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Forums - Gaming Discussion - Digital Foundry: "Dragon Quest 11 PS4/ PS4 Pro: JPRG Meets Unreal Engine 4"

JRPGfan said:
AngryLittleAlchemist said:

What does that have to do with anything? They were comparing resolution

The differnce would be so small... hell the differnce between 900p and 1728c is pretty small (judgeing from the youtube video).

The "artstyle" and simple textures, limit how big a impact simply scaleing up the resolution would have.

And a DQ game with more complex graphics wouldnt "feel" like a DQ game.

 

"What does that have to do with anything?"

The person I quoted used exsamples of games with more complex graphics and texture work as his argument.

Nioh,Nier,Witcher3,HZD,Doom,Uncharted,... all have more demanding graphics, and run higher resolutions.

My point was, even if they could do "better" a totally differnt looking game wouldnt be a DQ game.

And like I said, the differnt in the Digitalfoundry video between 900p & 1728c is kinda small (atleast it looked that way to me).

Its the artstyle, it doesnt really allow for drastically noticable differnces from just scaleing the resolution up abit.

If its 900p or 1080p in this game is a big meh.

 

I'll just assume you didn't watch the video on a 4K screen as intended...?! the differences are obvious.



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HintHRO said:
900p/30fps on PS4? The Switch version is gonna get downgraded heavily.

Breath of the Wild was 900p/30fps. Surprised it couldn't hit 1080p on a regular PS4.

 

Anyways, I can see 540p/720p being used as resolutions for the Switch. HD undocked would be preferred, but I honestly won't care much if it stays 30 fps