Oh man...so...soooooo manyyyyyyyyyyyyyyyy
I think one of the pet peeves I had with gamer logic the earliest in my gaming life was with the Call of Duty hate. I dropped from the Call of Duty train after Black Ops 2, I haven't played a Call of Duty game since late 2012. But even then, it was pretty obvious to me that Battlefield was going to become the next Call of Duty. And i'm not just saying that because in hindsight criticizing Dice is easy, it just felt extremely obvious that Battlefield was going to become just as much a cash grab as Call of Duty. Even worse, the games aren't that far apart in their approach to gameplay. Battlefield gets the pass because it doesn't have killstreaks and it has nice graphics, but it rarely *EVER* has teamwork oriented gameplay and most professional Battlefield players play the game by running around like chickens with their heads cut off, stopping to randomly shoot some people and then standing on the objective at the very end. How... "team-oriented". It frustrates me that the logic between Battlefield and Call of Duty isn't consistent, because Battlefield was seen as the underdog during the pre-BF4 days and was applauded while COD got tons of hate. Even after the disaster of BF4 or the dumbed down BFH, people are still acting like there's a world of difference between the games. Honestly if I picked up a BF or COD game this year, I'd probably prefer COD because it recognizes what it is and allows the player to have good stupid fun. My opinion is outdated because my last BF was in 2015 and my last COD was in 2012, but I think COD WW2 looks way better than BF1 or Battlefront 2. The only Battlefield game that felt worth the hype were BF1943 and BFBC2, but I barely played those because they were dead by the time I got into the series.
I also don't really like the logic behind the hate for Overwatch. I think many of the arguments against it are stupid, it's the most polished game of it's type and getting hardcore into TF2 in 2017 is pretty hard, it's just so focused compared to it's counter-parts. Hating things for being online only is dumb. Online only games used to get hate when they needed a good singleplayer, or when they were locking offline content in an unnecessary online platform. Overwatch is only multiplayer focused, and should only be multiplayer focused, so who cares? The microtransactions are a legit complaint though.
I don't like the idea that cinematic-experiences usher in better stories for the gaming industry. I feel like a ton of developers have largely failed to create movie-like experiences in games, and I'd prefer the industry use the unique strengths that gaming provides to craft great stories than take inspiration from a medium, which often feels pretentious in practice.
I don't like the fact that gamers have absolutely loved every game that pushed towards dumbing down the RPG genre since the beginning of the 7th generation. I'll admit I'm not big into RPGS and I haven't played many, but I always want to get into them and am consistently disappointed by releases for the lack of depth. I'm not talking Fallout 4 or Andromeda, because really this is a problem going as far back as the original Mass effect and Oblivion. I never finished Mass Effect 1 and I didn't get around to 2, I want to play them eventually, and from the first 8 hours I played of 1 it had way more choice than the entirety of 3. BUT, even with it's quality being fairly high and there being more choices than 3, the *mere invention* of the horrendous dialogue wheel has practically ruined the idea of dialogue in RPG. "Brief non specific option 1 = bad" "Brief non specific option 2 = good" etc etc. Bethesda has yet to make a good game i've played, though they've published many. At this point people buy Fallout and TES to walk in an immersive landscape and not for the games themselves. I will say I'm surprised to see a big backlash behind Fallout 4 and the like, but it is not enough when people rarely go back and criticize the games that started this trend since 2006. Again, I can't say i'm an RPG expert, but two contemporary games that showed the the vast difference in RPG-ness for me were Dragon Age : Origins and Fallout : New Vegas. Even if I end up finish ME1 and preferring it to DAO, I can't imagine it will have nearly the options that game had, my god that game was sick.
I'm probably ranting more about the quality of the games than the people themselves, but I feel the people's logic has created the effect on the games. Battlefield only got away with crap because people let generalizations get to them, people hate OW because Uncharted 40000 didn't get a reward, people buy into pretentious stories so more movie games get made, and praising dumbed down games made fallout 4, fallout 4 was not the OG in that regard.