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Forums - PC Discussion - Radeon RX Vega revealed

thismeintiel said:

Haven't seen any reports saying they are fake.  Either way, one of your articles is from over a year ago and so it is outdated.  The first is newer, so more accurate. Care to point out where it says 2018?  It just says sometime before 2020.  With Navi's successor coming out 2020, not 2019, like you stated earlier.  And with Volta coming out, I would think AMD would want to correct all of the tech sites reporting that Navi isn't coming out until 2019.

And a $100 Vega for consumers? Nope. But a $100 Vega for a company wanting to buy millions of them? Most likely.  At max, it'll be $150.  Easily cheap enough to throw into a $399 box.

You need to look a little closer. The Graphics Roadmap has 2017 on one end, 2020 on the other, with multiple breaks in between signifying 2018, 2019.
Anandtech basically stated in their newer article that the new roadmap doesn't expand/deviate from the old one.

Vega will never be $100. Or $150. And by the time next gen is about to roll around, Vega will be slow and inefficient in comparison.

fatslob-:O said:
Pemalite said:

You need an x86 license that allows you to use x86 extensions.

A license is just an agreement between participating parties, what you want is access to the patents themselves ... 


True. But the license is what grants you access to the patents.

fatslob-:O said:

I think we're on the cusp of it and I imagine Sony and Microsoft will collaborate with AMD on making demands for hardware features on GCN that will accelerate ray intersection tests ...

I think we will still seem procrastination on that front for awhile yet.

GCN is already a compute monster anyway which lends itself well to such tasks.

fatslob-:O said:

The most realistic software based approach would be just exposing the the microcode functionality as instrinsics so that way you don't introduce incompatiblities that breaks the API specs ...

Indeed. But console manufacturers don't always take the most obvious of approaches.
For instance, Microsoft took an interesting approach with the Xbox One's emulation of the Xbox 360 that not many expected.

curl-6 said:
SvennoJ said:

Consoles could use 16GB today thanks to their bloated OS. 5GB available for games is very limiting atm.

I swear to god, it's ridiculous the amount of RAM current gen systems waste on the OS. Bloated is an understatement.

In Microsoft's case it was completely understandable.
Microsoft is running multiple OS's, background Apps and at the time... Snap and Kinect (Voice and Gesture commands). And they had no secondary ARM processor or RAM to assist in those tasks like the Playstation 4.

Still wastefull though. Especially when you look at the Xbox 360's OS taking only a tiny 32Mb of Ram.



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I can't wait to get a Vega to play fallout 4 in VR