According to Polygon, Level-5 is turning in its turned-based combat antics for real-time combat in place of it:
“The first Ni no Kuni was very much intended for a Japanese audience, and it’s kind of tendency or a trend there to play a game where you don’t focus too much on the action,” Hino said. “Right now we had a very international design in mind from the get-go, so we redesigned the combat system to be in line with that philosophy.”
By “international design,” Hino means an emphasis on real-time combat. No more turn-based fights in Ni no Kuni 2; instead, traversing the world map can lead to one of two kinds of quick-paced fights.
if you loved the original Ni no Kuni and found that the turned-based combat was one of its charm, how do you feel about this change to suit a wider audience?