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Forums - Nintendo Discussion - Capcom “starting to prepare” multiple Switch-version titles

HintHRO said:
rjason12 said:

Easy, you can get any game running on any system with enough work on it. If activision can get versions of modern CoD games running on Wii and Ds, anything is possible. Plus the fact that many developers have said they could have their games running on the Switch, they just haven't done so yet. Look at EAs comment on the newest Need for Speed.

Of course they can downgrade MH World until it looks like MHXX, but not every developer is willing to do that. Downgrading a game takes more time and manpower than upgrading it. That's why there are so much remakes/remasters. They are easy and quick cashgrabbers. Nintendo could've avoided this issue by making the system closer to X1 in terms of power. 

You are using a blatantly lazy port as a benchmark.  They barely touched geometry, just slapped textures on and called it a day.  That's frankly asinine.  That would be like me using Ride to Hell as a benchmark for the 360.  Or Resident Evil Revelations as a benchmark for the PS4.  Or Revelations 2 as a benchmark for the Vita.  MHXX looks and runs as it does cause that's how Capcom made it.  

And I've looked at Monster Hunter Worlds.  It's aesthetically beautiful but technically unimpressive.  It could run on the Switch and not look far off that mark.  It's not like Horizon or anything.

And depending on the type of downgrading needed, it can be exceptionally easier than an upgrade.



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HintHRO said:
rjason12 said:

Easy, you can get any game running on any system with enough work on it. If activision can get versions of modern CoD games running on Wii and Ds, anything is possible. Plus the fact that many developers have said they could have their games running on the Switch, they just haven't done so yet. Look at EAs comment on the newest Need for Speed.

Of course they can downgrade MH World until it looks like MHXX, but not every developer is willing to do that. Downgrading a game takes more time and manpower than upgrading it. That's why there are so much remakes/remasters. They are easy and quick cashgrabbers. Nintendo could've avoided this issue by making the system closer to X1 in terms of power. 

So, were agreed! Lol it could come regardless of how it looks.



HintHRO said:
rjason12 said:

Always that one guy in every single Switch section. "Have you SEEN so and so, it won't come to the Switch it's not powerful enough". We could be talking about getting an anniversary collection, and someone will pull the "power" card.

Except I'm not talking about an anniversary collection, even though Switch is not getting those either (Street Fighter Anniversary). 

Switch is barely stronger than Wii U. MHXX is a 3DS game and running 30fps. MK8D still has aliasing. BotW is sub-HD. Sonic Forces 30fps. How can you expect Switch to run MH World. 

Just to point out a few things about the examples you made, with MHXX i believe the framerate is 30fps to be on-par with the 3DS version, which it can connect to. MK8D's lack of aliasing is just one of many games in-which Nintendo chooses to not use AA, and 900p isn't sub-HD so not sure what that's about, not to mention that BotW isn't a game developed for Switch hardware. So while of course statistically the Switch isn't a big leap over the Wii U, i don't think those examples illustrate that too well.

I do also believe getting MHW to run on the Switch would definitely be a sizable undertaking (Though i think the effort to port/optimize etc. would be worth it, haven't they already made the engine compatible too?), just wanted to comment on the examples you made.



 

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b00moscone said:
HintHRO said:

Except I'm not talking about an anniversary collection, even though Switch is not getting those either (Street Fighter Anniversary). 

Switch is barely stronger than Wii U. MHXX is a 3DS game and running 30fps. MK8D still has aliasing. BotW is sub-HD. Sonic Forces 30fps. How can you expect Switch to run MH World. 

Just to point out a few things about the examples you made, with MHXX i believe the framerate is 30fps to be on-par with the 3DS version, which it can connect to. MK8D's lack of aliasing is just one of many games in-which Nintendo chooses to not use AA, and 900p isn't sub-HD so not sure what that's about, not to mention that BotW isn't a game developed for Switch hardware. So while of course statistically the Switch isn't a big leap over the Wii U, i don't think those examples illustrate that too well.

I do also believe getting MHW to run on the Switch would definitely be a sizable undertaking (Though i think the effort to port/optimize etc. would be worth it, haven't they already made the engine compatible too?), just wanted to comment on the examples you made.

Cross-play does not require the exact same framerate. Just like with online games on PC, not every player has the exact same hardware power. Some may play at 30fps, others at 45 or 60 or 120fps. They are still able to play with eachother.

