Pemalite said:
Errorist76 said:
Are you in denial?! Of course it has.. Crackdown 3 was THE posterchild they chose to use for deceitfully marketing the 'hidden' capabilities of XBox One.
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There is nothing deceitfull about it. They are actually using the cloud to assist with the processing of destruction in multiplayer.
nVidia has also showcased how cloud computing can assist in rendering games as well.
Microsoft was banking on this technology, they were ridiculed for it... As well as always-online DRM, having less power, Kinect... So they back tracked on all of that. And now they have backtracked on all of that, bending to what consumers want... You don't like it? There is the saying of "Damned if you do, damned if you don't" and I think that applies here.
Errorist76 said:
Cloud computing for complex physics calculations doesn't work outside of closed environments. You'll know soon enough what we are talking about so I'll just leave it with that.
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False.
You can perform calculations that are not bandwidth or latency sensitive on the cloud and use local resources for processing that is more time sensitive, it's a sound concept.
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Its a sound concept for data search type calculations but not for speed based replies such as games.
When the originally cloud stuff was touted three? years ago, we had massive amounts of discussions on this subject, it was mostly covered then. But having worked for many years with remote based systems (terminal services/citrix), it works in the same way, data heavy calculations can be done server side, but theres still a massive latency being sent back to the host. Perhaps they'll store the destruction state of buildings on a server for MP.... But thats not really that impressive (an ok feature but not impressive).
But above that, there will be 0 performance boosts. Certainly not the falacy of x3 boost of the XBox. Certainly wont be seeing this is multiple games. In fact where are all the games with cloud performance boosting support. There are none right now. Cloud just means a server somewhere, its the normal marketing spin that was used and now forgotten about.
The issue is and always will be that there is a massive mix of internet performance between countries, between providers, between different people in the same street. It's not a feasible system in what was orignally stated.