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Forums - Gaming Discussion - Which is the most significant (important) console in history?

 

Which is the most important console ever?

Atari 2600 119 6.86%
 
NES 806 46.48%
 
SNES 109 6.29%
 
Sega Genesis 25 1.44%
 
N64 54 3.11%
 
PSX 303 17.47%
 
XBox 14 0.81%
 
PS2 225 12.98%
 
XB360 20 1.15%
 
Other - please explain 59 3.40%
 
Total:1,734

I'd say the NES because it flourished after the dreaded 1983 videogame crash, but my answer is the PlayStation 2. Incredible how such an underpowered console managed to sell so many units and have a vast library of games on it.



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Aeolus451 said:
zorg1000 said:

yep lets just ignore trends that were already happening before PS1 even released, that makes a whole lot of sense........

also what Sony games are you referring to that were so different during the PS1 era? again, you have to look at trends that were happening previous to PS1.

in the years leading up to PS1, developers were releasing more and more games aimed at teens who were kids during the NES era and developers were able to start exploring with new game concepts/genres thanks to 3D gaming becoming more prevalent.

you keep talking about PS1 breaking sales records never imagined, this is true for Europe which Sony completely deserves credit for, but in America/Japan the console market didnt see a massive change in trajectory.

America

Atari era=~30 million

NES era=~40 million

SNES/Genesis era=~50 million

PS1/N64 era=~60 million

 

Japan

NES era=~20 million

SNES era=~25 million

PS1 era=~30 million

 

Europe

NES/Master System era=under 20 million

SNES/Genesis era= under 20 million

PS1 era=~45 million

 

 

Sony's biggest contribution with PS1 was making gaming mainstream in Europe but the other things were already set in motion and happening with or without them.

Some nintendo  fans just love to pretend that playstation consoles never accomplished anything except with their sales while nintendo consoles are the greatest consoles ever even though they selll like crap. The changes weren't gonna happen without an outside inflluence like sony entering the market. Sega and nintendo kept releasing the same games they ever did. I was there. Nintendo still hasn't adapted it's game library to gamers. 3rd party devs wouldn't have released alot of the games they did without playstation consoles because of nintendo's treatment of them and attitude towards them. 

Stop trying to change the goalpost. We're not talking about only one geographic area.

He provided relevant data debunking nonsense and all you got is ad-hominem bullsh. lol. As if his console of choice somehow affects the numbers.

 

 

Aeolus451 said:
Chris Hu said:

Yes they did.  2D fighting games first became popular during the 4th generation those wheren't meant for kids.  Also the Genesis popularised sports games on consoles those wheren't meant for kids.  Also during the 4h generation you saw the introduction of the Videogame Rating Council which would have been completely unecessary if all the games during that period where kid friendly and aimed at kids.  Plus the the two attachments for the Genesis the Sega CD and 32X wheren't aimed at kids.

No they didn't. i was there. Kid games galore. It's what they were focused on. They were following ninty's lead. A handful of fighting games didn't change shit on the overall game libraries. Those type of games exploded on playstation and it was their focus. 

If you were there and still think what you're saying then you simply weren't paying attention. Maybe you were a kid yourself back then and thus could not experience the many great games catered to the older crowd.

Sony did a great job marketing the PSone and had a killer strategy losing out on a lot of money to get third party developers on board. But the idea that these people would not have been there making these games had it not been for the PSone is nonsense. If anything, maybe we see less of the shovelware we saw on PSone if Sega or Nintendo were the market leader and naturally saw less sales. Is selling a ton of hardware automatically a great thing now? Do many of you claiming the PSone is the winner here, look back at the Wii library and say it was amazing? I highly doubt it.

Like someone else said, gamers who were kids with the NES were adults with the PSone. It makes sense more mature oriented games fared better. Not only that, but technology improved. A game like Dungeon Master II on Sega CD was just as mature oriented as Resident Evil on PSone, it just didn't look nearly as good. How creepy would Guardian Legend from the NES had been if it were a PSone game? Every genre exploded on PSone. Doesn't mean they weren't already there before. Sure it had more mature games. It had more of all the types of games. Again, doesn't mean they weren't there before.

