By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Microsoft needs better pr for crackdown

COKTOE said:
LudicrousSpeed said:

Only the first sentence there is relevant.

They said it applied only to MP from day one, and showcased it in use in a MP demo later on. It's still coming, still MP only. How very deceitful of them regarding its functionality /s

If the user who said that had meant cloud functionality as a whole for Xbone, your ranting might be more on point, but his wording made it clear he was referring to Crackdown. There has been no deceit there, not yet anyway. Hope that helps :)

I'm clearly talking about the broad spectrum of PR bullshit MS put forth regarding the cloud

So like I said, it was completely irrelevant to my post. Again, it was said that MS has been deceitful with the cloud functionality in Crackdown 3. I said they have not. You chime in saying if you add in all this other stuff unrelated to Crackdown 3 then it's deceitful. That's great, but that's called a tangent.

Maybe the person who said it will come back and shift goal posts to include MS's cloud talk as a whole, otherwise I am done bogging the thread down with this line of back and forth :)



Around the Network
LudicrousSpeed said:
COKTOE said:

I'm clearly talking about the broad spectrum of PR bullshit MS put forth regarding the cloud

So like I said, it was completely irrelevant to my post. Again, it was said that MS has been deceitful with the cloud functionality in Crackdown 3. I said they have not. You chime in saying if you add in all this other stuff unrelated to Crackdown 3 then it's deceitful. That's great, but that's called a tangent.

Maybe the person who said it will come back and shift goal posts to include MS's cloud talk as a whole, otherwise I am done bogging the thread down with this line of back and forth :)

Cloud computing for complex physics calculations doesn't work outside of closed environments. You'll know soon enough what we are talking about so I'll just leave it with that. 



Errorist76 said:
LudicrousSpeed said:

All of that is cool and all but it has nothing to do with Crackdown 3 :)

Are you in denial?! Of course it has.. Crackdown 3 was THE posterchild they chose to use for deceitfully marketing the 'hidden' capabilities of XBox One.

There is nothing deceitfull about it.
They are actually using the cloud to assist with the processing of destruction in multiplayer.

nVidia has also showcased how cloud computing can assist in rendering games as well.

Microsoft was banking on this technology, they were ridiculed for it... As well as always-online DRM, having less power, Kinect... So they back tracked on all of that.
And now they have backtracked on all of that, bending to what consumers want... You don't like it? There is the saying of "Damned if you do, damned if you don't" and I think that applies here.

Errorist76 said:

Cloud computing for complex physics calculations doesn't work outside of closed environments. You'll know soon enough what we are talking about so I'll just leave it with that. 

False.

You can perform calculations that are not bandwidth or latency sensitive on the cloud and use local resources for processing that is more time sensitive, it's a sound concept.



--::{PC Gaming Master Race}::--

Pemalite said:
Errorist76 said:

Are you in denial?! Of course it has.. Crackdown 3 was THE posterchild they chose to use for deceitfully marketing the 'hidden' capabilities of XBox One.

There is nothing deceitfull about it.
They are actually using the cloud to assist with the processing of destruction in multiplayer.

nVidia has also showcased how cloud computing can assist in rendering games as well.

Microsoft was banking on this technology, they were ridiculed for it... As well as always-online DRM, having less power, Kinect... So they back tracked on all of that.
And now they have backtracked on all of that, bending to what consumers want... You don't like it? There is the saying of "Damned if you do, damned if you don't" and I think that applies here.

Errorist76 said:

Cloud computing for complex physics calculations doesn't work outside of closed environments. You'll know soon enough what we are talking about so I'll just leave it with that. 

False.

You can perform calculations that are not bandwidth or latency sensitive on the cloud and use local resources for processing that is more time sensitive, it's a sound concept.

Its a sound concept for data search type calculations but not for speed based replies such as games.

When the originally cloud stuff was touted three? years ago, we had massive amounts of discussions on this subject, it was mostly covered then. But having worked for many years with remote based systems (terminal services/citrix), it works in the same way, data heavy calculations can be done server side, but theres still a massive latency being sent back to the host. Perhaps they'll store the destruction state of buildings on a server for MP.... But thats not really that impressive (an ok feature but not impressive).

