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Forums - Nintendo Discussion - Predictions: Switch VR be the most sucessful VR device, metroid prime 4 will be a launch killer app, 2020.

Cerebralbore101 said:

Nintendo wouldn't have to go very far in order to convert the Switch into a VR machine. They already have a screen that can go in front of your face, and motion controllers. If they just made and sold a $50.00 device that strapped over your head, and could dock the Switch they'd be in business. Like this doohickey, but for the Switch. http://www.bestbuy.com/site/google-daydream-view-vr-headset-slate/5667796.p?skuId=5667796

Best of all, since the Switch is already portable you wouldn't be tethered down by any cords. So the VR experience wouldn't be as limiting. 

Nintendo would have to go ssoooo far to make the Switch viable as a VR device. For one, it's display is way too low res to work for VR. The entire screen has less pixels than PSVR does per eye. Beyond that, neither the Joy-Cons or the Switch itself have positional tracking,  so it would be just 360 veiwing, like mobile VR. Then we come to the actual ergonomics of the thing, the Switch tablet all by itself weighs more than the entire PSVR headset, and all the weight it way out past the screen.

VR with the current Switch would be awful. Worse than the experience to be had with a phone and a holder like the one you linked to.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

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I don't think it's crazy to think Nintendo will enter the VR market at some point. But 2020 is too late for them to become the big "thing" in VR.

By the end of 2020 Sony will be on their second generation of PSVR, HTC will be on probably their third generation Vive and 2nd or 3rd generation standalone VR headset.

Basically what I'm saying is that VR is going to have matured a lot by then and Nintendo is going to have a ton of competition from companies that will have a lot more experience in VR.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

LipeJJ said:
Ew, gross. Metroid Prime 4 on VR would be a game with crappy graphics like all VR games outside of marketing/baked shoots. lol

Like Tethered, Dino Frontier, Superhot, Rush of blood, Battlezone, Farpoint, Bridge crew, Statik, Bound, Thumper, RIGS, Wayward sky all very good looking titles. The graphis are good enough for a Metroid prime game.  The wii was good enough for Metroid Prime 3, Switch should have no issue doing that in VR.

Actually VR games look much better in action than any screenshot or baked shot can portray.

Nogamez said:
I jumped all aboard the VR train, bought psvr day one, then awhile later I realised it's all a big gimmick and becomes a pain in the arse, after a few weeks. Rush of blood was brilliant though for like 5 hours. Nah no need for Nintendo to try VR anytime soon. It goes against everything they stand for it local multiplayer, social games.

Like all those singleplayer handheld games they make? Botw isn't exactly a local multiplayer social game...

It needs to be much more user friendly as currently it is a pain in the arse. I had to reset the tracking every 10 minutes while playing Dino frontier due to rotational drift messing up positional tracking, while the move controllers tend to spaz out when getting to close to the headset. Nvm the finicky camera placement, the cable and not being able to see your controller. Personally I find the result outweighs the problems, yet it's not fit for mainstream use in its current form.



Yep pretty much.
The next iteration of the switch will have higher resolution and be basically a VR unit out of the box. Of course most people will prefer to use it as a handheld but that's fine with Nintendo.
Metroid Prime is the obvious one but probably not 4.
Metroid Prime 5 in 2021 or a new Metroid VR series.
And expect many Mario Sports titles



Switch Pro that has the ability to run current AAA third party games and with VR. That's what I would put my money on.

The SoC switch (pun intended) would be very easy to accomplish.



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shenlong213 said:

http://abcnews.go.com/Technology/wireStory/big-leap-apple-augmented-reality-48988246

https://www.theverge.com/2017/8/1/16074774/apple-ar-headset-goggles-augmented-reality

https://www.forbes.com/sites/davidphelan/2017/08/02/the-week-in-wearables-apple-smart-glasses-tim-cook-on-ar-apple-watch-financials-and-more/#426262291667

 



AR is the future, not VR

This is the truth of it...

Do a little research, VR is already fading fast and being bypassed for AR.  THe fact that the new Iphone 8 is going to implement AR is the biggest sign yet.  When MS quit talking VR and went forward with only AR, they knew what was happening.  

For those who invested in VR, don't feel bad.  I too bought a 3D tv a few years back with 3D movies.  The TV failed and they don't even sell 3D tvs in the stores anymore!  VR isn't a fad, but just a niche product.  AR will clearly be the way of the future for the mass market.



It is near the end of the end....

SvennoJ said:
LipeJJ said:
Ew, gross. Metroid Prime 4 on VR would be a game with crappy graphics like all VR games outside of marketing/baked shoots. lol

Like Tethered, Dino Frontier, Superhot, Rush of blood, Battlezone, Farpoint, Bridge crew, Statik, Bound, Thumper, RIGS, Wayward sky all very good looking titles. The graphis are good enough for a Metroid prime game.  The wii was good enough for Metroid Prime 3, Switch should have no issue doing that in VR.

Actually VR games look much better in action than any screenshot or baked shot can portray.

 

WTF? Wii was good enough... 10 years ago. It would NOT be acceptable to have a Metroid Prime in 2018 or 2019 with 2007 graphics. lol Especially not for such a niche/useless gimmick as VR.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

KBG29 said:
Otter said:

This seems like an unnessarily high benchmark. Everyonce I know who has tried VR in its current form has been very impressed. Just like motion controls Its all about accessibility and experience, that pushes mainstream adoption. Technical perfection will come with later iterations. Seeing pixels isnt why people aren't buying into VR and hasnt stopped them from being blown away by novel experiences.

