Nuvendil said: It's missing. freaking. features. If they gave enough of a shit they could have had the GAMEPLAY features here in full. If that were the case, the engine switch wouldn't matter. But since they want to imply that somehow the two are connected, since they use the switch as a limp, pathetic excuse for why they can't be assed to put in the same effort on Switch as the other current platforms, I'm not going to defend them. Because not only is the exclusion of features lazy and cheap, the attempt to pass it off as tied to the freaking engine is just contemptuous. This attitude is not something I am going to defend and not something any consumer should defend. NBA 2k18 is a very good effort. This is the usually EA "I guess we gotta put SOMETHING on the system, *sigh*" effort that they've put in time and time and time again. That last noteworthy effort I can think of by EA on a Nintendo platform was Nead for Speed: Most Wanted in 2013. No, it isn't garbage. But since when did "not garbage" become the gold standard? |
Are you referring to me with this line ?
And don't even compare the two different sports game series where one is more guilty of rehashing the engine (NBA) than the other (FIFA) ...
Sometimes content is tied to technical rather than logistic or creative reasons! The probable reason why journey mode was primarily designed around the Frostbite 3 in specific rather than the other engines is because ALL of the cutscenes are rendered at 30FPS on consoles with higher quality graphics to boot and more varied environments compared to the ingame graphics ... (Just how do you propose EA make the content work on the Switch ?)