But above that, there will be 0 performance boosts. Certainly not the falacy of x3 boost of the XBox. Certainly wont be seeing this is multiple games. In fact where are all the games with cloud performance boosting support. There are none right now. Cloud just means a server somewhere, its the normal marketing spin that was used and now forgotten about.

The issue is and always will be that there is a massive mix of internet performance between countries, between providers, between different people in the same street. It's not a feasible system in what was orignally stated. 



Making an indie game : Dead of Day!

smroadkill15 said:
DonFerrari said:

Again where did I said they were untrue on the game capability? Keep going and you may find something I really said or ment.

Yes it's a concious decision, and should be praised because? It doesn't look good, period. Not that it doesn't look photorealistic. It doesn't look good or graphically impressive or ambitious. And that is an AAA exclusive that they are putting as a showcase of X1X capabilities (and it is bad for them to use this as an example, same on putting how much better Minecraft 4k will look or putting low end indies as 4KHDR).

You just don't need to mention something if it won't do you any favor. Keep the 4KHDR ubber graphic tag for Forza, Metro, AC and others that could really be an eyecandy and on Crackdown talk about what it does good instead of pushing it as a good graphic showcase that it isn't and damage their own show.

I still don't understand why you care so much how MS touts their own game or if it looks uber realistic or not? Who cares if MS pushes this game as one of their main "Xbox X Enhanced" titles this Fall? Would you rather this game fail because they didn't support it? It is a AAA game, so MS has to support it as much as Forza. I'm sure the amount of money put into the multiplayer justifies this. 


I would say, due to the fully destructable environments in the multiplayer, having the game run at 4kHDR at a steady framerate is quite impressive.

 

You won't stop spinning what I said? I have no issue with CD3 being successfull. And I see no issue with MS pushing the game and backing it. My sole point on it was that pushing the 4KHDR and high graphic fidelity for this game as a showcase of X1X power was a mistake. They could and should have focused their marketing on what the game excells not on it's weak spots. You don't see Sony pushing the high IQ and graphic power on games like the indies they brought or even Ratchet and Clank.

Pemalite said:
Errorist76 said:

Are you in denial?! Of course it has.. Crackdown 3 was THE posterchild they chose to use for deceitfully marketing the 'hidden' capabilities of XBox One.

There is nothing deceitfull about it.
They are actually using the cloud to assist with the processing of destruction in multiplayer.

nVidia has also showcased how cloud computing can assist in rendering games as well.

Microsoft was banking on this technology, they were ridiculed for it... As well as always-online DRM, having less power, Kinect... So they back tracked on all of that.
And now they have backtracked on all of that, bending to what consumers want... You don't like it? There is the saying of "Damned if you do, damned if you don't" and I think that applies here.

Errorist76 said:

Cloud computing for complex physics calculations doesn't work outside of closed environments. You'll know soon enough what we are talking about so I'll just leave it with that. 

False.

You can perform calculations that are not bandwidth or latency sensitive on the cloud and use local resources for processing that is more time sensitive, it's a sound concept.

Pema... their empty claim on the power of 8 X1 was what got they mocked not they trying to inovate with cloud.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network
DonFerrari said:

Pema... their empty claim on the power of 8 X1 was what got they mocked not they trying to inovate with cloud.

I know.
With that, the cloud isn't platform exclusive... The Playstation 2 and Dreamcast could use it.


Madword said:

Its a sound concept for data search type calculations but not for speed based replies such as games.

When the originally cloud stuff was touted three? years ago, we had massive amounts of discussions on this subject, it was mostly covered then. But having worked for many years with remote based systems (terminal services/citrix), it works in the same way, data heavy calculations can be done server side, but theres still a massive latency being sent back to the host. Perhaps they'll store the destruction state of buildings on a server for MP.... But thats not really that impressive (an ok feature but not impressive).

But above that, there will be 0 performance boosts. Certainly not the falacy of x3 boost of the XBox. Certainly wont be seeing this is multiple games. In fact where are all the games with cloud performance boosting support. There are none right now. Cloud just means a server somewhere, its the normal marketing spin that was used and now forgotten about.

