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Forums - Nintendo Discussion - Ports on Nintendo Switch

StarDoor said:
VGPolyglot said:

BotW?

BotW isn't a port, it's a multiplat. Games released at the same time aren't ports. "Porting" implies non-simultaneous development.

I doubt that it was originally conceived as a multiplat. It was probably originally being developed for the Wii U before being ported to the Switch in time for the game's release.



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StarDoor said:
VGPolyglot said:

BotW?

BotW isn't a port, it's a multiplat. Games released at the same time aren't ports. "Porting" implies non-simultaneous development.

Mario Kart 8, BOtW, even Splatoon 2 might as well be considered ports, and Pokken Tournament is coming out ...

I was one of those guys defending Splatoon 2 as a sequel and while I still think it is technically one, the fact that there's even a debate shows the problem in the Switch lineup. I mean I love the damn thing. But that's because I discarded my Wii U long ago. Mario + Rabbids, Arms, Xenoblade 2, Super Mario Odyssey, and Fire Emblem Warriors are all the big unique games. And that's a lot sure, but not enough to carry a whole year. I guess the way I feel about the Switch is, it "feels" a lot more like portstation than it actually is(that isn't a knock at Playstation btw). 

So I can see and sympathize with where Chrizum is coming from, even if he's technically wrong. I really don't have a problem with ports unless they're marketed as a reason to buy a console, or to fill in some bad lineup. 



I don't get the mentality of actually wanting fewer games on the console. Is it some kind of OCD thing? Why do additional games, if they're ports, bother you?

It's not like adding a port is subtracting another game. If Mario Oddyssey, Xenoblade Chronicles 2, and Breath of the Wild exist, adding ports of Mario Kart 8, Skyrim, and LA Noire aren't making those original 3 games disappear, it means that now there are six games instead of three, and that also lineup bolstering improves the confidence in people wanting to purchase the console.

Plus ports will give people a chance to play them on a portable/home hybrid console.



I describe myself as a little dose of toxic masculinity.

For the last time, I don't get how botw is considered as a port. For example take a random game like, say, battlefield 1. Would you say that Xbox one version is a port of the ps4 version? The game released for both systems at the same time, as a multiplat. You can tell more focus was even put towards the Switch versions towards the end, because the gamepad map and slate functions were never implemented in the wii u version. See, why weren't they implemented if the game was "developed first and foremost for Wii U"? By the end the development was focused on making both versions simultaneously, regardless of how it was in the start.



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

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I have been ignoring everything during the sumer period,

looking forward to new experiences for the dark cold days ahead.



@Twitter | Switch | Steam

You say tomato, I say tomato 

"¡Viva la Ñ!"

TomaTito said:

I have been ignoring everything during the sumer period,

looking forward to new experiences for the dark cold days ahead.

I recommend little inferno.



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

Peh said:
TomaTito said:

I have been ignoring everything during the sumer period,

looking forward to new experiences for the dark cold days ahead.

I recommend little inferno.

Would have been nice to coudle up next to that fireplace, but it's yet another played port.



@Twitter | Switch | Steam

You say tomato, I say tomato 

"¡Viva la Ñ!"

flashfire926 said:

For the last time, I don't get how botw is considered as a port. For example take a random game like, say, battlefield 1. Would you say that Xbox one version is a port of the ps4 version? The game released for both systems at the same time, as a multiplat. You can tell more focus was even put towards the Switch versions towards the end, because the gamepad map and slate functions were never implemented in the wii u version. See, why weren't they implemented if the game was "developed first and foremost for Wii U"? By the end the development was focused on making both versions simultaneously, regardless of how it was in the start.

Because it's good propaganda for those people who want to bash the Switch by saying it has no original games.

By the absurdly pedantic logic that people use to describe BotW as a port on Switch, all final releases of all games are ports. Technically, the codebase, scripting, art and text assets are all completed separately of the platforms (in this case, Switch and Wii U), they are compiled on the dev kits for testing purposes, and then ported over to release buids on Wii U and Switch. You could even get as granular as different versions of dev kits required porting due to conversions that would have to take place. Yes, no one rational views things this way.

Typically games are only considered ports when then released version of one platform is used as a base for bringing the game to another platform. Since the Switch version is the original release, it wouldn't be considered a port.



I describe myself as a little dose of toxic masculinity.

VGPolyglot said:
AlfredoTurkey said:
I think it's cheap (artistically and creatively null) and hate them with a passion. It's probably generational though.

It's been this way since long before this generation. There were 3rd-4th cross-gen games, quite a bit actually.

In the 80's (when I was a kid), none of us wanted old games. Donkey Kong on NES? Fuck that... give us SMB3! We wanted new games, not games that our dads played. Times have change though.