NoCtiS_NoX said:
In all honesty Vita and Switch did bad while the PS4 version doing okayish. Normally by observing sequels some of them experience a drop. DQH 1 to DGH 2 hade a drop. One Piece Musuo 1 to 2 had a drop.
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I mean, there's a drop and then there's this though.
I know the market is in a low, volatile place at the moment but historically Gust titles have sold SO much better than this. I mean, to look at just a few titles from when they were at their peak:
04. / 00. [PS3] Ar tonelico III: Sekai Shuuen no Hikigane wa Shoujo no Uta ga Hajiku (Namco Bandai) - 81.633 / NEW
01. / 00. [PS3] Atelier Meruru: The Alchemist of Arland 3 # (Gust) {2011.06.23} - 82.585 / NEW
To put them into perspective, three versions of this game sold less than:
04./00. [PSV] Ciel Nosurge: Ushinawareta Hoshi e Sasagu Uta # <ETC> (Gust) {2012.04.26} (¥5.040) - 33.324 / NEW
Which was the first four chapters in an episodic title in a series they eventually abandoned because it wasn't selling enough.
It barely sold more than:
05./00. [PS3] Ar Nosurge: Umareizuru Hoshi e Inoru Uta # <RPG> (Gust) {2014.03.06} (¥7.140) - 27.037 / NEW
However, they did bounce back from the Surge Concerto days, so I'm sure they'll find another hit, but still. They've not really had any success since Atelier Sophie/Nights of Azure 1 at the end of 2015 really. Atelier Firis did badly last year; Blue Reflection under-performed earlier this year and I can't say they'll be happy with these NoA sales either.
Normally they used to just fall back on Atelier but I feel they've run that series into the ground. I can't see Liddy & Soeur doing much, and if it doesn't, I suspect Koei-Tecmo will push them even further towards mobile releases.
Their problem is just that they're rushing everything these days. Atelier Firis was rushed out and had loads of bugs. Blue Reflection seems to have a lack of content and fans were disappointed. They really just need to sit down and work on something solid rather than doing what they're doing now.
Symbios63 said:
By the way, I don't think many people believe that the Gust kind of games will sell more on switch than PS4. But I do think that Switch might become a decent home for those (like I don't know : 2/3PS4, 1/3 Switch or 50/50).
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I know they're different ecosystems, but eventually Vita games were going 1-to-1 with PS4 versions in sales; and I have to at least believe that Koei-Tecmo will want Switch to step into those shoes. The console certainly has the potential to fill that gap:
04./00. [PS4] Yoru no Nai Kuni # <RPG> (Koei Tecmo) {2015.10.01} (¥7.344) - 35.907 / NEW
05./00. [PSV] Yoru no Nai Kuni # <RPG> (Koei Tecmo) {2015.10.01} (¥6.264) - 32.904 / NEW
14./00. [PS3] Yoru no Nai Kuni # <RPG> (Koei Tecmo) {2015.10.01} (¥7.344) - 10.416 / NEW
02./00. [PS4] Atelier Sophie: The Alchemist of the Mysterious Book # <RPG> (Koei Tecmo) {2015.11.19} (¥7.344) - 30.759 / NEW
03./00. [PSV] Atelier Sophie: The Alchemist of the Mysterious Book # <RPG> (Koei Tecmo) {2015.11.19} (¥6.264) - 25.805 / NEW
13./00. [PS3] Atelier Sophie: The Alchemist of the Mysterious Book # <RPG> (Koei Tecmo) {2015.11.19} (¥7.344) - 11.542 / NEW
(Eventually the Vita versions sold slightly more than PS4 in Japan):
754./137. [PSV] Nights of Azure # <RPG> (Koei Tecmo) {2015.10.01} (¥5.800) - 2.184 / 51.353 (-96%) (32.904 <84,75%>)
772./140. [PS4] Nights of Azure # <RPG> (Koei Tecmo) {2015.10.01} (¥6.800) - 2.041 / 50.188 (-96%) (35.907 <88,23%>)
365./150. [PSV] Atelier Sophie: The Alchemist of the Mysterious Book # <RPG> (Koei Tecmo) {2015.11.19} (¥5.800) - 9.858 / 55.426 (-78%) (25.805 <77,10%>)
392./145. [PS4] Atelier Sophie: The Alchemist of the Mysterious Book # <RPG> (Koei Tecmo) {2015.11.19} (¥6.800) - 8.545 / 55.438 (-82%) (30.759 <77,52%>)
Of course, Switch will have higher western sales to fall back on like I mentioned previously which should be a helpful hand, but still.