By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales Discussion - Media Create Sales July 17th - 23rd 2017

Train wreck said:
Mbolibombo said:

According to VGC the game has sold 300k units + digital across two platforms and an installbase of 75-80 million systems in 7-8 months

Switchversion has sold 10k +  digital units on an install base of 1 millionish (japan) in 3 days. What to expect from the other regions I have no idea... 

What were you expecting/hoping for? 

Installbase, really?  This game is going to be catered to those who are looking to buy this type game, across multiple platforms.  Those who have the game for the PS4 and vita would be those buying it for the switch and since they have a version that caters to the strength of the switch (on the go with the Vita or the home console with the PS4) it limits those who are willing to buy it again.  There will always be double dippers and those who are first time buyers and it appears for this game its to the tune of like 10k first week.

Yeah you cant really deny that another 75 million users you would find a couple of more buyers for this niche game. This game was never going to sell gangbusters on the Switch with it's limited userbase. Unless you're expecting all those who bought the PS4/Vita version of the game also has a Switch and are willing ti buy it once again.. 



Around the Network

When you realize this is NOT INCLUDING DIGITAL and the fact that it seemed like digital vs phisical for this game seemed like 50:50 choice in the community...



Miyamotoo said:

Update

Switch vs 3ds will be interesting in a few weeks. Others are just meh compared to the Switch.

Also surprised that the Wii U reach 1 million earlier than both PS4 and Vita.



A handheld gamer only (for now).

Mbolibombo said:

According to VGC the game has sold 300k units + digital across two platforms and an installbase of 75-80 million systems in 7-8 months

Switchversion has sold 10k +  digital units on an install base of 1 millionish (japan) in 3 days. What to expect from the other regions I have no idea... 

What were you expecting/hoping for? 

Around 30k would be pretty solid. 10k is pretty much visual novel/ nippon ichi level sales.  

Green098 said:

A late port was never gonna do anything super amazing anyways, I'm sure they knew that to some capacity, although it might still have a better shot in the west, as well as digitally however. They're making a Story of Seasons game for the Switch, that's probably the title that will be able to grab Marvelous' attention to the Switch at least to see it as the next step from 3DS.

Nuvendil said:

I mean, if this is their test for viability then someone in management needs to be fired because ANYONE could have predicted this outcome.  It's a late port, the game is fairly niche, and it launched alongside one of the most hyped games Japan has had launch in years that isn't Pokemon or Monster Hunter. 

Of course it doesnt mean that the switch is not viable for Marvelous. Just saying that this level of sales is pretty weak and doesn't paint a very bright picture for 3rd parties.



TheBraveGallade said:
When you realize this is NOT INCLUDING DIGITAL and the fact that it seemed like digital vs phisical for this game seemed like 50:50 choice in the community...

Famitsu includes download cards and has it at 671k.



Around the Network
Mbolibombo said:
Train wreck said:

Installbase, really?  This game is going to be catered to those who are looking to buy this type game, across multiple platforms.  Those who have the game for the PS4 and vita would be those buying it for the switch and since they have a version that caters to the strength of the switch (on the go with the Vita or the home console with the PS4) it limits those who are willing to buy it again.  There will always be double dippers and those who are first time buyers and it appears for this game its to the tune of like 10k first week.

Yeah you cant really deny that another 75 million users you would find a couple of more buyers for this niche game. This game was never going to sell gangbusters on the Switch with it's limited userbase. Unless you're expecting all those who bought the PS4/Vita version of the game also has a Switch and are willing ti buy it once again.. 

Train wreck is right though. Data shows that install base has usually neglectable influence on sales. Fate/Extella seemingly isn't the type of game you purchase again, in difference to GTA, Crash or Mario Kart. Maybe the value wasn't big enough: GTA, Mario Kart and Crash all offered better value in their rerelease. Maybe competing with Splatoon stole it's thunder. Maybe the Switch-userbase are gamers for different kinds of games. Hard to say really.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

FiveOVER said:
Mbolibombo said:

According to VGC the game has sold 300k units + digital across two platforms and an installbase of 75-80 million systems in 7-8 months

Switchversion has sold 10k +  digital units on an install base of 1 millionish (japan) in 3 days. What to expect from the other regions I have no idea... 

What were you expecting/hoping for? 

Around 30k would be pretty solid. 10k is pretty much visual novel/ nippon ichi level sales.  

Green098 said:

A late port was never gonna do anything super amazing anyways, I'm sure they knew that to some capacity, although it might still have a better shot in the west, as well as digitally however. They're making a Story of Seasons game for the Switch, that's probably the title that will be able to grab Marvelous' attention to the Switch at least to see it as the next step from 3DS.

Nuvendil said:

I mean, if this is their test for viability then someone in management needs to be fired because ANYONE could have predicted this outcome.  It's a late port, the game is fairly niche, and it launched alongside one of the most hyped games Japan has had launch in years that isn't Pokemon or Monster Hunter. 

Of course it doesnt mean that the switch is not viable for Marvelous. Just saying that this level of sales is pretty weak and doesn't paint a very bright picture for 3rd parties.

How does a late port paint a bad picture for 3rd parties? The only way I see anything painting a bad picture is if it releases as the same time as the others and sells very poorly in comparison. Late Ports should never be used to say how viable it is for 3rd parties in general.



Follow my Gaming and Graphics Business on facebook and on Twitter:

https://www.facebook.com/profile.php?id=101878997952596&ref=br_rs

https://twitter.com/KellyGGWD

Seems like Nintendo finally manage to solved their supply constraint issue, then again, this issue may have happen again on coming week, and only get solved until the week of Super Mario Odyssey perhaps?




Splatoon 2 was overhyped in the COMG thread. It did worse than most people predicted.
Howsoever, it's still undeniable that 648k first week for Splatoon 2 is a good number.

The most surprising thing for me is that PS4 is still above 30k when Dragon Quest 11 is just around the corner! PS4 is truly a beast and next week is going to be fantastic!



stevechan said:
Seems like Nintendo finally manage to solved their supply constraint issue, then again, this issue may have happen again on coming week, and only get solved until the week of Super Mario Odyssey perhaps?

I bet Nintendo stockpiled a least a month units for Splatoon release.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]