Slarvax said: Can someone explain me the Ability Chunks, as if I was an 8 year old? |
Each piece of gear has a main ability and then secondary abilities. The first and biggest image on your gear is your main ability. Some gear can only have one secondary ability, and some can have three secondary abilities. Gear that only has one secondary ability is refered to as one star gear. Gear that has three secondary abilities is refered to as three star gear. Three star gear is very rare and expensive. At first everybody's gear has blank secondary ability slots. You need to earn XP by battling and level up your gear. Once your gear levels up you get a random secondary ability added to your gear. Some brands of gear have better chances of getting certain secondary abilities. Once you've leveled up your gear all the way you can pay Merch (the one eyed urchin guy) to scrub all the ability chunks from your gear. When he does you gain ability chunks of the secondary abilities that your gear had. You also delevel your gear in the process. Once you have ten or twenty ability chunks of the same type you can use them to force a secondary ability onto gear. This helps to take the randomization out of leveling up your gear.
As for how abilities work...
In Splatoon if you have two of the same ability (like two Swim Speed Ups) then the second ability sticker only adds half as much as the first. For example if you have two Swim Speed Ups, then you get 10% faster swim speed from the first one, and 5% faster Swim Speed from the second one. Secondary abilities only add about 2% to whatever ability they boost, and they stack in a similar fashion. But secondary abilities don't get cut in half from primary abilities. So for example if you have a Swim Speed Up as your main ability and then ONE Swim Speed up secondary ability, then your Swim Speed is 12%. That means you are getting 10% Swim Speed Up from your main ability, and 2% Swim Speed Up from your secondary ability. But if you were to add a second secondary Swim Speed Up sticker, then your Swim Speed would only go to 13% since the 2% Swim Speed Up from your second little sticker is cut in half.
For this reason it is usually best to keep as many different abilities as possible. This way you get the biggest boost from all your stickers. Ideally you want three different primary abilities on your gear. And for each primary ability you want a matching secondary ability, since there is no setback from having your first matching secondary sticker. The only exception to this is if you are trying to hit a certain point in your gear. For example: If you want to be able to throw two grenades at once you might invest very heavily in the Sub-Weapon Efficency stickers. This is because the diminishing returns on stickers would be outweighed by the OP ability to throw two grenades before running out of ink.
Here's an example gear set that I have...
Main: Swim Speed Up, Secondaries: Swim Speed Up/Special Up/Special Saver
Main: Run Speed Up, Secondaries: Run Speed Up/Sub Efficency/Main Efficency
Main: Special Defense Up, Secondaries: Special Defense Up, Special Power Up, Sub Power Up
You'll notice that for this gear set up I am not losing anything from diminishing returns. Overall I am getting 12% Swim Speed Up, 2% Special Charge Up, 2% Special Saver, 12% Run Speed Up, 2% Sub Efficiency, 2% Main Efficency, 12% Special Defense Up, 2% Special Power Up, 2% Sub Power Up.
Note: This is assuming that everything increases at a rate of 10% for main stickers, and 2% for secondary stickers. This isn't always the case. Some stickers increase less and some increase more.
Here's a chart helping to explain it a little better. https://splatoonwiki.org/wiki/File:Ability_Overview_Chart.png