Switch's current graphical standards

at 120fps/1440p  for single screen VR (further away from your eyes) will  be enough for a mainstream breakthrough if it has the right experiences like Metroid VR, Mario Kart VR, Pokemon and of course fun/engaging custom made games ala Wii Sports.

The problem with VR right now from my view point as a major user of the format is the lack of resolution, and high enough frame rates. Current VR works well for simple games, and light asset core titles. Where problems arrise is in the draw distance on many titles. Racing games, and FPS titles are incredible on VR with motion controls, but the problem I have had with all three major heasets is the lack of draw distance. I have 20/15 vision, and even I find it hard to clearly make things out in the distance, others that have played with the headsets with more average eye sight have said this was a massive issue for them. This is directly an issue of resolution, a 2MP image stretched out to 300+ inches just can not deliver a comfortable level of detail in anything but the most simple art styles. 

I agree that the set-up and controls need to become simpler and more accurate, but I just don't see people wanting to stick around if the image quality is not pleasent. This is the biggest complaint I have had from the 100's of people that have spent any time with VR. Typically I get people saying, wow the that was really fun, but it is kind of like playing on an old TV, or people going how low/what is the resolution in these headsets? In my expereince image quality is going to be the first major hurdle.

Are they all graphics snobs :p You get used to the lower resolution, I managed to play tons of racing games at 480p and below not all that long ago. Sure the worlds can't be that detailed in a headset yet, but that's a blessing too. It's not realistic to expect HZD level detail for VR with its still very small userbase. I can't compare yet for racing though since I already knew all DCs tracks like the back of my hand and Dirt Rally is much more focused on close range. GT Sport has familiar tracks again as well. I do also have some nostalgia for playing on an old tv, so I guess I'm biased :)

It's a big difference now that AAA games are courting gamers with 4K high detailed screenshots, while VR is on last gen's sub 720p level of detail at its best. Yet those playing on the Switch aren't the 4K target market. Wii Sports wasn't about image quality. It needs to be easy to pick up and play, and simply work. No dead spots, no drift, no jittery controllers. First hands-on of inside out tracking are positive:

https://uploadvr.com/impressions-hp-windows-vr-headset-dev-kit/
I tried using the HP Windows VR headset in both full roomscale and standing/sitting configurations with great results. Since you don’t need to setup any lighthouse base stations (like with the Vive) or plug in tracking cameras (like with the Rift) I’m honestly shocked the tracking works so well. Using the two embedded cameras on the front of the device, the HP VR headset always knows where you are inside your environment.

They didn't get a chance yet to test the controllers, but it's a good first step. Whether a revision of the Switch will have the juice to replicate that is another question.

LipeJJ said:
SvennoJ said:

Like Tethered, Dino Frontier, Superhot, Rush of blood, Battlezone, Farpoint, Bridge crew, Statik, Bound, Thumper, RIGS, Wayward sky all very good looking titles. The graphis are good enough for a Metroid prime game.  The wii was good enough for Metroid Prime 3, Switch should have no issue doing that in VR.

Actually VR games look much better in action than any screenshot or baked shot can portray.

 

WTF? Wii was good enough... 10 years ago. It would NOT be acceptable to have a Metroid Prime in 2018 or 2019 with 2007 graphics. lol Especially not for such a niche/useless gimmick as VR.

I think the 3DS is still selling?.. Maybe it's not acceptable to you, I would play it in a heartbeat. Gameplay > graphics imo. Actually for me fov comes first. I've played on a projector since the ps1, yet handhelds leave me cold.



Nintendo developing a VR capable console is possible, but not with the Switch. we know from patents that Nintendo had a lot of premature ideas for the Switch, so much so that we really only got like 20% of what they planned. We saw patents for irregular screen shapes, touch censor buttons, upgrade modules, and VR capabilities.

Nintendo presented the Switch as some kind of pinnacle of Nintendo innovation, but I see it more as a reboot. like from now on we will just see constant upgrading, introductions of gimmicks only when they feel necessary. but only time will really tell



KBG29 said:

The problem with VR right now from my view point as a major user of the format is the lack of resolution, and high enough frame rates. Current VR works well for simple games, and light asset core titles. Where problems arrise is in the draw distance on many titles. Racing games, and FPS titles are incredible on VR with motion controls, but the problem I have had with all three major heasets is the lack of draw distance. I have 20/15 vision, and even I find it hard to clearly make things out in the distance, others that have played with the headsets with more average eye sight have said this was a massive issue for them. This is directly an issue of resolution, a 2MP image stretched out to 300+ inches just can not deliver a comfortable level of detail in anything but the most simple art styles. 

I agree that the set-up and controls need to become simpler and more accurate, but I just don't see people wanting to stick around if the image quality is not pleasent. This is the biggest complaint I have had from the 100's of people that have spent any time with VR. Typically I get people saying, wow the that was really fun, but it is kind of like playing on an old TV, or people going how low/what is the resolution in these headsets? In my expereince image quality is going to be the first major hurdle.

This has been my experience as well. I've been messing with VR since DK2, and it just isn't ready for prime time.  It is cool - everyone that uses it says so.  But, the resolution is far too low for much of anything.  

Once they get the resoltion straight, I expect that VR will be a popular way to watch live sports.  My best VR experience *by far* was watching a live boxing match.  Because boxing takes place in a small area, the resoltion issues are not as big of a deal.  When we can watch football, basketball, and basement in high resolition VR, I expect it to become a preferred way for many people to watch sports.