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Digital Foundry: "Dragon Quest 11 PS4/ PS4 Pro: JPRG Meets Unreal Engine 4"

Forums - Gaming Discussion - Digital Foundry: "Dragon Quest 11 PS4/ PS4 Pro: JPRG Meets Unreal Engine 4"

RolStoppable said:
Xen said:

Perhaps you are right. Pride certainly has to do with a lot over there.

I am still of the opinion that Japanese developed games are far and away better for the most part. How many people are gonna remember Persona 5 or even possibly DQ11 fondly and play those in 10 years? How many people are gonna do the same for Destiny or another western money-chugger?

Sticking with financials here, Japanese publishers have had problems to release games at the same frequency as American and European publishers. You can argue that Japanese products are more polished (and it's true), but they have wasted a lot of time and money on building their own engines instead of taking advantage of the tools that have been provided by other companies. And ultimately an engine is merely a tool that has no significant impact on the quality of a game; all that is still up to development philosophies and design processes.

You're right. That is ubequitous. I don't mind western tech being used provided it is somehow better, but it is still a surprise with the history of Japanese devs doing their own thing.



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Hm, I'm thinking 720p 30fps for Switch docked if the PS4 version is 900p. Although maybe the bottleneck would be something other than resolution and they can keep 900p with other downgrades.

*Crossing my fingers that the Switch version includes both the 3DS and PS4 versions to make up for the late release.*



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I'm going for the Switch version for on the go action. Maybe even the 3DS.



A lot of people hated Zelda because 900p 30 fps targets. It was said to not be next gen and considered unplayable by some people.

Dragon Quest however, nobody is saying a word. Hmmmmm



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900p + good AA + all the bells and whistles they could want + fast loading times = good enough.

1080p isnt everything.

And DQ isnt played because its a series that pushes graphics.



Number of days to reach 50M from 40M : 198 days
Number of days to reach 60M from 50M : 187 days
Number of days to reach 70M from 60M : 175 days
Number of days to reach 80M from 70M : 227 days

Necro-bump this 2020: http://gamrconnect.vgchartz.com/thread.php?id=229249

Theres better looking games running at 1080p on PS4, seems like Japanese devs dont know how to optimize that great. Nioh, Nier and this dont look anywhere near as good as something like Witcher 3, Horizon Zero Dawn, Doom, Uncharted.



Preston Scott

DaveTheMinion13 said:
Theres better looking games running at 1080p on PS4, seems like Japanese devs dont know how to optimize that great. Nioh, Nier and this dont look anywhere near as good as something like Witcher 3, Horizon Zero Dawn, Doom, Uncharted.

And yet, people wouldnt want a DQ that had HZD like graphics I suspect... it has its own artstyle.

As long as the gameplay is the way people remember & want, and the story & characters are good, its done its part.

The graphics differnce between DQ 11 and the last mainline DQ 9, is gigantic.

I suspect most fans will be pretty pleased with how the graphics are in this.



Number of days to reach 50M from 40M : 198 days
Number of days to reach 60M from 50M : 187 days
Number of days to reach 70M from 60M : 175 days
Number of days to reach 80M from 70M : 227 days

Necro-bump this 2020: http://gamrconnect.vgchartz.com/thread.php?id=229249

not the best way to implement realistic X cel shading but everything looks clean and playable so that's what matters.



The game looks gorgeous. It's the successor of DQVIII that I always wanted.