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Forums - Gaming Discussion - Apple should turn the Apple TV into a console

sethnintendo said:

lol... Where is soundwave? I swear he was trying to say Apple TV would take over a few years back. They can't even beat Roku or Amazon with their overpriced hardware.

One does not simply beat Roku... 



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What do you mean "should turn in to a console"?

The Apple TV allready is a console and at least a lot of the indie platofrmers and shoot em ups can run on it.

I would rather see that all the IOS game developers started releasing their games on the Apple TV because what the Apple TV is missing are many good games.

There are some games that are really good but the amount of games for the Apple TV suck compared to what you can get on the phones or iPad.

Two honorable mentions of good games for the Apple TV are Sky Force and AG Drive.

You can also get Sonic the Hedgehog and Sonic 2 for the Apple TV and I bet that there are no technical limitations to puting a game like Sonic Mania on the Apple TV or games like Wonder Boy a dragons trap on it.

If Apple decided to put some effort into making the Apple TV into a console (meaning getting content creators to release some games for it) it would be serious competition to Nintendo/Sony/MS simply because Apple TV sells more than any of those consoles. Sure it won't have the shiniest graphics but for a lot of platformers it is sufficient and there are a bunch of shooters that look OK (meaning better than PS2) on it so it has all the potential in the world.



sethnintendo said:
ebw said:

Is this facetious?  Bungie was a very prominent exception to this rule.  The first time Bungie demonstrated Halo publicly was at MacWorld Expo in 1999.  For pretty much the entire decade before that they were a Mac-first developer (Minotaur, Pathways into Darkness, Marathon).

I see.  I had no clue such a big name developer would be Mac only in the 90s when Apple was about to go belly up considering no one wanted their products anymore.  I could see a small developer trying to carve a niche out on Mac.  Perhaps back then Bungie was small.

Yes, Bungie would have been considered a small developer by today's standards, but they were a big fish in the small pond of Mac gaming which as you speculate had less competition.  By the late 90s they were releasing simultaneously on Mac and PC - Myth II was a commercial success with 350,000 day one sales.  This is what Bungie's founding developer Jason Jones had to say:

"Yeah, I grew up on the Apple II and then the Mac," says Jason, "I wrote all this C code for PCs though, before I even went to school. This was the heyday of PCs, with Wing Commander and stuff. The PC market was really cutthroat, but the Mac market was all friendly and lame. So it was easier to compete."

 



Nobody buys Apple products for AAA gaming. It will never happen.