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Forums - Sony Discussion - PS5 Will Likely Be Backwards Compatible With PS4 Pro, Will Possibly Launch In 2019 – Michael Pachter

Nymeria said:
240 fps?! Utter nonsense.

I fully expect a mix of 30 and 60 depending on the game. People, as a collective, value fidelity over frame rate.

I can guarantee you that the PS5 will mainly be a dynamic 4k/30fps console. Unless there will be no graphical advancement after Uncharted 4 which the PS5 probably could run in 4k/30fps.



Please excuse my (probally) poor grammar

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Turkish said:
spurgeonryan said:

http://gamingbolt.com/ps5-will-likely-be-backwards-compatible-with-ps4-pro-will-possibly-launch-in-2019-michael-pachter

 

A couple of weeks ago, PlayStation’s America boss Shawn Layden confirmed that they will be developing a PlayStation 5 which will represent the next major step for the brand. This indicates that Sony will likely won’t release another mid-gen refresh for the PlayStation 4 and the PS5 will be a generational leap over the current gen console.

We recently spoke to Wedbush Securities analyst Michael Pachter, and asked him about the successor to the PS4. Pachter believes that the PS5 will be backwards compatible with PS4 Pro (which also means that it will play base PS4 games) and it will probably release in 2019.

“I really like Shawn and I don’t think he is attempting to mislead anybody. The PlayStation 4 Pro is better [from a technical perspective] than the PS4, so I think that’s a half step towards the PlayStation 5. I think the PS5 will be another half step. So he is being honest when he said he is not doing a half step but the PlayStation 5…how much faster can it be? It will surely support 4K. Will it support 240 frames per second? Great. Will it play games that were made for the PlayStation 4 PRO? That’s the question. I think it will. So I think they will build a console that will backwards compatible with the PS4 Pro. So I think it will be perceived by the consumers to be a half step and I think Shawn is telling the truth when he says it’s will be a full fledged console,” he said to GamingBolt.

He also believes that the PS5 will launch in a market that is much more receptive to 4K content than it’s currently, giving Sony an edge.

“My expectation that is that it’s not coming out in 2018. That is a 2019 0r 2020 but probably 2019. Sony is probably timing it better because they are going to bring out a 4K capable device when the 4K TV market reaches 50% in the USA and 35% in the rest of the world. I think Sony has probably got the next console cycle nailed down already. I think, they already know what they got to do,” he further stated.


Read more at http://gamingbolt.com/ps5-will-likely-be-backwards-compatible-with-ps4-pro-will-possibly-launch-in-2019-michael-pachter#MmBD5DeS08rVHwsW.99

That's a really bad article with no proofreading done. Also gamingbolt, one of the most clickbaity sites out there, where did u find this, n4g?

You can stop reading after the words Micheal Patcher that guy is worst analyst ever.



Please excuse my (probally) poor grammar

If the Xbox One X starts selling really well then ps5 launch will probably be at the earliest estimates but if the ps4 models are doing brilliant business and xbox sales are low then Sony will delay ps5. To a degree the release date is up to us the consumers.



Azuren said:
caffeinade said:

Games should be art.
We wouldn't stop using the colour red in paintings because ~ 60% - 80% of people cannot see red.
We should always push the limits of the medium, that means maxing out the games on PC.

And art isn't about maxing out the graphics. It's about presenting something that evokes an emotion. If you can't have an emotion evoked because the graphics aren't good enough or because 30fps burns your eyes, then guess what? You're the guy who can't see red.

Lol, I agree. I get tired of reading about consoles holding back gaming when it really isn't true. Everyone can get fantastic experiences without the need for bleeding edge technology (even though bleeding edge technology is super nice).

Reality is, if consoles didn't exists, the gaming landscape would be a lot different in general (maybe not even exist). PC gaming only picked up after consoles and arcades moved gaming into the mainstream.

Also, even though gaming can be an art form, it's commercial art. 200 to 300 people are working on the AAA games so people have to get paid for their hard work. And the companies investing in these salaries are doing so to get a salary. I would never be so entitled to think they have to do things solely for my enjoyment of their art. These companies and the employees who work hard to make this big games have to put food on the table. It's not like one guy painting in his studio apartment while working two other jobs as a barista and a shoe shine. Triple AAA sells best on consoles. So the only people holding PC gaming back is the hundreds of millions of PC gamers who don't buy triple AAA games on their PC in order to make it the base platform for building games. Oh wait, most of those PCs can't even run games as well as a PS4? So who's holding who back, again.

But I digress. On topic, I'm excited to see what the PS5 can do.



Yeah considering the tech i do expect it to be backwards compatible with PS4, i do however hope it comes out in 2020 and not in 2019.



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numberwang said:
We need a new concept before we need new hardware. What are we going to do with 32GB of RAM, 16 core CPUs etc.? Just more resolution - there are diminishing returns already.

Bring the hardware to market first, the software will catch up.

PEEPer0nni said:

Pc games are limited by pc gaming sales:

Actually. You have what is called the "Crysis effect" on PC.

Untill there is demand by software, often users will forgo upgrades.
nVidia for instance saw massive increases in GPU sales after Crysis was released... As there was finally a demand for better hardware.

Consoles keep back games, which means that they aren't as hardware intensive, meaning users do not need to upgrade as often or as significantly.

These half-gen console upgrades might help alleviate the issue this generation, but they are still only mid-range/low-end devices.

Qwark said:

I can guarantee you that the PS5 will mainly be a dynamic 4k/30fps console. Unless there will be no graphical advancement after Uncharted 4 which the PS5 probably could run in 4k/30fps.

Untill the technology exists on PC, then consoles will not have it.

If the PC hasn't obtained 4k, 30fps in the mid-range. (Think: Radeon RX 480/580) Then consoles won't have it either.
And honestly, I don't see the mid-range PC's being 4k gaming platforms in the next 3 years.

Trust me when I say you want the PC to do well, especially if you want your consoles to be better, the bulk of R&D is done for the PC market first.

danasider said:

Reality is, if consoles didn't exists, the gaming landscape would be a lot different in general (maybe not even exist). PC gaming only picked up after consoles and arcades moved gaming into the mainstream.


I have to disagree.

PC gaming really kicked-off during the 3D revolution when 3dfx brought it's Voodoo cards to market. PC was full of exclusives not on other platforms, developers were experimenting with mixing genre's together for the first time.
And for Multiplats, no contest. PC was the place to be.

Then games started to get "consolised" with console UI's and features (Like lack of FoV) and started to hold back PC graphics during the PS2 era.
Sure the PC had some aspects that kept it ahead with techniques like Tessellation.... Being High Definition... Pushing Pixel Shaders... And so on. But this was the era that PC gaming started to languish... It became exacerbated during the last console generation where every game developer seemed to be using Unreal Engine 3.

It wasn't untill Steam actually started to gain some big traction that helped reinvigorate PC gaming... And Today it dwarfs any of the other console platforms.
And yes. We have exclusives as well.



--::{PC Gaming Master Race}::--

Pemalite said:
danasider said:

Reality is, if consoles didn't exists, the gaming landscape would be a lot different in general (maybe not even exist). PC gaming only picked up after consoles and arcades moved gaming into the mainstream.


I have to disagree.

PC gaming really kicked-off during the 3D revolution when 3dfx brought it's Voodoo cards to market. PC was full of exclusives not on other platforms, developers were experimenting with mixing genre's together for the first time.
And for Multiplats, no contest. PC was the place to be.

Then games started to get "consolised" with console UI's and features (Like lack of FoV) and started to hold back PC graphics during the PS2 era.
Sure the PC had some aspects that kept it ahead with techniques like Tessellation.... Being High Definition... Pushing Pixel Shaders... And so on. But this was the era that PC gaming started to languish... It became exacerbated during the last console generation where every game developer seemed to be using Unreal Engine 3.

It wasn't untill Steam actually started to gain some big traction that helped reinvigorate PC gaming... And Today it dwarfs any of the other console platforms.
And yes. We have exclusives as well.

And without consoles to popularize gaming the fanbase would have remained roughly the same size, if not dwindle into nothing. The reason Steam was successful wasn't because it was "omg amazing". It was successful because it released right around the perfect time to unite PC on one service and give it the structure it so desperately needed. And the only reason the market got to that point was because interest in gaming had skyrocketed, thanks mostly to the massive success of the PS1 and PS2.

Whether you like it or not, PC gaming is where it is today thanks to console gaming. Which got where it was thanks to PC gaming. Which got where it was thanks to arcade gaming, which was brought forth by console gaming, which started as a proof of concept on a super computer. The idea that one aspect of the gaming industry can thrive without the others is as ridiculous as the heart saying it doesn't need the brain or lungs to be successful.



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames

Pemalite said:

Actually. You have what is called the "Crysis effect" on PC.

Untill there is demand by software, often users will forgo upgrades.
nVidia for instance saw massive increases in GPU sales after Crysis was released... As there was finally a demand for better hardware.

Consoles keep back games, which means that they aren't as hardware intensive, meaning users do not need to upgrade as often or as significantly.

Yeah, we need:

  • Nvidia to start making games, to push their products.
  • Valve to start making games again.
  • Valve to start doing what Playstation, Xbox and Nintendo do, and start funding exclusive games to push their platform.


caffeinade said:
Pemalite said:

Actually. You have what is called the "Crysis effect" on PC.

Untill there is demand by software, often users will forgo upgrades.
nVidia for instance saw massive increases in GPU sales after Crysis was released... As there was finally a demand for better hardware.

Consoles keep back games, which means that they aren't as hardware intensive, meaning users do not need to upgrade as often or as significantly.

Yeah, we need:

  • Nvidia to start making games, to push their products.
  • Valve to start making games again.
  • Valve to start doing what Playstation, Xbox and Nintendo do, and start funding exclusive games to push their platform.

While Valve making games exclusively for Steam would make a lot of sense, the idea that Nvidia should make games exclusively for their video cards shows a fundamental lack of understanding on how the game industry works with regards to consoles and their exclusives.



Watch me stream games and hunt trophies on my Twitch channel!

Check out my Twitch Channel!:

www.twitch.tv/AzurenGames

Azuren said:
caffeinade said:

Yeah, we need:

  • Nvidia to start making games, to push their products.
  • Valve to start making games again.
  • Valve to start doing what Playstation, Xbox and Nintendo do, and start funding exclusive games to push their platform.

While Valve making games exclusively for Steam would make a lot of sense, the idea that Nvidia should make games exclusively for their video cards shows a fundamental lack of understanding on how the game industry works with regards to consoles and their exclusives.

Doesn't Oculus have exclusives (or at least they attempted)?
Didn't Arizona Sunshine have exclusive i7 content funded by Intel?
Wasn't Resident Evil 7 a PSVR exclusive (for VR, meaning even on the PC release you can't use the Vive or Rift, even though it is far to say that the game was designed with VR in mind)?

I find the idea of making a game, GPU exclusive disgusting but:

  • I think Nvidia would be willing to try something like that.
  • Doing such an act would very likely help increase adoption of high end PC hardware (assuming the game is good).


I never said I like the idea, just that it would be able to help the current state of PC games.
Offering solutions is at times better than arguing back and forth, with no plan to move the topic onwards.