By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Could Apple or Nintendo make VR mainstream?

SvennoJ said:
Jumpin said:

The reason VR failed isn't a lack of a killer app, it's because the idea of a helmet/headset is a bad one. There are other ways to go about it, we don't have to be stuck with 1991's concepts.

I very much disagree with you. Especially since I wear glasses, and also a helmet while riding long distances. It's not that bad :p

Yet what other ways do you envision? The http://www.broomx.com/mk-player360.php to turn your room into a VR cave? Which has been tried before too and will be a lot more expensive. Or perhaps https://uploadvr.com/red-hydrogen-one-smartphone-holographic/ which is neat to have holograms floating above your phone. It's nothing like VR inside a headset though.

It's already way way beyond what it was in the 90's in terms of popularity and acceptance. VR is going to stick around this time and grow.

Try riding with a VR helmet on instead :P

I think something more along the lines of this:

Essentially, a direct interface between brain and software; where the user controls the motor skills of the virtual character, rather than their own body. We already do this in dreams, except the reality is a construct of our brains.

This sort of concept has been explored in videogames (Xenosaga and Shadowrun), as well as TV shows/movies (Star Trek, the Matrix, Stargate).



I describe myself as a little dose of toxic masculinity.

Around the Network
Lenny93 said:

Apple has yet to make an equivalent to the Gear VR, and I believe this is holding back VR in it's potentially most mainstream sector; Mobile. Smart phones have a huge install base and are powerful enough for entry level VR experiences.

Nintendo popularized motion control by integrating it fully into their Wii console. Integrated solutions for new technologies are more effective than peripheral attatchments because you get access to the entire market rather than a fraction of it. Imagine Nintendo creating a VR console in 5 years time with 4K resolution, no wires, 150 degrees field of view, lighter and smaller form factor with support for Mario Kart, Zelda, F-Zero and the VR equivalent of Wii Sports.

Nintendo cant even make Nintendo main stream and Apple is losing a ton of market share to Samsung because their harware is a constant refresh of the same thing year after year. Samsung VR is cool, as is Oculous and PSVR the issue that will be around for a long time is the fact you need a giant headset and a lot of room to utilize it fully. Much like 3D Tvs, VR is cool but will never take off.



Apple can't make smart watches a success and they're far less niche and cheaper than VR.

Playstation VR is the bare minimum of what is broadly acceptable as a decent VR, and for many (myself included) that is still considered to be way,  way too expensive. Nintendo can't bring anything to the table that is a) cheaper, and b) an equivalent experience without putting out hardware that eats the Switch for breakfast power-wise.

Besides, Apple has no reason to ever care about VR. They don't even care about video games, and don't give a fuck if games like DOOM or Counter Strike aren't playable on OS X (I have no idea if they actually are). If they don't care about games, why would they care about a device whose primary utility would be games?

Sony was in the best position to make the most widely accepted most popular VR experience ever, and they put out something decent, but not great. Nintendo or Apple wouldn't fare any better.



Lenny93 said:
davygee said:

Oh dear....

It doesn't have to be powerful for it to be mainstream, if anything the weaker consoles have generally been the most popular. 

 

VR actually requires a minimum amount of power not to give a huge portion of the population a giant headache while using it. The PS4 fails to acheieve that in some games as it is.

Do you remember the Virtual Boy? Do you remember how that practically made people's eyes bleed? Power matters in VR.



Jumpin said:
SvennoJ said:

I very much disagree with you. Especially since I wear glasses, and also a helmet while riding long distances. It's not that bad :p

Yet what other ways do you envision? The http://www.broomx.com/mk-player360.php to turn your room into a VR cave? Which has been tried before too and will be a lot more expensive. Or perhaps https://uploadvr.com/red-hydrogen-one-smartphone-holographic/ which is neat to have holograms floating above your phone. It's nothing like VR inside a headset though.

It's already way way beyond what it was in the 90's in terms of popularity and acceptance. VR is going to stick around this time and grow.

Try riding with a VR helmet on instead :P

I think something more along the lines of this:

Essentially, a direct interface between brain and software; where the user controls the motor skills of the virtual character, rather than their own body. We already do this in dreams, except the reality is a construct of our brains.

This sort of concept has been explored in videogames (Xenosaga and Shadowrun), as well as TV shows/movies (Star Trek, the Matrix, Stargate).

"How do we make VR more mainstream?"

"Have it interface directly with your brain, obviously"


yeah.... this is totally what VR really needs to catch on world wide. That'll definitely be cheaper to develop and manufacture than a headset. For sure.



Around the Network
potato_hamster said:

Apple can't make smart watches a success and they're far less niche and cheaper than VR.

Playstation VR is the bare minimum of what is broadly acceptable as a decent VR, and for many (myself included) that is still considered to be way,  way too expensive. Nintendo can't bring anything to the table that is a) cheaper, and b) an equivalent experience without putting out hardware that eats the Switch for breakfast power-wise.

Besides, Apple has no reason to ever care about VR. They don't even care about video games, and don't give a fuck if games like DOOM or Counter Strike aren't playable on OS X (I have no idea if they actually are). If they don't care about games, why would they care about a device whose primary utility would be games?

Sony was in the best position to make the most widely accepted most popular VR experience ever, and they put out something decent, but not great. Nintendo or Apple wouldn't fare any better.

mobile games regularly make up the majority of the revenue of apple's app store (apparently >70%) , so yes, Apple does care about games



Lafiel said:
potato_hamster said:

Apple can't make smart watches a success and they're far less niche and cheaper than VR.

Playstation VR is the bare minimum of what is broadly acceptable as a decent VR, and for many (myself included) that is still considered to be way,  way too expensive. Nintendo can't bring anything to the table that is a) cheaper, and b) an equivalent experience without putting out hardware that eats the Switch for breakfast power-wise.

Besides, Apple has no reason to ever care about VR. They don't even care about video games, and don't give a fuck if games like DOOM or Counter Strike aren't playable on OS X (I have no idea if they actually are). If they don't care about games, why would they care about a device whose primary utility would be games?

Sony was in the best position to make the most widely accepted most popular VR experience ever, and they put out something decent, but not great. Nintendo or Apple wouldn't fare any better.

mobile games regularly make up the majority of the revenue of apple's app store (apparently >70%) , so yes, Apple does care about games

...yeah... because what VR really needs is Candy Crush VR. That's totally what I was talking about.



potato_hamster said:
Lafiel said:

mobile games regularly make up the majority of the revenue of apple's app store (apparently >70%) , so yes, Apple does care about games

...yeah... because what VR really needs is Candy Crush VR. That's totally what I was talking about.

Apple is definitely interested in the continued success of game apps on their platform, so I think it makes sense for them to have a presence in all upcoming game-related techs that could drive revenue in the future



Lenny93 said:

Apple has yet to make an equivalent to the Gear VR, and I believe this is holding back VR in it's potentially most mainstream sector; Mobile. Smart phones have a huge install base and are powerful enough for entry level VR experiences.

Nintendo popularized motion control by integrating it fully into their Wii console. Integrated solutions for new technologies are more effective than peripheral attatchments because you get access to the entire market rather than a fraction of it. Imagine Nintendo creating a VR console in 5 years time with 4K resolution, no wires, 150 degrees field of view, lighter and smaller form factor with support for Mario Kart, Zelda, F-Zero and the VR equivalent of Wii Sports.

I have the Samsung VR Gear.  Got it free when I bought my Samsung Galaxy S7.

Nobody care about motion controls anymore.



If VR becomes mainstream, it won't be due to Nintendo but everyone else putting in the work beforehand. Apple could help boost its uptake with their own Gear competitor, though.