By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Super Mario Odyssey file size

The game's not out yet, so we don't know exactly how big or how much content the game will have, and if that makes the file size impressive, but that sounds like a good size for people going digital.



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread

Around the Network
Aeolus451 said:
Miyamotoo said:

But why Nintendo would do that if any person can easily expand storage with and MicroSD card. Instead paying more for version with bigger storage people can invest that money in MicroSD card of storage they need, or use some MicroSD they alredy have.

Do you know understand the value of options?

But you have option, to buy MicroSD or not, you dont need Switch with higher internal memory when anyone can very easy expand memory buy simple buying any MicroSD card.

 

Aeolus451 said:
flashfire926 said:

What do you mean "no space in the device"?

Micro SD fit ridiculous amounts of gigabytes, now approaching 512 gb, and you say the Switch flash storage can't be 64gb because of "no space"? And there is no way it adds more than $50 to the cost. Heck, by next year they can phase out 32 gb and sell 64 gb for $300. 

And unlike us, Nintendo mass buys the flash storage, so they get it at a much lower cost than us. Same goes for many other electronics companies.

All I was saying that 32 gb of storage wasn't enough hd space for playing even 7th gen 3rd party games without needing to buy a micro SD card to even play a game and that nintendo needs to offer SKUs with better storage then some of them started to get defensive over common sense saying they don't better SKUs.

But thats point, fact is that Nintendo doesn't need to offer SKUs with better storage, because it's fact that memory is very easily expandable buy any MicroSD card. Also fact is that Switch is selling great despite 32GB storage and its receiving 3rd AAA games also despite 32GB, because users and devs also know that Switch memory is very easily expandable and that is not problem.

 

 

flashfire926 said:
Aeolus451 said:

All I was saying that 32 gb of storage wasn't enough hd space for playing even 7th gen 3rd party games without needing to buy a micro SD card to even play a game and that nintendo needs to offer SKUs with better storage then some of them started to get defensive over common sense saying they don't better SKUs.

I agree with you. I love my Switch, but I'm just not willing to defend 32 gb. 

Nobody really said that's good because Switch has only 32GB and that it wouldnt be better if Switch has 64GB or 128GB (but most likely that would automatically means higher price for Switch), what people here saying is that 32GB isn't deal breaker in any case because you can very easily expand memory simply by using MicroSD card, cards that every device is using and that every person has.



Ka-pi96 said:
Surprised by the people saying buy an SD Card for NS, when having to buy a card for the Vita was one of the systems biggest criticisms

SD cards are cheap. PS Vita cards are so damn expensive, they make even apple products look cheap. That's the tiny little difference here.



Official member of VGC's Nintendo family, approved by the one and only RolStoppable. I feel honored.

OdinHades said:
Ka-pi96 said:
Surprised by the people saying buy an SD Card for NS, when having to buy a card for the Vita was one of the systems biggest criticisms

SD cards are cheap. PS Vita cards are so damn expensive, they make even apple products look cheap. That's the tiny little difference here.

I mean a 4GB vita card, where you can't even fit 2 of the higher capacity games on, costs about as much as a game.



TheBraveGallade said:
OdinHades said:

SD cards are cheap. PS Vita cards are so damn expensive, they make even apple products look cheap. That's the tiny little difference here.

I mean a 4GB vita card, where you can't even fit 2 of the higher capacity games on, costs about as much as a game.

On other hand you can buy 128GB MicroSD card for less than $30.



Around the Network
RolStoppable said:
Aeolus451 said:

All I was saying that 32 gb of storage wasn't enough hd space for playing even 7th gen 3rd party games without needing to buy a micro SD card to even play a game and that nintendo needs to offer SKUs with better storage then some of them started to get defensive over common sense saying they don't better SKUs.

I don't think you can talk about using common sense when it was only a month ago that you predicted 30-40m units lifetime for Switch.

Your understanding of common sense is what led people to say that Nintendo needs to cater to AAA third parties if they want to have a successful console again. Since Switch wasn't such a console, they predicted failure for it. But using actual common sense and looking at sales data, the chance for success for Nintendo was multiple times higher by rejecting to suck up to AAA third parties. Therefore it was logical to predict success for Switch despite the lack of AAA third party games.

