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Forums - Nintendo Discussion - Doom and Wolfenstein II The New Colossus coming to Switch

fatslob-:O said:
Miyamotoo said:

Lol, of course it doesnt mean, its no so simple, that 2x slower CPU automatically means 2x slower FPS. Again, why some game that are on PS4/XB1 30FPS on Switch are also 30FPS!? Offcourse that 30 FPS PS4/XB1 games will not run at 15 FPS on Switch, so like I wrote, it's up to devs and their priorities.

Again, I used Skyrim like example of one of AAA Switch games, yes it's remaster of last gen AAA game, but still is one of 3rd party AAA games that Switch has.

All of those games will have some downgrades, if that will be only graphic downgraded or FPS also we will see, and it's possible that some of them will have cutted some feature. Non of games until now dont have different gameplay mechanics, they are some games that missing mod, or some feature, or 30FPS instead 60FPS, but those things are not different gameplay mechanics.

So it looks like I ended up being right, Doom will target 30FPS on the Switch ...  

What's more is that DF cheated a little bit too with their simulated Switch. Instead of using Maxwell, they used Pascal (a GT 1030 clocked at 620MHz is definitely faster than the Switch's GPU) and paired it up with a CPU that's clocked twice as high ... (The bandwidth on this system is higher too.) 

A system that's more powerful than the Switch in docked mode and all they could manage was 540p with dips below 30FPS too ... 

Are you sure you want to contest that Wolfenstein 2 will be any different when it's running on the same engine as doom with a similar performance profile on home consoles too ?  

You were right, buy I never said that Doom want be 30 FPS, just that isn't certain.

That DF video is a joke, they didnt had direct footage, they used Nintendo Direct footage, and they emulated Nintendo hardware on PC and then draw conclusions from that, thats actualy hilarious. Not to mention that this still isnt final version of game.

You do realise that closed gaming platform like Switch (or PS4 or XB1, or any console), can run games much more optimised than PC with similar specs!? Because at consoles, hole hardware, platform, OS, system software, APIs, tools...are made specifically to use most of (in this case) Switch hardware just for gaming. Why do you think last gen we had some very impresive and good looking games, despite fact that PS3/Xbox360 had decade old CPU/GPU and only 512MB RAM, PC with those specs couldnt even start most of PS3/Xbox360 games.

I dont think that Wolfenstein 2 will be much different than Doom on Switch, but lets just first wait final launch version of Doom for Switch and proper DF article for final game. ;)

And actually even current version of Doom in handheld mode looks and works quite well.   https://www.youtube.com/watch?v=8eOdEkmTP0o



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Miyamotoo said:

You were right, buy I never said that Doom want be 30 FPS, just that isn't certain.

That DF video is a joke, they didnt had direct footage, they used Nintendo Direct footage, and they emulated Nintendo hardware on PC and then draw conclusions from that, thats actualy hilarious. Not to mention that this still isnt final version of game.

You do realise that closed gaming platform like Switch (or PS4 or XB1, or any console), can run games much more optimised than PC with similar specs!? Because at consoles, hole hardware, platform, OS, system software, APIs, tools...are made specifically to use most of (in this case) Switch hardware just for gaming. Why do you think last gen we had some very impresive and good looking games, despite fact that PS3/Xbox360 had decade old CPU/GPU and only 512MB RAM, PC with those specs couldnt even start most of PS3/Xbox360 games.

I dont think that Wolfenstein 2 will be much different than Doom on Switch, but lets just first wait final launch version of Doom for Switch and proper DF article for final game. ;)

And actually even current version of Doom in handheld mode looks and works quite well.   https://www.youtube.com/watch?v=8eOdEkmTP0o

The staff from DF said that they played Doom on Switch and reported it to be 30FPS so they didn't only just draw their conclusions from simulating Switch hardware ... 

Closed platforms USED to have an advantage in terms of optimization but now that DX12/Vulkan exists we can rule that out for the most part ... (DF was running Doom on Vulkan so the PC version is just as optimized as the console versions.) 

At least we both know that the framerate in Wolfenstein 2 on Switch won't be much different from Doom on Switch ...  



30 fps for Switch is great. Perfectly playable. This is freaking 5 watt device that can be played anywhere, this is really the first time we've ever seen modern console games be immediately portable to same generation portable device. That's amazing.

The next-gen or even a mid-gen Switch refresh is going to be really something else. 



fatslob-:O said:

So it looks like I ended up being right, Doom will target 30FPS on the Switch ...  

What's more is that DF cheated a little bit too with their simulated Switch. Instead of using Maxwell, they used Pascal (a GT 1030 clocked at 620MHz is definitely faster than the Switch's GPU) and paired it up with a CPU that's clocked twice as high ... (The bandwidth on this system is higher too.) 

A system that's more powerful than the Switch in docked mode and all they could manage was 540p with dips below 30FPS too ... 

Are you sure you want to contest that Wolfenstein 2 will be any different when it's running on the same engine as doom with a similar performance profile on home consoles too ?  

DF noted in their article though that Doom on Switch runs smoother than their jerry-rigged PC version, resolves textures faster, and that "the developers of the Switch game have access to more features though and can tune the Doom engine specifically for the Nintendo hybrid."



fatslob-:O said:

Closed platforms USED to have an advantage in terms of optimization but now that DX12/Vulkan exists we can rule that out for the most part ... (DF was running Doom on Vulkan so the PC version is just as optimized as the console versions.) 