Sorry but ''Nintendo simply doesn't want to add AA'' sounds really stupid. Aliasing makes games edgy and ugly. Every developer who has the option to add AA without sacrificing performance will add it. It must have something to do with the speed of the game to keep fps close to 60. 

There are remasters from PS3 games to PS4 that perform at 60fps and full-HD (GoW III and TLoU). This is especially impressive when you consider the big differences between PS3 and PS4 hardware. Nintendo is king of optimization, even (way) better than Sony. If they could get Zelda 60fps/1080p on Switch, they would do it. 



Finally... Hopefully they're more than just small port games as well...



 

              

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All I want from Capcom is a Monster Hunter portable that doesn't use PS2-level assets to complement Monster Hunter World, possibly they could even call it Monster Hunter World Portable or Monster Hunter 5 Portable and an Okami/Okamiden remaster combo for Switch. I've been playing the Wii version on Dolphin in 4k and it looks gorgeous, but there are some culling errors and I think the models could benefit from a higher poly count and the game in general from portability. 



HintHRO said:
Green098 said:

That is a funny joke. Capcom making a smart decision, I mean who's ever heard of that?

That's not the point. Switch will never be able to run MH World. Have you seen how stunning it looks?

 

There is nothing technically impressive about Monster Hunter World. It is only stunning relative to the PS2 level visuals that the series has had for the past ten years. Breath of the Wild has more impressive physics/cpu-heavy tasks, and the visuals are pretty sub-par for PS4/XBO standards, with a few downgrades the game would be scalable to the Switch in the same way the PS2 games were scalable to the PSP portable titles. 



HintHRO said:

There are remasters from PS3 games to PS4 that perform at 60fps and full-HD (GoW III and TLoU). This is especially impressive when you consider the big differences between PS3 and PS4 hardware. Nintendo is king of optimization, even (way) better than Sony. If they could get Zelda 60fps/1080p on Switch, they would do it. 

These were dedicated remasters that released many months after the PS4. If they were launch titles 60fps would not have been guaranteed, likely not because of performance problems, but because of the glitches caused by changing framerates for titles which were not intended to run at more than one framerate. 

Breath of the Wild Switch released with the Wii U version and it is obvious that the game was rushed because of the performance problems (caused by data streaming) on both platforms. Furthermore, Breath of the Wild is a very cpu-intensive title when compared with GoW III and TLoU -- which rely on scripted events. It is much more difficult to get a CPU-intensive game at that 60fps benchmark. A more comparable example is Grand Theft Auto V on PS4/XBO vs. PS3/360 where all versions aim for 30fps. 



sc94597 said:
HintHRO said:

There are remasters from PS3 games to PS4 that perform at 60fps and full-HD (GoW III and TLoU). This is especially impressive when you consider the big differences between PS3 and PS4 hardware. Nintendo is king of optimization, even (way) better than Sony. If they could get Zelda 60fps/1080p on Switch, they would do it. 

These were dedicated remasters that released many months after the PS4. If they were launch titles 60fps would not have been guaranteed, likely not because of performance problems, but because of the glitches caused by changing framerates for titles which were not intended to run at more than one framerate. 

Breath of the Wild Switch released with the Wii U version and it is obvious that the game was rushed because of the performance problems (caused by data streaming) on both platforms. Furthermore, Breath of the Wild is a very cpu-intensive title when compared with GoW III and TLoU -- which rely on scripted events. It is much more difficult to get a CPU-intensive game at that 60fps benchmark. A more comparable example is Grand Theft Auto V on PS4/XBO vs. PS3/360 where all versions aim for 30fps. 

 

sc94597 said:
HintHRO said:

That's not the point. Switch will never be able to run MH World. Have you seen how stunning it looks?

 

There is nothing technically impressive about Monster Hunter World. It is only stunning relative to the PS2 level visuals that the series has had for the past ten years. Breath of the Wild has more impressive physics/cpu-heavy tasks, and the visuals are pretty sub-par for PS4/XBO standards, with a few downgrades the game would be scalable to the Switch in the same way the PS2 games were scalable to the PSP portable titles. 

I keep trying to tell people this.  The only "impressive" thing in Monster Hunter World is the lighting and draw distance for certain details.  Both pretty easily adjusted.



Their next game will be Megaman 3 Turbo. They will warn Nintendo fans that if it doesn't sell well they will merely port it to all other systems and cease supporting Nintendo. Because Capcom.