Now your common sense leads you specifically to suggest that Nintendo needs a Switch SKU with more built-in storage, otherwise AAA third parties may not want to develop for the system. Why would that even be a problem when Nintendo doesn't need AAA third party games to be successful? If AAA third parties can't develop for Switch as it is, then too bad for them as it means no money for them. Switch will continue to be successful with or without them, so common sense is that Nintendo does not need to offer multiple SKUs.

Almost all of that has nothing to do with this topic and frankly, it's just a jab at me. If you want to debate, then go after my points. Stop acting so petty. 



ruffy37 said:
Hiku said:

Few games use pre rendered videos these days. One thing that takes up a lot of space is high quality textures.

there are a few in which you almonst can't distinguish prerendered from ingame. e.g. god of war 3 is 22gb big, 7gb on prerendered videos, about 2gb on audio.

The two of these posts cover all the reasons most AAA games today dwarf Odyssey:

 

(1) Textures - Mario has plenty of quality textures, but the textures are simpler in complexity and there are far fewer necessary for Mario's art style.

(2) Prerendered videos - Many games are indeed transitioning away from these, but quite a few still have them. Almost zero reason to have them in a Mario title though, so it's likely everything is being processed real-time during cutscenes.

(3) Audio. Very little voice acting in almost any Nintendo-developed game has practically been a trademark, and consistently made for noticeably smaller game sizes (at one time this was out of necessity, and I think they just liked the direction that came from that).



 SW-5120-1900-6153

curl-6 said:
sub-zero-TM said:

Well it looks like a Ps3 1080p game :P 

I'd have to disagree there, I think it looks comfortably better than anything on PS3/360, it just looks more polished with higher quality lighting, effects, etc. That's more to do with the system's GPU/RAM than file size though.

After looking at some screenshots and footage, nah it doesn't look as good as Racthet and Clank on the ps3.




The game looks like a lot of fun but it's no contender in the graphical department. It doesn't have to be. Nintendo always makes great use of stylized assets. But there's not a lot of complex texture work or geometry going on.


Can't wait to play it anyway, just hoping they didn't sacrifice load time for file size. Instant restarts is what makes and breaks platformers for me



SvennoJ said:
curl-6 said:

I'd have to disagree there, I think it looks comfortably better than anything on PS3/360, it just looks more polished with higher quality lighting, effects, etc. That's more to do with the system's GPU/RAM than file size though.

After looking at some screenshots and footage, nah it doesn't look as good as Racthet and Clank on the ps3.




The game looks like a lot of fun but it's no contender in the graphical department. It doesn't have to be. Nintendo always makes great use of stylized assets. But there's not a lot of complex texture work or geometry going on.


Can't wait to play it anyway, just hoping they didn't sacrifice load time for file size. Instant restarts is what makes and breaks platformers for me

You could be right if it was about Ratchet and Clank on the PS4, but Oddyssey just looks plain better than  the PS3 Ratchet games.It should go without saying that its my opinion of course, since Im no especialist on the technical stuff.

But even then, the artistic direction makes Oddyssey not only much more interesting, but more beautiful than many games on the other consoles.It has so much more life than most games.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

RolStoppable said:
Aeolus451 said:

Almost all of that has nothing to do with this topic and frankly, it's just a jab at me. If you want to debate, then go after my points. Stop acting so petty. 

It's all tied together to explain the situation.

Your point is that Nintendo should launch a new SKU with more storage. Two questions here:

1. How many GB do you consider sufficient?
2. The current Switch costs $300. How much will your proposed SKU cost?

No, most of that was an excuse to take a dig at me with a bit of a strawman thrown in then you said that nintendo is too good for 3rd party games and that nintendo will be successful regardless (I didn't say shit about it being successful or not in this thread). Don't conflate threads. 

1. Whatever it takes for the NS to able to play any third party game without needing a mirco SD just to install the rest of the game, download all updates/DLC or being able to save. Of, course, I'm only talking about 3rd party games capable of playing on the NS in the first.

2. $350 to 400. Just any other SKU that's a upgrade in some way.