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Forums - Nintendo Discussion - Question about ARMS, full game

So, I played the demo extensively when it was live, and I planned to purchase the full game as I really enjoyed the gameplay for the first few sessions. One thing held me back - multiplayer tactics meant for high reptition of boring/slower moves in order to win, such as counter-attacking and waiting for a throw opportunity. So immediately, the idea of playing this game for longer than 5 hours against players where this was essential didn't appeal to me. But I was willing to make the purchase if the game had a substantial single player mode. Though, reviews came in saying that the game was all about the multiplayer.

I am one of the few people on this forum who really enjoys using faster paced Wii motion based titles as warm-up routines. To say the least, since getting the Switch, I have become a little fed up picking up the old fashioned Wii remote and nunchuck, and playing games I have played so often. Right now, ARMs looks like my best bet as a first warm-up game for Switch, but I don't want to get frustrated with a multiplayer game.

Essentially, what I am looking for is a glorified shadowboxing simulation that might have a lot of fun content to keep me occuppied for about 40 minutes to an hour for 3-4 days a week for at least a few months. Until more motion based games come out to throw into the mix. So ARMS owners, is the single player in this game enough? In other words, I am not looking for a glorified tutorial for multiplayer, I am looking for something that has hours of value, and replayability value.

 

Thankyou,



I describe myself as a little dose of toxic masculinity.

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Yeah, I was listening to the Gamexplain review, and that is essentially what I heard. He said that it was boring after 1-2 playthroughs, and it was all about the multiplayer.

I want to know if there's any other opinions on this. For example, does this mode reward coins for unlocks similar to multiplayer? Or is multiplayer essential?

Are there different difficulty levels? Unlocks for completing single player at different difficulties? Essentially, any kind of progression in any capacity for the reptition? Some kind of carrot to make it interesting to come back to; even if it is something similar to Wii Fit where you got calory burn coins and distance meters.



I describe myself as a little dose of toxic masculinity.

I have put 35 hours into ARMS and I can honestly say it's been a long time since a fighting game has kept me this engaged. There are lots of different loadouts to use which makes for a very strategic fighter. Online party mode is the best way to play as it has lots of variation with one on one fights, hoops, skillshot, last man standing, 2 v 2, volleyball and Headlock battles. My stats show I have had over 500 fights and my win percentage is 82% which I'm quite pleased with. Single player grand Prix is the best way to practice as level 4-7 difficulty offers quite a stern challenge. Master these and you will hold your own online. 1 v 100 and Arms test are fun distractions as well.



Hopefully it will have a single player campaign when the full game comes out.



Jumpin said:

So, I played the demo extensively when it was live, and I planned to purchase the full game as I really enjoyed the gameplay for the first few sessions. One thing held me back - multiplayer tactics meant for high reptition of boring/slower moves in order to win, such as counter-attacking and waiting for a throw opportunity. So immediately, the idea of playing this game for longer than 5 hours against players where this was essential didn't appeal to me. But I was willing to make the purchase if the game had a substantial single player mode. Though, reviews came in saying that the game was all about the multiplayer.

I am one of the few people on this forum who really enjoys using faster paced Wii motion based titles as warm-up routines. To say the least, since getting the Switch, I have become a little fed up picking up the old fashioned Wii remote and nunchuck, and playing games I have played so often. Right now, ARMs looks like my best bet as a first warm-up game for Switch, but I don't want to get frustrated with a multiplayer game.

Essentially, what I am looking for is a glorified shadowboxing simulation that might have a lot of fun content to keep me occuppied for about 40 minutes to an hour for 3-4 days a week for at least a few months. Until more motion based games come out to throw into the mix. So ARMS owners, is the single player in this game enough? In other words, I am not looking for a glorified tutorial for multiplayer, I am looking for something that has hours of value, and replayability value.

 

Thankyou,

Single player consists of Grand Prix mode with difficult levels 1-7

Hoops

Skillshot

Volleyball- all with the 7 difficulty levels

1v100- Take on 100 enemies and try to speed run your fastest time.

