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Forums - Gaming Discussion - Game journalist utterly fails at trying to do Cuphead's tutorial

That "Game journalist" has never played Mario or DKC? right..... or given platformers poor scores?



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mutantsushi said:
AngryLittleAlchemist said:

Maybe the tutorial part was just a misstep.

OdinHades said:
I don't have time to watch the whole video, but maybe the controls just suck?

Unfortunately, not really. The guy spend a minute and a half on the very first tall jump in the tutorial.
It was NOT a matter of doing the right thing but not finessing the controls. It's quite clear that early on
he DOES achieve the necessary tall jump without managing the Dash which the tutorial text spells out.
What does he proceed to do? NOT repeat the tall jump and try to finesse the Dash again...
He proceeds to repeatedly try low jumps smashing into column, despite that obviously not going to work.
Nothing to do with controls, he simply was dull headed and unable to focus on WHAT THE GAME SPELLS OUT.

He writes in article how he assumed you killed things by jumping on them like in Mario... 
Yet when that didn't work and he died, he didn't change his actions, but kept repeating same bad tactic.
That's just not the sign of somebody who is truly paying attention to the game he is playing.
He was on autopilot from some memory of playing Mario as a 10 year old or something.

or he was too lazy to do the gameplay himself, and had his kid do it? :P



What I see is a particular situation you want to consider as a norm.

Dean Takahashi is perhaps not a pro with a controller, but it is one of the best vg journalists in US, especially in the economics of video games. He doesn't claim to be a video game critic.

Furthermore, I think the game has a poorly presented tutorial and rigid gameplay.



Just because you want a game to be good, doesn't mean it IS good either :)

Play it yourself, before you start being critical of critics.



Uhhhh he writes in his article that 'the designers of the game — Chad and Jared Moldenhauer — are known for that style with their previous game, Super Meat Boy, from 2010'.

Please correct me if I'm wrong, but wasn't Meat Boy made solely by Edward McMillen and Tommy Refenes?
To the best of my quick research the Moldenhauers were inspired by Team Meat, because they saw that a 2-3 people Team could create a great game, but they did not actually work on it in any capacity.

I don't mind if you suck at gaming, I love gaming and I still suck at it, but at least be a good journalist and get your facts straight.



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I suppose his problems could be due to terrible controls but it did look like he just "mashed buttons" and didn't bother to learn from his mistakes. The tutorial wasn't super-detailed but did explain enough. I mean, we managed to figure out Megaman and Metroid back in the days with much less information than this.

I didn't watch the entire video but there was one time where I'd put the blame on poor or lazy design. Around the 9 min mark he fails a jump, lands behind the bush in the foreground and dies. The game fails to visually inform the player that merely going behind the foreground leads to death.



Wow, just wow. I'm not a very good gamer, but I'm not even close to be THAT bad.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

He isnt a game. He might be a tech guy, but he needs to put the controller down. Has no business playing games.



Well this is what happens if you choose people over their grammar skills instead their knowledge and dedication to the subject, isnt exclusive to journalism



forest-spirit said:
I suppose his problems could be due to terrible controls but it did look like he just "mashed buttons" and didn't bother to learn from his mistakes. The tutorial wasn't super-detailed but did explain enough. I mean, we managed to figure out Megaman and Metroid back in the days with much less information than this.

I didn't watch the entire video but there was one time where I'd put the blame on poor or lazy design. Around the 9 min mark he fails a jump, lands behind the bush in the foreground and dies. The game fails to visually inform the player that merely going behind the foreground leads to death.

Controls certainly arent the issue.I played the demo at Gamescon 2016 and the game had very good controls.Hell, even managed to beat a boss and a stage at the 10 or 15 minutes that I had with the demo.Unless the developers changed the controls drastically from then, the guy is simply a disaster.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1