fleischr said:
Qwark said: In what world is a peripheral that sells a million in less than a year that's more expensive than the console itself bad and is sometimes even supply constrained. GTS will support VR and so do quite a few indy and 3rd party games (Ace Combat, Resident evil 7). What did you all expet thst every game gets a VR mode all the sudden. It's a niche in gaming but it will get a few nice experiences each year, expecting more was and is wishful thinking at best. PSVR 2.0 on PS5 is probably a more mainstream VR device but PSVR is far from death or in a coma like the Vita. It does very well for what it is and it gets way better support than most Sony peripherals and the Vita these days. |
Vita maintained a small and very active user base while Sony 1st party studios walked away. That seems to be what's coming next for PSVR.
Is the PSVR doing much for Sony in terms of bottom line? Probably not. Ideal peripherals to launch would be similar to Kinect or Wii Fit - a new device that sells large volumes and brings a new userbase into the fold. So the question is, if VR can't accomplish anything close to that, what's the business case for extending support?
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please tell us what this is based on, i can't wait to see what you come up with
edit: also the whole logic that sony is "abandoning" the PSVR when it launched 9 months ago is just absolutely hilarious to me. sony spends years investing in VR and creating a slick ass fuck headset that does the best VR possible at its price point, it outsells the lifetime sales of the Oculus Rift and HTC VIVE on day one and dudes on the internet think they're done with VR just cus there was a drought of games for a little while at the beginning of the year, insane