Digital Foundry takes on Quantum Break, Titanfall 2, Gears of War 4, F1 2017, Shadow of War - and more.
Finally we get some details on Xbox One X Enhanced games.
Overall, Xbox One X's Gamescom turn-out does what E3 didn't - it shows us a cross-section of titles from first and third party developers working on triple-A, double-A and indie titles, giving us an early look at how well game-makers across the board are getting to grips with the new hardware. We're told by Monolith that working with X is basically the same as developing for the base model, albeit with a far higher level of processing power to work with. The simplicity of development likely explains the consistency in results we saw across titles regardless of the source material. The scaling here is essentially in line with Microsoft's messaging, not to mention its internal early hardware benchmarks.
And it's that consistency in results - from the games we've seen thus far, at least - that is heartening. With every new PlayStation 4 Pro game that comes along, there's a sense of the unknown about what enhancements are actually going to manifest, and the extent to which an investment in a 4K screen actually pays off. Just like Sony, Microsoft has left the door open to developers to do what they want with the hardware, but certainly based on the titles we've seen so far, the delineation between the two models looks far more clear cut - Xbox One X is the console for your 4K screen, and anything else in addition to that (like Tomb Raider's multiple rendering modes) is a bonus. It's an impressive early showing then, and with over 100 games set for X enhancements, the chances are we're going to be kept really busy from November 7th onwards.
http://www.eurogamer.net/articles/digitalfoundry-2017-hands-on-with-xbox-one-x-at-gamescom-2017