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Forums - Sony Discussion - Do you think PSVR may get the Virtual Boy or Vita treatment?

In what world is a peripheral that sells a million in less than a year that's more expensive than the console itself bad and is sometimes even supply constrained. GTS will support VR and so do quite a few indy and 3rd party games (Ace Combat, Resident evil 7). What did you all expet thst every game gets a VR mode all the sudden. It's a niche in gaming but it will get a few nice experiences each year, expecting more was and is wishful thinking at best. PSVR 2.0 on PS5 is probably a more mainstream VR device but PSVR is far from death or in a coma like the Vita. It does very well for what it is and it gets way better support than most Sony peripherals and the Vita these days.



Please excuse my (probally) poor grammar

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Turkish said:
PSVR is doing awesome compared to Virtual Boy, it's selling faster at more than twice the price, it has much more support, they can't even produce enough units for it.

It's safe to say this is only the first iteration, PSVR will be a platform.

I don't believe that though. Sony are experts at electronics manufacturing and if they had good reason to find a way to scale up volumes, they would be ready to do that.

I believe the shortages you see in stores now are owed to a relatively small amount of demand.



I predict NX launches in 2017 - not 2016

It's not really a 1:1 mapping, but I'd say that the VR has been more successful Though it obviously still has not hit the mainstream in a big way.



I always find it hilarious when people make shit threads or posts talking about how the PSVR is gonna be the next vita or virtual boy they never mention the high ass price of at least 500 bucks due to the camera, the fact that you need a PS4 to even use the PSVR and the fact that it launched 9 fucking months ago lol

regardless of those facts, the PSVR is selling amazingly, pretty sure its near 2 million now based on rumored numbers which means sales are accelerating (as expected if you had a brain, considering VR is brand new)
https://vrscout.com/news/vr-market-adoption-2017/

Also the PSVR is fucking awesome so i dont have a goddamn clue why people want VR in general to fail, unless you hate video games or some shit



Qwark said:
In what world is a peripheral that sells a million in less than a year that's more expensive than the console itself bad and is sometimes even supply constrained. GTS will support VR and so do quite a few indy and 3rd party games (Ace Combat, Resident evil 7). What did you all expet thst every game gets a VR mode all the sudden. It's a niche in gaming but it will get a few nice experiences each year, expecting more was and is wishful thinking at best. PSVR 2.0 on PS5 is probably a more mainstream VR device but PSVR is far from death or in a coma like the Vita. It does very well for what it is and it gets way better support than most Sony peripherals and the Vita these days.

Vita maintained a small and very active user base while Sony 1st party studios walked away. That seems to be what's coming next for PSVR.

Is the PSVR doing much for Sony in terms of bottom line? Probably not. Ideal peripherals to launch would be similar to Kinect or Wii Fit - a new device that sells large volumes and brings a new userbase into the fold. So the question is, if VR can't accomplish anything close to that, what's the business case for extending support?



I predict NX launches in 2017 - not 2016

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fleischr said:
Qwark said:
In what world is a peripheral that sells a million in less than a year that's more expensive than the console itself bad and is sometimes even supply constrained. GTS will support VR and so do quite a few indy and 3rd party games (Ace Combat, Resident evil 7). What did you all expet thst every game gets a VR mode all the sudden. It's a niche in gaming but it will get a few nice experiences each year, expecting more was and is wishful thinking at best. PSVR 2.0 on PS5 is probably a more mainstream VR device but PSVR is far from death or in a coma like the Vita. It does very well for what it is and it gets way better support than most Sony peripherals and the Vita these days.

Vita maintained a small and very active user base while Sony 1st party studios walked away. That seems to be what's coming next for PSVR.

Is the PSVR doing much for Sony in terms of bottom line? Probably not. Ideal peripherals to launch would be similar to Kinect or Wii Fit - a new device that sells large volumes and brings a new userbase into the fold. So the question is, if VR can't accomplish anything close to that, what's the business case for extending support?

please tell us what this is based on, i can't wait to see what you come up with

 

edit: also the whole logic that sony is "abandoning" the PSVR when it launched 9 months ago is just absolutely hilarious to me. sony spends years investing in VR and creating a slick ass fuck headset that does the best VR possible at its price point, it outsells the lifetime sales of the Oculus Rift and HTC VIVE on day one and dudes on the internet think they're done with VR just cus there was a drought of games for a little while at the beginning of the year, insane



fleischr said:
Qwark said:
In what world is a peripheral that sells a million in less than a year that's more expensive than the console itself bad and is sometimes even supply constrained. GTS will support VR and so do quite a few indy and 3rd party games (Ace Combat, Resident evil 7). What did you all expet thst every game gets a VR mode all the sudden. It's a niche in gaming but it will get a few nice experiences each year, expecting more was and is wishful thinking at best. PSVR 2.0 on PS5 is probably a more mainstream VR device but PSVR is far from death or in a coma like the Vita. It does very well for what it is and it gets way better support than most Sony peripherals and the Vita these days.

