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Forums - Gaming Discussion - Best game ever made? Here's a poll. UPDATE.

 

What do you think is the best game ever made?

Final Fantasy VII 163 15.23%
 
The Legend of Zelda: Ocarina of Time 486 45.42%
 
Street Fighter II 20 1.87%
 
Resident Evil 2 32 2.99%
 
Call of Duty: Modern Warfare 19 1.78%
 
Super Mario 64 140 13.08%
 
Grand Theft Auto V 90 8.41%
 
Sonic the Hedgehog 2 28 2.62%
 
Minecraft 24 2.24%
 
Star Wars Kinect 68 6.36%
 
Total:1,070

In light of everyone coming to inform you on the difference between fact and opinion, Goodnightmoon, do you yet concede? Doing so would allow you to save some face and let everyone know you answer to reason when the chips are down. Not doing so will only further cement the kind of poster you are being right now.



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Resident Evil 4.



tag:"reviews only matter for the real hardcore gamer"

Nautilus said:
Mbolibombo said:
My most played games would be Starcraft: Brood War and Warcraft 3: The Frozen Throne.. I've never had as much fun with any games like I had with those for a combined... 12 years I believe. That was crazy.

As far as consoles go.. probably Zelda Breath of the Wild. The magnum opus of console games IMO.

Me too!I played SC for roughly 12 years before "stopping".I do ocassionally play it now and there, specially it being free now, but nowhere near as I used to.SC is a masterpiece

Expecting myself to make a short but fun comeback when the remaster comes next month =) I've been missing cracklings+defilers combo for a long long time :]

Azuren said:
Mbolibombo said:
My most played games would be Starcraft: Brood War and Warcraft 3: The Frozen Throne.. I've never had as much fun with any games like I had with those for a combined... 12 years I believe. That was crazy.

As far as consoles go.. probably Zelda Breath of the Wild. The magnum opus of console games IMO.

I feel like a Magnum Opus can't have design flaws that instigate as much negative commentary as Weapon Breakage did, but it's your opinion. I personally would put Bloodborne or Shadow of the Colossus in that spot. Bloodborne for being a tight masterpiece and SotC for being an amazing work of art.

But it's not a design flaw? It's intended, and I truly enjoy that. Gamers these days are open to nothing new I feel.. 

Bloodbourne and SotC are good picks, but not really up there for me. Gonna play SotC again when the remake comes.. wonder how it will feel after all these years. Hopefully hasnt aged as badly as the Crash games has.



Mbolibombo said:
Nautilus said:

Me too!I played SC for roughly 12 years before "stopping".I do ocassionally play it now and there, specially it being free now, but nowhere near as I used to.SC is a masterpiece

Expecting myself to make a short but fun comeback when the remaster comes next month =) I've been missing cracklings+defilers combo for a long long time :]

Azuren said:

I feel like a Magnum Opus can't have design flaws that instigate as much negative commentary as Weapon Breakage did, but it's your opinion. I personally would put Bloodborne or Shadow of the Colossus in that spot. Bloodborne for being a tight masterpiece and SotC for being an amazing work of art.

But it's not a design flaw? It's intended, and I truly enjoy that. Gamers these days are open to nothing new I feel.. 

Bloodbourne and SotC are good picks, but not really up there for me. Gonna play SotC again when the remake comes.. wonder how it will feel after all these years. Hopefully hasnt aged as badly as the Crash games has.

I understand it's intended, which is why I consider it a design flaw and not a glitch. I feel like the mechanic is fine, but it was clear that a large number of people disagreed and I would be lying if I said I felt like it improves the game.

 

Bloodborne is my all-time favorite. As far as SotC is concerned yes: it has agreed very well. I've played it again recently and it's still great.



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Azuren said:
Mbolibombo said:

Expecting myself to make a short but fun comeback when the remaster comes next month =) I've been missing cracklings+defilers combo for a long long time :]

But it's not a design flaw? It's intended, and I truly enjoy that. Gamers these days are open to nothing new I feel.. 