At least we both know that the framerate in Wolfenstein 2 on Switch won't be much different from Doom on Switch ...  

This. Although... The consoles low-level API's still do outperform Direct X 12 and Vulkan, it's just no longer a night and day difference.

I think most people expected it to be a 30fps experience anyway... The real interesting aspect though is that the Switch retains all the Post-Processing effects seen on other platforms.

It also makes me wonder what a Switch using a more modern Tegra SoC could have achieved with a good 50% performance boost or more for the same power consumption.



--::{PC Gaming Master Race}::--

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curl-6 said:
fatslob-:O said:

So it looks like I ended up being right, Doom will target 30FPS on the Switch ...  

What's more is that DF cheated a little bit too with their simulated Switch. Instead of using Maxwell, they used Pascal (a GT 1030 clocked at 620MHz is definitely faster than the Switch's GPU) and paired it up with a CPU that's clocked twice as high ... (The bandwidth on this system is higher too.) 

A system that's more powerful than the Switch in docked mode and all they could manage was 540p with dips below 30FPS too ... 

Are you sure you want to contest that Wolfenstein 2 will be any different when it's running on the same engine as doom with a similar performance profile on home consoles too ?  

DF noted in their article though that Doom on Switch runs smoother than their jerry-rigged PC version, resolves textures faster, and that "the developers of the Switch game have access to more features though and can tune the Doom engine specifically for the Nintendo hybrid."



fatslob-:O said:
Miyamotoo said:

You were right, buy I never said that Doom want be 30 FPS, just that isn't certain.

That DF video is a joke, they didnt had direct footage, they used Nintendo Direct footage, and they emulated Nintendo hardware on PC and then draw conclusions from that, thats actualy hilarious. Not to mention that this still isnt final version of game.

You do realise that closed gaming platform like Switch (or PS4 or XB1, or any console), can run games much more optimised than PC with similar specs!? Because at consoles, hole hardware, platform, OS, system software, APIs, tools...are made specifically to use most of (in this case) Switch hardware just for gaming. Why do you think last gen we had some very impresive and good looking games, despite fact that PS3/Xbox360 had decade old CPU/GPU and only 512MB RAM, PC with those specs couldnt even start most of PS3/Xbox360 games.

I dont think that Wolfenstein 2 will be much different than Doom on Switch, but lets just first wait final launch version of Doom for Switch and proper DF article for final game. ;)

And actually even current version of Doom in handheld mode looks and works quite well.   https://www.youtube.com/watch?v=8eOdEkmTP0o

The staff from DF said that they played Doom on Switch and reported it to be 30FPS so they didn't only just draw their conclusions from simulating Switch hardware ... 

Closed platforms USED to have an advantage in terms of optimization but now that DX12/Vulkan exists we can rule that out for the most part ... (DF was running Doom on Vulkan so the PC version is just as optimized as the console versions.) 

At least we both know that the framerate in Wolfenstein 2 on Switch won't be much different from Doom on Switch ...  

30FPS is only thing we can take serious from that DF video, because other media also reported 30FPS, all the other DF conclusionscan't be taken serious.

I agree that difference is smaller than before, but sonsole platforms still have advantage compared to PC, console hardware and software (hole hardware, platform, OS, system software, APIs, tools..) is still much more optimized for games than PC. PC version will definitely not be optimised like console versions, Bethesda specify optimised Doom for consoles hardware, using consoles platform, OS, system software, APIs, tools...to use most of hardware of that console for game.

Agree, we need to wait final version of Doom first, and definitely differences for Wolfenstein2 will not be big compared to Doom on Switch.

 

 

curl-6 said:
fatslob-:O said:

So it looks like I ended up being right, Doom will target 30FPS on the Switch ...  

What's more is that DF cheated a little bit too with their simulated Switch. Instead of using Maxwell, they used Pascal (a GT 1030 clocked at 620MHz is definitely faster than the Switch's GPU) and paired it up with a CPU that's clocked twice as high ... (The bandwidth on this system is higher too.) 

A system that's more powerful than the Switch in docked mode and all they could manage was 540p with dips below 30FPS too ... 

Are you sure you want to contest that Wolfenstein 2 will be any different when it's running on the same engine as doom with a similar performance profile on home consoles too ?  

DF noted in their article though that Doom on Switch runs smoother than their jerry-rigged PC version, resolves textures faster, and that "the developers of the Switch game have access to more features though and can tune the Doom engine specifically for the Nintendo hybrid."

Exactly, and of course this is not final version of game, game is still getting optimised, maybe we want have 60 FPS, but for instance we could have slightly higher resolution with stable frame rate.



My guess is that Bethesda believes the audience brought by BotW was a nice fit for Skyrim. And Skyrim audience for more of their games.



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Multiple sources are now claiming the game runs at 720p when docked:

http://www.rollingstone.com/glixel/news/doom-on-switch-runs-at-30fps-multiplayer-download-is-9-gb-w504975

https://kotaku.com/doom-seems-to-run-well-on-the-switch-1818638199?IR=T