The issue is and always will be that there is a massive mix of internet performance between countries, between providers, between different people in the same street. It's not a feasible system in what was orignally stated. 

Not all calculations need to be done instantly or require inordinate amounts of bandwidth.
For example it doesn't matter if weather calculations are a few seconds late, it's not tied to any gameplay.

nVidia has covered this extensively, so there is little point in rehashing it all. But I highly suggest you look up nVidia's demosntrations on this.

As for the performance boosts, I think it's silly to pin any exact number on it, it's really upto the implementation, game engine etc'. And there has been no real precedent on what we can expect.

Actually. I'll point you in the right direction.


https://www.youtube.com/watch?v=Na3Q1qEPpD8



--::{PC Gaming Master Race}::--

Pemalite said:
DonFerrari said:

Pema... their empty claim on the power of 8 X1 was what got they mocked not they trying to inovate with cloud.

I know.
With that, the cloud isn't platform exclusive... The Playstation 2 and Dreamcast could use it.


Madword said:

Its a sound concept for data search type calculations but not for speed based replies such as games.

When the originally cloud stuff was touted three? years ago, we had massive amounts of discussions on this subject, it was mostly covered then. But having worked for many years with remote based systems (terminal services/citrix), it works in the same way, data heavy calculations can be done server side, but theres still a massive latency being sent back to the host. Perhaps they'll store the destruction state of buildings on a server for MP.... But thats not really that impressive (an ok feature but not impressive).

But above that, there will be 0 performance boosts. Certainly not the falacy of x3 boost of the XBox. Certainly wont be seeing this is multiple games. In fact where are all the games with cloud performance boosting support. There are none right now. Cloud just means a server somewhere, its the normal marketing spin that was used and now forgotten about.

The issue is and always will be that there is a massive mix of internet performance between countries, between providers, between different people in the same street. It's not a feasible system in what was orignally stated. 

Not all calculations need to be done instantly or require inordinate amounts of bandwidth.
For example it doesn't matter if weather calculations are a few seconds late, it's not tied to any gameplay.

nVidia has covered this extensively, so there is little point in rehashing it all. But I highly suggest you look up nVidia's demosntrations on this.

As for the performance boosts, I think it's silly to pin any exact number on it, it's really upto the implementation, game engine etc'. And there has been no real precedent on what we can expect.

Actually. I'll point you in the right direction.


https://www.youtube.com/watch?v=Na3Q1qEPpD8

No marketing is free from bold and absurd claims.

But looking at PSNow and Game Anywhere sure cloud computing and console being just a terminal to play is something planned by the companies.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Microsoft needs better everything.



Hunting Season is done...

COKTOE said:
LudicrousSpeed said:

Only the first sentence there is relevant.

They said it applied only to MP from day one, and showcased it in use in a MP demo later on. It's still coming, still MP only. How very deceitful of them regarding its functionality /s

If the user who said that had meant cloud functionality as a whole for Xbone, your ranting might be more on point, but his wording made it clear he was referring to Crackdown. There has been no deceit there, not yet anyway. Hope that helps :)

I'm clearly talking about the broad spectrum of PR bullshit MS put forth regarding the cloud, as well as the CD3 specific elements. What exactly do you think you've helped me with by regurgitaing what you've already posted, and ignoring the larger issue which I addressed in my comment?

You know, that still has absolutly nothing to do with Crackdown 3.  Basically you want to rant against MS about the cloud and somehow throwing CD3 into your rant.  If the MP will use the cloud with full game destruction then your whole rant has nothing to do with CD3 since it is doing what it says it will do.  You need to get your arguments together.



Machiavellian said:
COKTOE said:

I'm clearly talking about the broad spectrum of PR bullshit MS put forth regarding the cloud, as well as the CD3 specific elements. What exactly do you think you've helped me with by regurgitaing what you've already posted, and ignoring the larger issue which I addressed in my comment?

You know, that still has absolutly nothing to do with Crackdown 3.  Basically you want to rant against MS about the cloud and somehow throwing CD3 into your rant.  If the MP will use the cloud with full game destruction then your whole rant has nothing to do with CD3 since it is doing what it says it will do.  You need to get your arguments together.

Thanks for heading down to the crime lab and busting the case wide open detective.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."