Vita maintained a small and very active user base while Sony 1st party studios walked away. That seems to be what's coming next for PSVR.

Is the PSVR doing much for Sony in terms of bottom line? Probably not. Ideal peripherals to launch would be similar to Kinect or Wii Fit - a new device that sells large volumes and brings a new userbase into the fold. So the question is, if VR can't accomplish anything close to that, what's the business case for extending support?

I doubt all of Sony is going to walk away from VR. I even think Detroit is going to have some VR content. Besides 3rd party and indie developers really like the platform since it has a decent userbase. The current problem is that Sony walked away from first person games and the PS4 is kind of weak. But I wouldn't be surprised if the next PSX event announces new games that support PSVR from first and third parties starting with Detroit become human. Besides GTS is still coming and plenty of third party titles. But PS5 will be strong enough to make a VR device more mainstream. This is more of a test case for early adaptors to see if there is a market for VR and it turns out there is.



Please excuse my (probally) poor grammar

bluedawgs said:
fleischr said:

Vita maintained a small and very active user base while Sony 1st party studios walked away. That seems to be what's coming next for PSVR.

Is the PSVR doing much for Sony in terms of bottom line? Probably not. Ideal peripherals to launch would be similar to Kinect or Wii Fit - a new device that sells large volumes and brings a new userbase into the fold. So the question is, if VR can't accomplish anything close to that, what's the business case for extending support?

please tell us what this is based on, i can't wait to see what you come up with

Name all the Sony 1st party PSVR games announced at E3 this year.

Spoiler: It's a rather a short list.



I predict NX launches in 2017 - not 2016

Errorist76 said:
SegataSanshiro said:
I know it will and been saying it for a while. I been right about VR for 20+ years and people still try and argue with me. No matter how much you argue it VR is still niche it's not the future. It's a tried and true failure to be the future for 30 years. PSVR isn't much different than N64DD,32X,SCD.

It's obvious you haven't really tried it.

VR is never going away and will just be an exciting edition to an otherwise grown stale gaming market.

KBG29 said:
Nope, VR is here to stay. Sony is pouring a lot of resources into PSVR, and it goes well beyond the PlayStation division. They want to be a leader in this market, now, and as it grows in to a multi-trillion dollar a year business. 

They have stated in the past that if the could reach 10% of the PS4 userbase with PSVR that it would be exceeding expectations. With huge games like Gran Turismo Sport, Ace Combat, Doom, Skyrim, Fallout 4, and much more on the hoizon, and a very nice back catalogue built, PSVR is in a very good position
As prices fall the adoption rate will increase. VR is something that every single business is diving into. This is going to help grow the medium, drive prices down, and develope a lot of expereince.

PSVR will be a niche product, but it will continue to be very well supported, by SIEWWS, 3rd party game publishers, Movie and Music studios, Automakers, Aerospace, and many more software creators. I think VR will see its first larger market push with PS5 and PSVR2, and by the time PS6 and PSVR3 come out in the late 2020's VR will be as big as smartphones are right now. Thanks to Sony's early investment, they will be a very large player in the space. 

Bolded. Rofl. Sure. I've played plenty of VR from VR cafes in the mid 90s to the modern stuff. Better looking games these days but not much else is different. Bunch of gmmicky games like Wii got.



bluedawgs said:
fleischr said:

Vita maintained a small and very active user base while Sony 1st party studios walked away. That seems to be what's coming next for PSVR.

Is the PSVR doing much for Sony in terms of bottom line? Probably not. Ideal peripherals to launch would be similar to Kinect or Wii Fit - a new device that sells large volumes and brings a new userbase into the fold. So the question is, if VR can't accomplish anything close to that, what's the business case for extending support?

please tell us what this is based on, i can't wait to see what you come up with

 

edit: also the whole logic that sony is "abandoning" the PSVR when it launched 9 months ago is just absolutely hilarious to me. sony spends years investing in VR and creating a slick ass fuck headset that does the best VR possible at its price point, it outsells the lifetime sales of the Oculus Rift and HTC VIVE on day one and dudes on the internet think they're done with VR just cus there was a drought of games for a little while at the beginning of the year, insane

Edit: Mispost