Bloodbourne and SotC are good picks, but not really up there for me. Gonna play SotC again when the remake comes.. wonder how it will feel after all these years. Hopefully hasnt aged as badly as the Crash games has.

I understand it's intended, which is why I consider it a design flaw and not a glitch. I feel like the mechanic is fine, but it was clear that a large number of people disagreed and I would be lying if I said I felt like it improves the game.

 

Bloodborne is my all-time favorite. As far as SotC is concerned yes: it has agreed very well. I've played it again recently and it's still great.

That's my point.. as I feel gamers are a bit lazy and want everything served. Which is weird, since you love a game like Bloodbourne hah, but to each their own :>



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Mbolibombo said:
Azuren said:

I understand it's intended, which is why I consider it a design flaw and not a glitch. I feel like the mechanic is fine, but it was clear that a large number of people disagreed and I would be lying if I said I felt like it improves the game.

 

Bloodborne is my all-time favorite. As far as SotC is concerned yes: it has agreed very well. I've played it again recently and it's still great.

That's my point.. as I feel gamers are a bit lazy and want everything served. Which is weird, since you love a game like Bloodbourne hah, but to each their own :>

Weapons didn't break and vanish after a couple dozen strikes on Bloodborne. I understand the point was to encourage innovative ways to defeat enemies, but the practical effect was people stockpiling the best weapons, fearing to use them.



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Azuren said:
Mbolibombo said:

That's my point.. as I feel gamers are a bit lazy and want everything served. Which is weird, since you love a game like Bloodbourne hah, but to each their own :>

Weapons didn't break and vanish after a couple dozen strikes on Bloodborne. I understand the point was to encourage innovative ways to defeat enemies, but the practical effect was people stockpiling the best weapons, fearing to use them.

A couple dozen strikes? 

A single dozen max, you mean.

I'm personally all for weapon durability. But in BOTW, Nintendo made all the weapons as if they were made of glass. It is ridiculous at times. I get what they were going for, with the added tension and all that. And it did work for me for the most parts.

That being said, Bloodborne has durability, but the game is balanced enough so that you won't spend 3 brand new weapons on the same enemy...



Hynad said:
Azuren said:

Weapons didn't break and vanish after a couple dozen strikes on Bloodborne. I understand the point was to encourage innovative ways to defeat enemies, but the practical effect was people stockpiling the best weapons, fearing to use them.

A couple dozen strikes? 

A single dozen max, you mean.

I'm personally all for weapon durability. But in BOTW, Nintendo made all the weapons as if they were made of glass. It is ridiculous at times. I get what they were going for, with the added tension and all that. And it did work for me for the most parts.

That being said, Bloodborne has durability, but the game is balanced enough so that you won't spend 3 brand new weapons on the same enemy...

I was being generous.



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Azuren said:
Mbolibombo said:

That's my point.. as I feel gamers are a bit lazy and want everything served. Which is weird, since you love a game like Bloodbourne hah, but to each their own :>

Weapons didn't break and vanish after a couple dozen strikes on Bloodborne. I understand the point was to encourage innovative ways to defeat enemies, but the practical effect was people stockpiling the best weapons, fearing to use them.

My point being, you're favorite game of all time is famous for other things some people do not like - fight - die - fight die. And every time you die which you do a lot, you dont spawn with full health and have to farm it. That brings nothing IMO. And thus a flawed design to me. But obviously not to you.

So I am not sure what we are trying to accomplish here. Both are great games, you like Bloodborne better, I like Zelda. 



Mbolibombo said:
Azuren said:

Weapons didn't break and vanish after a couple dozen strikes on Bloodborne. I understand the point was to encourage innovative ways to defeat enemies, but the practical effect was people stockpiling the best weapons, fearing to use them.

My point being, you're favorite game of all time is famous for other things some people do not like - fight - die - fight die. And every time you die which you do a lot, you dont spawn with full health and have to farm it. That brings nothing IMO. And thus a flawed design to me. But obviously not to you.

So I am not sure what we are trying to accomplish here. Both are great games, you like Bloodborne better, I like Zelda. 

I'm not sure, either, I'm just enjoying conversation :D



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