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Do you think PSVR may get the Virtual Boy or Vita treatment?

Forums - Sony Discussion - Do you think PSVR may get the Virtual Boy or Vita treatment?

This talk about shortages of PSVR has not been true since January, at least in the USA. It has been available 100% of the time at my local Target. In fact, they still have launch bundles.

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At this point, I think the worst case scenario for PSVR is along the lines of what happened with Kinect. MS gave it a couple of honest tries, it was cool for a while, and then it got old. It still gets a bit of third party support, but MS has given up on it. The same kind of thing could happen with PSVR.

I think the best (realistic) sceanario is that a couple of big games hit, and it ends up with an install base of 5mm units by the end of 2018. That's probably enough to ensure that it continues to get at least a bit of support.

I don't think there is any scenario where we're all gaming on PSVR in 5 years.

VR is all but dead.

Nem said:
KBG29 said:

Hats, Sunglasses, Eyeglasses, and Headphones, seem to tell a different story.

If something delivers an incredible experience, ehances social experiences, or greatly changes things for the better, people are more than willing to wear stuff on their head.

Cutrent VR is not quite there as far as social experience goes, and resolution needs to improve to deliver an experience that everyone feels comfortable in. That will change very quickly though. PSVR2, Vive 2, Rift 2, and ehatever Microsoft delivers will all be much better than current VR, at better prices, and while being much sleeker. The experience will be so good that people will have no problem wearing whatever is required.  

Of course... those are monstrosities. /rolleyes

Get it working in a pair of glasses and you might have a sucessful product.

There was this last October

https://www.wareable.com/vr/dlodlo-vr-glasses-spec-sheet-blows-oculus-and-the-gang-out-of-the-water-1156
It wasn't succesful, nowhere to be found now.

With light leakage I doubt you can ever make them that small and work well. Perhaps ski goggles size would work. I can see beyond the edges of my glasses, too small for VR experience. The picture or fov in the headset extends beyond the frame of my glasses.




SvennoJ said:
Nem said:

Of course... those are monstrosities. /rolleyes

Get it working in a pair of glasses and you might have a sucessful product.

There was this last October

https://www.wareable.com/vr/dlodlo-vr-glasses-spec-sheet-blows-oculus-and-the-gang-out-of-the-water-1156
It wasn't succesful, nowhere to be found now.

With light leakage I doubt you can ever make them that small and work well. Perhaps ski goggles size would work. I can see beyond the edges of my glasses, too small for VR experience. The picture or fov in the headset extends beyond the frame of my glasses.


I don't think anyone suggesting we need sunglasses sized VR units has ever actually stepped into VR. Like you said the FOV and light leakage would destroy the expereince. 

For me future VR units need to expand the FOV, and continue to find ways to block light leakage, all while being lighter, more comfortable, and more stable. Once they get the FOV, Resolution, Frame Rate, and Tracking to a comfortable level for the majority, VR is going to take off in whatever form it is. I see people with hats, sunglasses, headphones, ear rings, nose rings, and a necklace on all the time, sometimes they have all of them on at once. As I said, people have no problem wearing things on their head if it holds its worth.

Sony won't give the Vita treatment to PSVR, because it is ground zero of billions upon billions in profits in the next few years. They need Polyphony, Naughty Dog, Sucker Punch, San Diego, Gurrilla, and the rest of their in house studios to have their teeth cut on VR for the future. 



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If psvr would sell as much as the vita that would be a fantastic result.

I feel like it's adoption rate is tied to the price point. Right now it's quite a bit more than the system it runs on and that doesn't fly with most consumers.

VAMatt said:
This talk about shortages of PSVR has not been true since January, at least in the USA. It has been available 100% of the time at my local Target. In fact, they still have launch bundles.

The stock issues have been over for a while, that is true. Though, those bundles aren't launch bundles. Sony still produces that bundle.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

hush404 said:
I feel like it's adoption rate is tied to the price point. Right now it's quite a bit more than the system it runs on and that doesn't fly with most consumers.

I wouldn't be surprised if sales are already close to maxed out here at that price point. It's normally more expensive than the ps4 pro here (atm it's CAD 50 less due to a temporary CAD 100 price cut, 450 vs 500), including the camera and move it's CAD 100 more than the upcoming xbox one x. (700 vs 600)

For new consumers that would mean at least a CAD 875 investment, slim + discounted psvr headset + camera. For the best experience CAD 1200, pro + psvr move bundle. I already had the camera and move controllers from last gen, and was planning on buying the pro anyway. CAD 1200 ($950) in one go would have made me pause as well.

It's a shame Sony didn't put the breakout box functionality in the pro, that would have reduced the setup and cable mess and allowed for a cheaper headset for the pro. I guess they can still do it with a later VR bundle. If Sony can offer a complete VR bundle for the price of an XBox One X, it might have a better chance.



Normchacho said:
VAMatt said:
This talk about shortages of PSVR has not been true since January, at least in the USA. It has been available 100% of the time at my local Target. In fact, they still have launch bundles.

The stock issues have been over for a while, that is true. Though, those bundles aren't launch bundles. Sony still produces that bundle.

They may still be producing it, but it clearly says "Launch Bundle" on the box.