Arms challenge- Basically rack up as big a winning streak as possible, play until you get beaten. Obviously difficulty increases the further you progress.

Training mode to hone your skills

Get Arms- Spend your in game currency to unlock all the different types of Arms in the game via a mini-game. 

Versus mode- Pick a fighter, opponent , stage and select a difficulty level and just fight until your hearts content. Perfect for testing out the best loadouts to your personal taste.

Hope this helps.



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Thanks Zippi,

I am mostly looking to have the game as a glorified warm-up machine using motion controls, so competitive multiplayer is not really what I am interested in. Also, people have been saying pro-controller is essential for multiplayer because it offers a substantial advantage, which kind of ruins the multiplayer, if this is the case.



I describe myself as a little dose of toxic masculinity.

zippy said:
Jumpin said:

So, I played the demo extensively when it was live, and I planned to purchase the full game as I really enjoyed the gameplay for the first few sessions. One thing held me back - multiplayer tactics meant for high reptition of boring/slower moves in order to win, such as counter-attacking and waiting for a throw opportunity. So immediately, the idea of playing this game for longer than 5 hours against players where this was essential didn't appeal to me. But I was willing to make the purchase if the game had a substantial single player mode. Though, reviews came in saying that the game was all about the multiplayer.

I am one of the few people on this forum who really enjoys using faster paced Wii motion based titles as warm-up routines. To say the least, since getting the Switch, I have become a little fed up picking up the old fashioned Wii remote and nunchuck, and playing games I have played so often. Right now, ARMs looks like my best bet as a first warm-up game for Switch, but I don't want to get frustrated with a multiplayer game.

Essentially, what I am looking for is a glorified shadowboxing simulation that might have a lot of fun content to keep me occuppied for about 40 minutes to an hour for 3-4 days a week for at least a few months. Until more motion based games come out to throw into the mix. So ARMS owners, is the single player in this game enough? In other words, I am not looking for a glorified tutorial for multiplayer, I am looking for something that has hours of value, and replayability value.

 

Thankyou,

Single player consists of Grand Prix mode with difficult levels 1-7

Hoops

Skillshot

Volleyball- all with the 7 difficulty levels

1v100- Take on 100 enemies and try to speed run your fastest time.

Arms challenge- Basically rack up as big a winning streak as possible, play until you get beaten. Obviously difficulty increases the further you progress.

Training mode to hone your skills

Get Arms- Spend your in game currency to unlock all the different types of Arms in the game via a mini-game. 

Versus mode- Pick a fighter, opponent , stage and select a difficulty level and just fight until your hearts content. Perfect for testing out the best loadouts to your personal taste.

Hope this helps.

Holy crap! I missed this post. This sounds awesome!

Sold. Thanks again!



I describe myself as a little dose of toxic masculinity.

Jumpin said:
Thanks Zippi,

I am mostly looking to have the game as a glorified warm-up machine using motion controls, so competitive multiplayer is not really what I am interested in. Also, people have been saying pro-controller is essential for multiplayer because it offers a substantial advantage, which kind of ruins the multiplayer, if this is the case.

This is wrong. Only motion controls allow to change the direction of each arm separately when thrown, while the pro-controller makes both go in the same direction.



After a bit of playing, I am finding the best mode to use as a warm-up tool is the training. It's surprisingly good, and more fun than a training mode should be. In reality the training mode is all I really needed, but there is a whole game that comes with it which is also very nice.

I think I'll be playing a lot of ARMS this summer and fall, until Nintendo comes out with another more higher intensity motion game.

I never thought I'd ever be saying something like this, but where's Switch Fit?



I describe myself as a little dose of toxic masculinity.

Jumpin said:
After a bit of playing, I am finding the best mode to use as a warm-up tool is the training. It's surprisingly good, and more fun than a training mode should be. In reality the training mode is all I really needed, but there is a whole game that comes with it which is also very nice.

I think I'll be playing a lot of ARMS this summer and fall, until Nintendo comes out with another more higher intensity motion game.

I never thought I'd ever be saying something like this, but where's Switch Fit?

Glad you like it pal. Probably my favourite Switch game after Zelda.