with skills. They just don't use prerendered videos. Every game which uses it, is huge.

Few games use pre rendered videos these days. One thing that takes up a lot of space is high quality textures.

there are a few in which you almonst can't distinguish prerendered from ingame. e.g. god of war 3 is 22gb big, 7gb on prerendered videos, about 2gb on audio.



Wman1996 said:
Nice that the file size isn't huge, but that pretty much makes it unlikely that the game will run 1080p in docked mode. Maybe it still could, though.

ARMS, Splatoon and Mario Kart also run at 1080p on the Switch and are even smaller in size. 



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Meanwhile nba 2k18 on switch has a 5gb save file...



                  

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BraLoD said:
Leadified said:

Same, I can't believe that it's normal now for games to be 50 GB and above...

You can't compare the scope of a Mario game and a AAA game.

This one has humans, compare them to Nathan Drake, compare how a building looks like, what grass looks like, what water looks like, the amount of pre rendered things and events, the scope and quantity of effects going on.

It's nice Nintendo style of games can manage to stay small in size, but cutting edge tech games that are those "normal" to break 50gbs and Mario Odyssey are two completely different worlds.

I think you misunderstood, I know why games end up having huge file sizes. But I think developers need to consider that a 50 GB+ download will cripple some of our bandwidths and I've avoided buying games at certain times because I did not want to pay for breaking my bandwidth limit.



That's what I was thinking the other day, 6GB. Thanks for making this so accessible Nintendo!



Leadified said:
BraLoD said:

You can't compare the scope of a Mario game and a AAA game.

This one has humans, compare them to Nathan Drake, compare how a building looks like, what grass looks like, what water looks like, the amount of pre rendered things and events, the scope and quantity of effects going on.

It's nice Nintendo style of games can manage to stay small in size, but cutting edge tech games that are those "normal" to break 50gbs and Mario Odyssey are two completely different worlds.

I think you misunderstood, I know why games end up having huge file sizes. But I think developers need to consider that a 50 GB+ download will cripple some of our bandwidths and I've avoided buying games at certain times because I did not want to pay for breaking my bandwidth limit.

I think developers are just fucking lazy now and don't know how to optimize code.  Its like they rush up to toilet while hurrying to pull their pants down to shotgun blast shit all over the toliet bowl and then proudly walking away without flushing or wiping their ass.

Apparently almost every game is released in beta now.  Consumers are just beta testers now.



You expect small file sizes for games with more simplistic cartoon graphics that aren't attempting to simulate the real world. This has always been the case with Nintendo's games across lots of different formats. I doubt there is any game with cartoon style visuals with a huge file size unless it has loads of fmv and very high quality multi-channel audio. It's more interesting to see how the games Skyrim and Doom will compare in size to other formats. Rayman Legends on Switch has a small file size by using heavy compression hence the long load times on Switch. Much smaller than most other formats but in the case of Mario Odyssey I don't think its an issue at all and doesn't mean the game has been cut-down or compromised in anyway. It was pretty much expected that Nintendo's own games would work with the limited storage of Switch but third party games and ports would be under more pressure. Same was true of wii u, wii and gamecube with Nintendo's own games being comparatively small.

Mario 64 was something like 8 megabytes in size and has a huge amount of content.