maxleresistant said:
First of all, those two games were contracted works, nor Team Ninja or Next Level Games had any creative freedom on those games, Nintendo had a final say on everything. Also Other M's director is actually a Nintendo employee, and it was his decisions and poor writing skills that made Other M so bad, , Kensuke Tanabe producer of the Prime trilogy, also produced Federation Forces. I don't know where you got the idea that a studio just get the license from Nintendo and do whatever they want with it, that does not work like that at all. That intro is great I guess, if you like stuffs like Vocaloid or AKB48, but well, I'll let history decides who has poor tastes. But I'm not betting on the people drawing fan arts of Marina. As for your last point, again you are mixing creative freedom and creativity, Metroid prime games were great and creative games, but they also left Retro Studios employees with a lot of frustations. Nintendo is widely known for being control freaks. And like I explained to someone else, a video game is not a TV show. I believe Nintendo can smother a third party studio into making a good game, but I don't believe Nintendo can smother a TV production company into making a good TV show. I also don't believe any videogame company can do that. But also don't believe that Nintendo can just get out of the way like Konami did with Castlevania on Netflix
Go read that too , http://www.ign.com/articles/2012/12/28/whatever-happened-to-the-metroid-movie |
Other M's story was bad, but its gameplay was even worse. I can blame both the director AND Team Ninja for the train wreck that was Other M. Sakamoto is also just one guy, he's not representative for all of Nintendo. As for Federation Force, I doubt Nintendo had much to say about that game. They didn't even bother marketing it, they knew it was crap. Definitely the developer's fault as nothing about that game was even remotely good. Next Level Games has some very mediocre or even terrible art designers. All their games have terrible character designs, besides Punch-Out for Wii, but only because it didn't stray far from the original games on the NES and SNES.
The Pikmin shorts were fun to watch. I won't be surprised if Nintendo announces some new anime shows based on their IPs in the near future. They've definitely shown more interest in broadening their IPs (amusement parks, mobile games, etc.).
"The strong do what they can and the weak suffer what they must" - Thoukydides