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Forums - Gaming Discussion - How come Age of Empires 4 isnt coming to Xbox One if Phill cares about Xbox?

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ThisGuyFooks said:
Are we defending less games on a console? Really?

It is the developers duty to make the game work on consoles.

We have several RTS games that have worked perfectly on consoles, why some guys are insisting on the contrary?

RTS games that worked perfectly on consoles were typically developed with consoles in mind from the start. If that was done to AoE, people would probably hate it because it would effectively mean the game was dumbed down. No developer has duty to make any game work on any certain platform, it makes about as little sense as saying that it's the developer's duty to make it work on smartphones.



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ThisGuyFooks said:
Are we defending less games on a console? Really?

It is the developers duty to make the game work on consoles.

We have several RTS games that have worked perfectly on consoles, why some guys are insisting on the contrary?

It is less defending tho, it is like developpers not making a game work on the switch but make it for the 3DS. AoE is certainly a PC game and it has its userbase their. I believe it will come later on Xbox but if a Xbox version was announced the userbase would hate a comprimised game that has to work on xbox so people can have crossplay. Some popular PC games like Counter Strike did horrible on Consoles and the MP is death.   Personally I prefer more PC games to consoles and in theory it seems wise but I know that people who bought CS on consoles were not happy.






konnichiwa said:
ThisGuyFooks said:
Are we defending less games on a console? Really?

It is the developers duty to make the game work on consoles.

We have several RTS games that have worked perfectly on consoles, why some guys are insisting on the contrary?

It is less defending tho, it is like developpers not making a game work on the switch but make it for the 3DS. AoE is certainly a PC game and it has its userbase their. I believe it will come later on Xbox but if a Xbox version was announced the userbase would hate a comprimised game that has to work on xbox so people can have crossplay. Some popular PC games like Counter Strike did horrible on Consoles and the MP is death.   Personally I prefer more PC games to consoles and in theory it seems wise but I know that people who bought CS on consoles were not happy.

To be honest I can see AoE4 releasing on Xbox but only with KB+M requirement. Without gamepad support. After MS adds KB+M support to Xbox.



 

Zkuq said:
ThisGuyFooks said:
Are we defending less games on a console? Really?

It is the developers duty to make the game work on consoles.

We have several RTS games that have worked perfectly on consoles, why some guys are insisting on the contrary?

RTS games that worked perfectly on consoles were typically developed with consoles in mind from the start. If that was done to AoE, people would probably hate it because it would effectively mean the game was dumbed down. No developer has duty to make any game work on any certain platform, it makes about as little sense as saying that it's the developer's duty to make it work on smartphones.

But a company that promises more exclusives on its console and the only real exclusive they are putting is on PC is kinda funny.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Zkuq said:
 

RTS games that worked perfectly on consoles were typically developed with consoles in mind from the start. If that was done to AoE, people would probably hate it because it would effectively mean the game was dumbed down. No developer has duty to make any game work on any certain platform, it makes about as little sense as saying that it's the developer's duty to make it work on smartphones.

You are right, what i meant was that if there is someone who has the responsability to excuse the situation is the developer, not the consumer. Im seeing too many guys speaking for them.

On the other hand, isnt Cities Skylines ported to consoles successfully? I havent played the game, but supposedly the game is deep as hell. Civilization has been ported before too.

My point is, RTS has been ported successfully in numerous ocations, if this game wont be ported to the Xbox One there should be a reason why.



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DonFerrari said:
SvennoJ said:

Most people aren't interested in playing it competitively, story mode, skirmish work fine with a controller. The big problem I have with it on consoles is that you can't fit enough information on screen when its made to view from a couch. I've played tropico on pc on a projector from my couch and text was still uncomfortable to read, while the console version feels very cramped in layout blocking most of the view all the time. A mini map is too mini viewed and controlled from the couch.

I would like to play it in VR once headsets get a capable resolution. That should provide the best overview. But for the now the resolution is too low to comfortably read menu tex.

Playing Tropico 5 on PS4 I haven't had any issue with excess of information on the screen or being blocked. Sure the controller sometime would be imprecise to select what I wanted, but no issue. And I have played it on 29" (2ft away) up to 65" (6ft away) with no issue reading anything.

It was certainly playable, just not as comfortable as I was used to on pc. RTS is more like a desk game to me so I can easily lean in and precisely place things, keeping the view zoomed out for overview, lean in to check the details. That doesn't work from the couch, unless you have a very long neck :)

Nautilus said:

But then you are not only offering an inferior version, but outright offering a version that offers less and plays much worse than the actual original game.And paying the same ammount, mind you.

