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Forums - Sony Discussion - Do you think PSVR may get the Virtual Boy or Vita treatment?

I feel like it's adoption rate is tied to the price point. Right now it's quite a bit more than the system it runs on and that doesn't fly with most consumers.



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VAMatt said:
This talk about shortages of PSVR has not been true since January, at least in the USA. It has been available 100% of the time at my local Target. In fact, they still have launch bundles.

The stock issues have been over for a while, that is true. Though, those bundles aren't launch bundles. Sony still produces that bundle.



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hush404 said:
I feel like it's adoption rate is tied to the price point. Right now it's quite a bit more than the system it runs on and that doesn't fly with most consumers.

I wouldn't be surprised if sales are already close to maxed out here at that price point. It's normally more expensive than the ps4 pro here (atm it's CAD 50 less due to a temporary CAD 100 price cut, 450 vs 500), including the camera and move it's CAD 100 more than the upcoming xbox one x. (700 vs 600)

For new consumers that would mean at least a CAD 875 investment, slim + discounted psvr headset + camera. For the best experience CAD 1200, pro + psvr move bundle. I already had the camera and move controllers from last gen, and was planning on buying the pro anyway. CAD 1200 ($950) in one go would have made me pause as well.

It's a shame Sony didn't put the breakout box functionality in the pro, that would have reduced the setup and cable mess and allowed for a cheaper headset for the pro. I guess they can still do it with a later VR bundle. If Sony can offer a complete VR bundle for the price of an XBox One X, it might have a better chance.



Normchacho said:
VAMatt said:
This talk about shortages of PSVR has not been true since January, at least in the USA. It has been available 100% of the time at my local Target. In fact, they still have launch bundles.

The stock issues have been over for a while, that is true. Though, those bundles aren't launch bundles. Sony still produces that bundle.

They may still be producing it, but it clearly says "Launch Bundle" on the box.  



SvennoJ said:
hush404 said:
I feel like it's adoption rate is tied to the price point. Right now it's quite a bit more than the system it runs on and that doesn't fly with most consumers.

I wouldn't be surprised if sales are already close to maxed out here at that price point. It's normally more expensive than the ps4 pro here (atm it's CAD 50 less due to a temporary CAD 100 price cut, 450 vs 500), including the camera and move it's CAD 100 more than the upcoming xbox one x. (700 vs 600)

For new consumers that would mean at least a CAD 875 investment, slim + discounted psvr headset + camera. For the best experience CAD 1200, pro + psvr move bundle. I already had the camera and move controllers from last gen, and was planning on buying the pro anyway. CAD 1200 ($950) in one go would have made me pause as well.

It's a shame Sony didn't put the breakout box functionality in the pro, that would have reduced the setup and cable mess and allowed for a cheaper headset for the pro. I guess they can still do it with a later VR bundle. If Sony can offer a complete VR bundle for the price of an XBox One X, it might have a better chance.

*Canadian fist bump ;)

Honestly, I feel the same about sales. There is a group that is willing to shell out early for tech.. and I beleive that group has had their fun.

Those numbers are intense. Most people aren't going to drop $1200 (or even ~$900) on gaming in that light. That's evident in how the PS4 has done being the cheaper choice this generation (not to undercut the importance of the games, mind you).

Lastly, you said it was a shame that Sony didn't pack into the extra gear to cut that part out, but I can guarentee you they did it to keep the systems on par with one another. When discussing the Pro, Sony made sure to iterate a million times that the Pro wasn't going to have exclusive things that the normal PS4 couldn't do (outside of a bump in visuals). Inconvenient in this light, but easier for marketing I think.

I'm just hoping VR has some legs to stand on in this go which should see the tech slim down in bulk and price in the future with new generations.



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VR won't become succesful until it's cheap enough to come included with the console, and not as a +200€ add-on. Why would you try to make a game for 1-2m people when the PS4's installbase is closing in on 60m units alreaddy?



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KBG29 said:

They have stated in the past that if the could reach 10% of the PS4 userbase with PSVR that it would be exceeding expectations.

Well, but it reached less than 2% of PS4-userbase.



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BraLoD said:
fleischr said:

Comparison is based on sales, not the overall experience.

However, since the PSVR truly is significantly better experience to Virtual Boy - why hasn't it sold significantly better than Virtual Boy?

Even with requirement to own a PS4, I would anticipate it faring far better given the amount of content available.

Doesn't it say it in OP it outsold the Virtual Boy 5x within its first year?

Either I read something wrong, or the OP says the PSVR outsold Virtual Boy by 25% and was outsold by Vita by 300%.



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bluedawgs said:
fleischr said:

For every 1st party Sony game that supports PSVR, there are even more that don't. When will the gap ever narrow?

 

fleischr said:

Comparison is based on sales, not the overall experience.

However, since the PSVR truly is significantly better experience to Virtual Boy - why hasn't it sold significantly better than Virtual Boy?

Even with requirement to own a PS4, I would anticipate it faring far better given the amount of content available.

1. The PSVR has sold 1.8 million in 9 months compared to Virtual Boys 750k since the fucking 90's, lol

2. The PSVR is not done selling, once again since it came out 9 months ago, again lol

3. The bolded literally hurt my brain 

How do you get that number. The number I can find is that Sony said it sold a million in June:

http://www.playstationlifestyle.net/2017/06/05/sony-psvr-sales-top-1-million-20-of-ps4-sales-since-november-are-a-pro/

As sales were above 900K in the first quarter 2017 the PSVR sold around 100K in the second quarter.



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Mnementh said:
KBG29 said:

They have stated in the past that if the could reach 10% of the PS4 userbase with PSVR that it would be exceeding expectations.

Well, but it reached less than 2% of PS4-userbase.

It has been less than a year, and they haven't even made 6.3 Million units to sell at this point. 



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