Like the rest of the correct people here, I voted NES. The PSone would be a distant second. I can't imagine how the industry would look if the PSone never released. Nintendo made some bad mistakes with the N64 they likely still would have made. I doubt Sega rushes out the Saturn if it weren't for the PSone, but it's still probably a nightmare to develop on. But the industry still would have been here. The NES actually turned the industry around. Fucking lol at the idea that PSone "saved third party developers". Give me a break. Yeah, praise Sony on one hand for all the expansion they achieved but on the other hand ignore all the problems that have come of that and all the hell it has caused for developers.

Dreamcast gets the bronze. It introduced the console world to built in Internet access and pay to play multiplayer. Pioneered the online world that now dominates the industry. Also has an exceptionally high amount of amazing games for such a short life.



We always expected a Nintendo-majority forum to pick the NES but its success was mostlyluck and Nintendo could not sustain that success with the SNES. I maintain that gaming as we know it today has survived thanks to PlayStation. A small market could never have sustained the cost of games development without that expansion.



The NES, the mother of all modern gaming consoles.



Official member of VGC's Nintendo family, approved by the one and only RolStoppable. I feel honored.

Ganoncrotch said:
Nuvendil said:

The 360 was the mkre successful one, but it was Halo 2 and the CoDs on Xbox that started it, with pro tournaments showing up and such.  I mean, despite losing the console war by a huge margin, it took a novelty idea in console gaming and made it into a standard come Gen 7.  

You must know that the dreamcast shipped with a modem installed from day 1? The Xbox was not the first platform to start online play.

Being first doesn't always equate to being the most influential in am area.  As I said in the very next sentence, online gaming was a novelty type concept on consoles, not much used or talked about except in a small handful of games.  And the Dreamcast wasn't the first attempt either.  The Famicom modem, the Sega Net Work System, the Sega Channel, the Xband, the Sega Net Link, the Apple Pippin, the N64DD, all these were attempts dating back to the 3rd Gen to bring online gaming of some form to consoles.  And all failed, all forgotten, all merely novel ideas.  It was the Xbox that changed that, that made online gaming a necessity.  The clearist indicator is the behavior of the market.  The Dreamcast launched before the GC or PS2 with its online functionality, yet neither of those two competitors bothered to have online functionality at launch.   The Xbox comes along with its online functionality and the games that take advantage of it and very shortly afterwards both competitors are playing catch up to them in that area and the next generation comes along and all consoles have built in online functionality.  



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Shadow1980 said:
I'd have to say the NES. While the Atari 2600 may have the first to have popularized the home video game console as we know it in North America, video games were essentially a fad at the time. The console market crashed in 1983, abruptly ending the commercial viability of that generation of late 70s/early 80s consoles.

But the NES single-handedly revived the console industry in the U.S. after the Crash of '83, plus it established the console market in Japan (which didn't really latch on to the 2600 and its competitors) and made the Japan the gravitational center of the industry for the next decade-plus. It also fundamentally changed our perceptions of what console gaming could be like.

Prior to the crash, most console games were essentially arcade-like experiences with the goal of getting a high score. But the NES had more better hardware allowing for more sophisticated games that simply weren't possible on older systems. Super Mario Bros. revolutionized and popularized the platformer genre, and it's scrolling screens and more advanced gameplay showed that video games could have a vibrant future ahead of them. As platformers were the dominant genre, you saw the genre proliferate, with many games from Mega Man to Ninja Gaiden to Castlevania adding their own distinctiveness to the genre. Meanwhile, The Legend of Zelda, Dragon Quest, and Final Fantasy were adventures of epic scope for their time. Metroid and Blaster Master provided nonlinear level progression focused on exploration and upgrading your character. Console gaming became a far more diversified medium on the NES, and showed that gaming was capable of advancing beyond pure arcade-style experiences (though there were certainly still plenty of arcade-style games, and actual ports of arcade games, being released for the NES).

