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Forums - Nintendo Discussion - NBA 2K18 Switch vs. PS4 Pro vs. Xbox One S video comparison

If there is any graphical difference, I cant see it.I mean, the lightining may be slightly better on the other platform, but thats it.

Kudos 2K!



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

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fatslob-:O said:

List of graphical downgrades ...

Lower resolution reflections
Less folds in clothing (more coarse vertex skinning)
Lower resolution textures
Ambient occlusion mostly absent
More aliasing/pixel crawl
No depth of field
Simpler polygon meshes
Less pronounced specular highlights
No cloth physics

On top of all that, 30FPS too ...

I'm sure you're right but I can't tell. They're close enough for me!



Impressive. I haven't bought a basketball game since NBA2K6 on 360. So I'm unlikely to pick this up, but if I do. It would be the Switch version.



Amazed that playing this on a tablet anywhere can be compared with consoles 8x its size.



You can clearly see a difference when comparing the versions side by side. Thus you wouldn't noticed the difference much without comparision besides lower textures and 30 fps. Most people probably don't even care. From what I've seen it still looks very acceptable and you can take the game where ever you go for ffs.
That's the milestone here.



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

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Unless you are running them side by side on a 55inch screen a meter away you probably won't notice tbh

After all he objective of the game is to play not stand and zoom in on a players face lol.



 

 

fatslob-:O said:

List of graphical downgrades ...

Lower resolution reflections
Less folds in clothing (more coarse vertex skinning)
Lower resolution textures
Ambient occlusion mostly absent
More aliasing/pixel crawl
No depth of field
Simpler polygon meshes
Less pronounced specular highlights
No cloth physics

On top of all that, 30FPS too ...

Yeah, but it's close enough and understandable at the same time. I would have preferred 60FPS, but seeing that it kind of struggles during cutscenes, well, that's kind of a stretch. 

I find storage management to be more annoying. 5GB are required just for save data, and that must go to the system memory yes or yes, and given the console just has 32GB, well, that's a blow, especially if you get interested in future games that also demand big installations. 



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

They look almost  same .



They look remarkably close considering we're comparing consoles to a handheld device.



Considering the Switch version is the only portable one with local multiplayer on the go, it looks the best to me :)

Seriously though, aside from better lighting and textures during closeups on character models, there's no major discernible difference between the Switch version and the other two.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.