Azzanation said:
And you think thats got to do with more 1st party games? And it has nothing to do with marketing, word of mouth, price and perception? I check the best selling PS4 games and in the top 10 only 1 makes the list? Thats strange because if what your saying is true than gamers buy PS4s for there 1st party games.. but the graphs arent showing that. Same goes for Xbox. 1st party games is more a bragging right for fans than it is a reality in sales. If you compare launch line up of games the X1 actually had the better line up of games for the start of the generation before games like Bloodborn arrived so clearly that cant be why PS4s sold so much more at the start and even now. Marketing is a powerful tool. |
Yes. It is basically impossible to have more games and variety while making less games and making most of then sequels.
Yes, we all know 3rd party MPs sell more, and that just show you where the 4 in 10 comes from.
PS4 sold more than X1 on release even with X1 having more (not exactly better) games at launch because of not just what you see now but what we already saw last gen. both gens MS started with a lot more exclusives and in the latter years basically stopped caring to release new games besides their 3 rotation (because now even Fable doesn't exist anymore) while PS had less games at release and them started growing.
Azzanation said:
Woah.. i am almost speechless. Your post basically contradicts yourself. First of all you just proved LudicrousSpeed point. *It's only inherantly negative if Microsoft does it* So NawaiNey Whats your views on below.. -Street Fighter 5 being a permanent exclusive for Sony's PS4.. Did that not deprived all the 360 owners who brought a XB1 and loved SF4 and are now no longer able to play a sequal of a franchise that Nintendo originally made popular? Forced to buy a PS4 or a Gaming Rig.. nice buisness practice. (Do you really believe SF5 would not be made without Sony's money? One of Capcons biggest IPs they own?) -Didnt Rise of the Tomb Raider release on PS4 anyway even though MS helped with the funding of the game?.. https://www.gamereactor.eu/news/249214/Microsoft+helps+fund+Rise+of+the+Tomb+Raider/ -Doesnt Microsoft still support Minecraft for opposition platforms? Sounds like a good practice to me. https://venturebeat.com/2017/06/11/microsoft-unifies-minecraft-with-third-party-servers-and-cross-platform-saves/< Sharing and continuing support is a bad thing? < Thats pretty nice of them aswell. Sony buys 1st party studios like Naughty Dog and Sucker Punch.. wait what? Buying out Studios? I thought only MS do that.. http://www.pushsquare.com/news/2015/12/sonys_open_to_acquiring_additional_first-party_studios < Thats for the gamers because.. Sony? Sony shuts down afew of many 1st party Studios in Evolution Studios, Guerril Cambridge and Sony's very own Sony Online Entertainment.. And i thought MS were the only ones closing down and selling studios.. https://www.kotaku.com.au/2016/03/sony-shuts-down-driveclub-developer-evolution-studios/ < Thats alright, it helps Sony out alot with the finesses. So the point i am making here is its okay for Sony to do these things yet if MS do it, its wrong and nothing but an evil practice. I can tell you this, if Sony brought the Minecraft IP, you can bet they will make it a PS4 exclusive and drop support on the other platforms, they simply dont care for Nintendo and Xbox and SF5 proves it. Everything i said above can be said for Xbox and Nintendo and just about every other brand. The point you suggest MS/Xbox deprive gamers is only just one of many things that is lost in the gaming industry. Dont worry i googled all the info for you. |
You got so much wrong in this that an airplane in cruise wouldn't really show how much over your head the point and your links are.
1) Capcom themselves and Ono said multiple times before the announcement that they didn't had money to do it at release.
2) MS tried to pretend it was exclusive and they entered the project when it was about done.
So for 1 and 2, you reversed your points.
3) MS paid a fuck ton on the IP and returning it to exclusivity would lose them a lot more than gain, where are the Halo, Gears and Forza on Wii, WiiU and Switch or PS3 or PS4?
4) They basically will gain access to Nintendo base on XBL and not only pad their numbers but also lure them to XBox, so it wasn't from their good heart as we can just remember they blocked shared multi player on FF XIV and lost it, but perhaps you think Sony bought the exclusivity?
5) Yes they buy studio, and no one denied that. What was said is they bought a studio and developed new games there. Naughty Dog made Crash by themselves, and after Sony bought they gone to release new IPs, same with other studios. MS by their side bought Bungie to release Halo and kept them at it for over a decade, they bought Gears and mandate their new studio to dev on it. They trashed Rare with the Kinect.
6) Yes sony closes studios when they can't keep up at all (on PS3 they really needed a lot more output to regain terrain, on PS4 they preferred to keep what gave money). SOE was more likely sold than closed.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."