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Forums - Nintendo Discussion - SUPERHOT being considered for Switch

d21lewis said:
I've heard good things about this game but I haven't tried it yet. I think it's coming to PSVR if it hasn't already. Not sure which version I'd prefer.

I played a demo of the vanilla version a few years ago and while it was allright, it didn't really grab me. Now I have played the psvr version and I would say get that, but prepare to be equally frustrated as amazed.

First I played it while sitting. Sort of works for a few levels, however you can't grab things from the floor, can't hide behind walls etc, can't dodge as well, and it's just not as cool. However while standing I frequently got the out of play area warning, punched my wall twice, and had a whole lot of funky tracking issues. (There is no movement option, just wherever you can get too before the camera loses you) When it works it's amazing, but it often doesn't. Throwing doesn't seem to work at all for me, the item either stays put where I release it or goes wildly off track. Guns don't always fire straight either. When I line up a shot in the sights I expect it to go that way, not too high or off to the side.

At least restarts are fast, but you restart from the beginning of a sequence which can become frustrating. (Gameplay consists of a series of steps you have to survive in each sequence, you warp to the next point after defeating the red guys) In one early part of a sequence I had to wait for the AI to get close enough to grab his gun. Sometimes he would just stay behind and keep firing and all I could do was dodge. Not fun if you have to do that over and over to get to where you were.

However when it all works it's brilliant. You really feel like Neo, bending around bullets, deflecting them with your gun of knife, shooting around corners or through balustrades, duck down and end up lying halfway on the floor under a hail of bullets to finish off the last guy. Just remember the reset viewpoint button and make sure you don't drift and end up punching the wall!



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I'd be down for this, playing on the go could encourage me to replay levels more often



Here's a game I invented.

Take a shot everytime a developer/company says they'll consider a game to be on Switch.

c:



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

And should it not release,I don't think Switch misses out on anything at all.



Srassy said:
You should play it when you get the chance. It's the most innovative shooter I've played in years. :)

That's not saying much though. It's one of the most conservative genres out there. Really only next to sports games.

Then again, my FPS knowledge over the last 15 years, or so, is fairly limited. Only that the only thing that has seemed to advance much since Medal of Honour or Halo has been the graphics and some multiplayer stuff.



I describe myself as a little dose of toxic masculinity.

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d21lewis said:
AngryLittleAlchemist said:

I wish this wasn't odd nowadays. There's very few games where regenerating health actually improves the quality of the game.

Yeah. It makes games easier (for better or worse) but I think it should be reserved for games where regenerating health actually makes sense. Halo or something.

Just because I am a pedantic fucker....

Health doesn't regenerate in Halo :D (unless it does in Guardians, only one I've not played)



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CaptainExplosion said:
Ganoncrotch said:
If someone asks you would you consider putting your game on X console during an AMA, obviously the answer is that it is being considered.

The outcome of that consideration though will often be negative.

As it often is, even if it's not from Egotistical Assholes.

Oh yeah, I just mean obviously there is a period in any games developement where there is going to be someone saying "hey... should we consider a port of this to the X" and they'll weigh in with the ease or difficulty of the port and how likely it is that the port would pay back what it cost in effort to do.

But that consideration does not mean "da game is coming" just means that the developer is aware the system exists.



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I played a top-down game that was just like that (possibly the same people) that was a great deal of fun... this game looks like it'd be awesome in VR.



Ganoncrotch said:
d21lewis said:

Yeah. It makes games easier (for better or worse) but I think it should be reserved for games where regenerating health actually makes sense. Halo or something.

Just because I am a pedantic fucker....

Health doesn't regenerate in Halo :D (unless it does in Guardians, only one I've not played)

I thought it did. Armor, at least. I know the original and (Reach) had health packs along with armor...or maybe I'm remembering it wrong. The memory is the first thing to go when you're old like me.



d21lewis said:
Ganoncrotch said:

Just because I am a pedantic fucker....

Health doesn't regenerate in Halo :D (unless it does in Guardians, only one I've not played)

I thought it did. Armor, at least. I know the original and (Reach) had health packs along with armor...or maybe I'm remembering it wrong. The memory is the first thing to go when you're old like me.

Your shield regenerated after a period of time when you weren't taking damage, but your actual health underneath the shields... when you lost that it was gone, you needed to get health packs to recover it properly if you allowed yourself take damage when your shield was gone :)

Pedantic I know :D but your health doesn't regen unlike in gears where you just need to duck into cover and wait for your eyes to stop bleeding XD



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive