numberwang said: We need a new concept before we need new hardware. What are we going to do with 32GB of RAM, 16 core CPUs etc.? Just more resolution - there are diminishing returns already. |
Bring the hardware to market first, the software will catch up.
PEEPer0nni said:
Pc games are limited by pc gaming sales:
|
Actually. You have what is called the "Crysis effect" on PC.
Untill there is demand by software, often users will forgo upgrades.
nVidia for instance saw massive increases in GPU sales after Crysis was released... As there was finally a demand for better hardware.
Consoles keep back games, which means that they aren't as hardware intensive, meaning users do not need to upgrade as often or as significantly.
These half-gen console upgrades might help alleviate the issue this generation, but they are still only mid-range/low-end devices.
Qwark said:
I can guarantee you that the PS5 will mainly be a dynamic 4k/30fps console. Unless there will be no graphical advancement after Uncharted 4 which the PS5 probably could run in 4k/30fps.
|
Untill the technology exists on PC, then consoles will not have it.
If the PC hasn't obtained 4k, 30fps in the mid-range. (Think: Radeon RX 480/580) Then consoles won't have it either.
And honestly, I don't see the mid-range PC's being 4k gaming platforms in the next 3 years.
Trust me when I say you want the PC to do well, especially if you want your consoles to be better, the bulk of R&D is done for the PC market first.
danasider said:
Reality is, if consoles didn't exists, the gaming landscape would be a lot different in general (maybe not even exist). PC gaming only picked up after consoles and arcades moved gaming into the mainstream.
|
I have to disagree.
PC gaming really kicked-off during the 3D revolution when 3dfx brought it's Voodoo cards to market. PC was full of exclusives not on other platforms, developers were experimenting with mixing genre's together for the first time.
And for Multiplats, no contest. PC was the place to be.
Then games started to get "consolised" with console UI's and features (Like lack of FoV) and started to hold back PC graphics during the PS2 era.
Sure the PC had some aspects that kept it ahead with techniques like Tessellation.... Being High Definition... Pushing Pixel Shaders... And so on. But this was the era that PC gaming started to languish... It became exacerbated during the last console generation where every game developer seemed to be using Unreal Engine 3.
It wasn't untill Steam actually started to gain some big traction that helped reinvigorate PC gaming... And Today it dwarfs any of the other console platforms.
And yes. We have exclusives as well.