Put simply, gaming as we know it today wouldn't exist without the NES. It cemented consoles as a mainstream product, thus showing that video games (or at least consoles) weren't a passing fad, and helped push the medium forward and further into the mainstream.

A couple of things wrong here:

- The console market crashed in 1983 in the US only

- The console market crashed because Atari (having been sold) messed up badly and bad games just flooded the market.



The Wii should be on this list, along with the NES, PS1 and PS2 it expanded the market.



Sales prediction, PS4: 122 Million, Xbox one: 50 million, Switch: 105 million. 

Aeolus451 said:
Chris Hu said:

I'm older then you so I was there also.  And the only title on the Genesis that was mainly aimed and advertised towards kids was Sonic The Hedgehog.  Also the PS1 didn't cause the explosion of any type of genere it just made 3D gaming popular.

You're either lying or don't know what you're talking about. Pick whichever one I don't care. 

I'll just list some games that had on genesis to debunk what you said. 

Aero The Acro-bat 1 & 2.

Barbie: Super Model

Bugs Bunny in double trouble

Captain Planet

Daffy Duck in hollywood

I could on and on. 

 

LOL those are all third party games I am talking about first party games.



Mr_No said:
I'd say the NES because it flourished after the dreaded 1983 videogame crash, but my answer is the PlayStation 2. Incredible how such an underpowered console managed to sell so many units and have a vast library of games on it.

PS2 wasn't that underpowered it was more powerful then the Sega Dreamcast which started the 6th generation.  The Wii on the other hand was really underpowerd compared to the 360 and PS3.



Lawlight said:
We always expected a Nintendo-majority forum to pick the NES but its success was mostlyluck and Nintendo could not sustain that success with the SNES. I maintain that gaming as we know it today has survived thanks to PlayStation. A small market could never have sustained the cost of games development without that expansion.

This is, without a doubt, the biggest load of bull I have read since joining this site. 
Mostly luck? How was Nintendo anymore lucky with the NES than Sony was with the PlayStation? 
And the reason why the SNES didn't do the same numbers is because Sega kickstarted the 4th generation by releasing the Genesis much earlier - October 1988 in Japan, August 1989 in the North America, August to November 1990 everywhere else. The SNES? November 1990 in Japan, August 1991 in North America, April to September 1992 everywhere else.
Sega had a 2 year headstart over Nintendo. Giving them all the time they needed to amass a larger library of games over them, stealing a chunk of their install base. Like how Microsoft took nearly half of Sony's from the Xbox/PS2 generation into the 360/PS3 generation. If you think that having a headstart is insignificant, you're kidding yourself. And the SNES still soundly defeated the Genesis in the end. 

And you have an odd definition of "small". Using the numbers that zorg1000 pointed out:

Worldwide market:
3rd Generation - NES/Master System/Atari 7800=~75 million
4th Generation - SNES/Genesis/TurboGrafx=~100 million
5th Generation - PS1/N64/Saturn=~140 million

 

America
3rd Generation - NES era=~40 million
4th Generation - SNES era=~50 million
5th Generation - PS1 era=~60 million

Japan
NES era=~20 million
SNES era=~25 million
PS1 era=~30 million

Europe
NES/Master System era=under 20 million
SNES/Genesis era= under 20 million
PS1 era=~45 million

By the time the PlayStation entered the scene, console gaming was already very popular, more popular than it had ever been at that point. Sony is responsible for the explosion of the European console market, which they absolutely deserve credit for, as well as standardizing CDs as the main format for games and video game consoles as multimedia devices. For that, I consider the PlayStation to be the 2nd most important system in video games... but a distant 2nd. It was the NES that saved the American console market from the crash of 1983, created the Japanese console market (opening the door for what are now PlayStation centric franchises that were/are mostly popular in Japan like Final Fantasy and Dragon Quest, both of which started on NES.) During that period, playing video games was called "playing Nintendo".
If there was no Nintendo Entertainment System, there would be no PlayStation.