 

Not every game needs to release on every single playform, especially the ones that were born and were design with a PC in mind.

True, yet you can play consoles behind a desk as well with kb+mouse. Nothing stopping them nowadays. We had Kinect required games, we have psvr + move required games, we had steering wheel required games (Project cars with controller sucks) so why no kb+mouse required games...



DonFerrari said:
Zkuq said:

RTS games that worked perfectly on consoles were typically developed with consoles in mind from the start. If that was done to AoE, people would probably hate it because it would effectively mean the game was dumbed down. No developer has duty to make any game work on any certain platform, it makes about as little sense as saying that it's the developer's duty to make it work on smartphones.

But a company that promises more exclusives on its console and the only real exclusive they are putting is on PC is kinda funny.

Yeah, can't argue (or disagree) with that.

ThisGuyFooks said:
Zkuq said:

RTS games that worked perfectly on consoles were typically developed with consoles in mind from the start. If that was done to AoE, people would probably hate it because it would effectively mean the game was dumbed down. No developer has duty to make any game work on any certain platform, it makes about as little sense as saying that it's the developer's duty to make it work on smartphones.

You are right, what i meant was that if there is someone who has the responsability to excuse the situation is the developer, not the consumer. Im seeing too many guys speaking for them.

On the other hand, isnt Cities Skylines ported to consoles successfully? I havent played the game, but supposedly the game is deep as hell. Civilization has been ported before too.

My point is, RTS has been ported successfully in numerous ocations, if this game wont be ported to the Xbox One there should be a reason why.

You're seeing a lot of people speaking for them because blaming them for a very reasonable decision seems pretty ridiculous.

Yes, Cities: Skylines works well on consoles as far as I know. That said, its pacing is very calm, unlike AoE's. I've barely played AoE, but confrontation-focused RTS games are typically much more intense than city-builders, which quite often have rather calm pacing. It's possible to design an RTS game in such a way that you don't need much precision or speed from the control method, but it'd probably be considered blasphemy for a game AoE.



SvennoJ said:
DonFerrari said:

Playing Tropico 5 on PS4 I haven't had any issue with excess of information on the screen or being blocked. Sure the controller sometime would be imprecise to select what I wanted, but no issue. And I have played it on 29" (2ft away) up to 65" (6ft away) with no issue reading anything.

It was certainly playable, just not as comfortable as I was used to on pc. RTS is more like a desk game to me so I can easily lean in and precisely place things, keeping the view zoomed out for overview, lean in to check the details. That doesn't work from the couch, unless you have a very long neck :)

Nautilus said:

But then you are not only offering an inferior version, but outright offering a version that offers less and plays much worse than the actual original game.And paying the same ammount, mind you.

 

Not every game needs to release on every single playform, especially the ones that were born and were design with a PC in mind.

True, yet you can play consoles behind a desk as well with kb+mouse. Nothing stopping them nowadays. We had Kinect required games, we have psvr + move required games, we had steering wheel required games (Project cars with controller sucks) so why no kb+mouse required games...

Haven't played it on PC so I can't tell... but comparing to what RTS I used to play over 10 years ao on PC, yes I agree the experience with KB+M was faster, better and easier.

But as you said that can be implemented in consoles... even SNES had a Mouse long ago. It basically depends on the dev thinking it is justifiable or not, and considering that is a 1st party studio on a HW that really needs exclusives they should put it.

Project Cars on controller is very bad I agree (doesn't really looks like a sim at all), but why and how it becomes better on wheel?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

This thread makes no sense to me. "Why is Age of Empires exclusive to PC if phil spencer cares about exclusives"?

If this was on Xbox One and PC, this entire website would be bashing Microsoft for not having exclusives for Xbox. Putting it on Xbox would just meant it wasn't an exclusive because it would also have to be on PC. Unless you're saying it should be exclusive to Xbox and not on PC? I honestly don't get it. If Phil Spencer cared about exclusives for Xbox .. then putting AoE on Xbox wouldn't do anything because it wouldn't be an exclusive. If you want it exclusive to Xbox then that makes no sense ... it's a PC-oriented game. All this shows me is that MS is actually doing something decent and making a game around it's platform, not around a dumb ecosystem.



animegaming said:
From what I have heard about the Age of Empire series its not a series that can work with a controller without dumbing it down.

That's not necessarily the issue, the main issue is that the market for RTS games on consoles has always been poor. So there's not much reason to make a console port.