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Forums - Nintendo Discussion - Rayman Legends - Switch vs. Wii U - Visual Comparison

Looks the same

https://www.youtube.com/watch?v=jF5S2y02Dvk



     


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agree, looks exactly the same. unless I'm missing something from the video. anyway how is the frames per second? is it the same as well?



Looks the same.
Looks perfect.
That's how good this art direction is.



I predict NX launches in 2017 - not 2016

I mean their was like zero difference with the Wii U and PS4 version, so I didn't think their would be any difference on Switch either.



It's not a game requiring a high performance level. Even the wii ran Rayman Origins albeit in SD/ED. Previous generation consoles all ran Legends at 60fps at 1080p as above and basic windows tablets can run the game without problems. Clearly this is well within the Switch's performance level. 



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I'd doubt the would be much difference if any given the game's visual approach.



How much will this cost again? I remember adoring this game, I might double dip for portability mode.



This will make for a great portable multiplayer game. 



No touch functionality? That sucks. Game was pretty awesome as-is. Glad graphically it is same.



it looks exactly the same, and for good reason - IT IS

prior to being a multi-platform title, the game was built from the ground up to be a Wii U exclusive title, and all art assets were specifically designed to work with the Wii U. in fact, the Wii U version was 100% done with development before they even decided to make it multiplat (causing them to delay it for 6 months, pissing everyone off but thats another story). anyways - so Rayman Legends already had plenty of time before even its original release in 2013 to work flawlessly on the Wii U, or at 1080p60. and to be fair its probably for the best, this game was entirely hand drawn. in order to update the visuals they would need to draw the whole thing again