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Forums - Sales Discussion - StarCraft: Remastered is a huge failure in Korea

http://gearsofbiz.com/starcraft-remastered-hasnt-changed-how-korea-feels-about-starcraft/35818

At first glance, it might appear as if SC:R has enjoyed the same, rapturous reception as its illustrious predecessor. The Korean launch event on August 1—featuring legendary pros from multiple eras—drew a live audience of reportedly 10,000 people, with online streams peaking at over 500,000 concurrent viewers (at the time of writing, the YouTube video of the event sits at over one million views). While Blizzard has not released numbers on digital sales, pre-orders for a limited, Korea-only run of 20,000-plus physical copies of the game sold out in less than a day.

 

Other numbers don’t tell quite as rosy a tale. According to www.gametrics.com, StarCraft’s share of total playtime in PC bangs—the Korean version of the net cafe where the StarCraft craze was born—rose from 3.27% to 4.03% in the week after SC:R’s release (6th overall). That seems like an impressive boost, until you realize that it’s just barely over the previous year-high mark of 4.02%, which occurred in April in the week after SC:R’s announcement. When you consider that Blizzard made SC:R playable exclusively in PC bangs for the first two weeks of release, it seems all the more underwhelming. 



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guess they got over it. On to MOBAS



I am Iron Man

You can also see on the player numbers in Bnet, its not more than 30,000 for Asia, Korea, Fish, Europe and East and West American servers during its peak if put together for SC1, and those numbers include Broodwar (its free now) not just remastered owners



Uh....that doesn't sound that bad?

It's pretty much just saying "The attendance was great, the amount of people watching was great, but in this one specific lan cafe it didn't do that impressively".....ok. Isn't it possible that the reason it's around the same number as last year because it's keeping a consistent player base of players who moved from older titles to this remaster?

Besides, It's changed now. http://www.gametrics.com/
Starcraft is at 4.32%

I mean .. thinking a remaster of an old game would revive completely a slowly shrinking community ... eh

Besides, the article doesn't say anywhere it was a "huge failure" ... so you just making that up or ? 



I mean.. its a remaster of a nearly 20 year old game. Was this supposed to do gangbusters according to your calculations?



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Meh, competitive gaming isn't *all* that popular anymore in South Korea, it went out of style a long time ago ...

Now we should watch out for the next renaissance of eSports in China as incomes keep rising ...



The real question is whether StarCraft: Remastered was enough of a success to justify Blizzard Remastering Diablo 1, 2, WarCraft 1, 2 and 3.

I know I was personally annoyed at the lack of a Physical release for the game, but grabbed a digital copy anyway.



--::{PC Gaming Master Race}::--

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Pocky Lover Boy! 

Pemalite said:
The real question is whether StarCraft: Remastered was enough of a success to justify Blizzard Remastering Diablo 1, 2, WarCraft 1, 2 and 3.

I know I was personally annoyed at the lack of a Physical release for the game, but grabbed a digital copy anyway.

Grabbed one myself  and so far I've been having a blast with it.

 

They should still go ahead and remaster WC 1-3 though.

 

Wonder what else op will post in the future when it comes to "bad" PC news. Already had at least 3 threads already. 



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So pay up motherfuckers you belong to "V"

Yes a resolution pack for a really old game. Why were you expecting it to rival the performance of SC2? This is not SC3.