Rafie said: I have tried PS Now in the past and it SUCKED!!! The quality of the stream is not on expected Netflix levels. The lag spikes makes it not enjoyable. Unless Sony fixes this, it will always be subpar and not worth it imo. I think streaming is kind of bad anyway for games unless they can fix it so that we won't see the constant dips and even drops in resolution. |
There's a big difference between game streaming and video streaming, that's the big problem we have: buffering. To talk about that, we will first define how connection work nowadays. They are pretty fast (way more than the mininum), but a bit unstable, so it can oscilatte a bit during a few seconds or miliseconds.
A video is fixed, predictable. So, if your connection can download the video faster than you can watch it (which is easy), the site/player will store a part of the upcoming video content so, when your connection hangs a bit, you won' notice, because the video is already downloaded. If you lost connection, it would most likely take a few minutes to consume the entire buffer and stop the video.
A game is not predictable (ok, cutscenes are, but when you're actually gaming it isn't). So you can't have a buffer for that. This means that any oscilation in your connection/network/router/etc will be instantly noticed.
The second big difference is that you actually have to interact with the game. This means that your input must be sent to the remote server/console, it must be registered, the game must be updated, the image must be rendered and then the image is sent to you. This adds a level of input lag that's hard to solve.
Solutions:
First problem - Internet and network connections/equipments must evolve to the point where they only oscilatte for no more than a few miliseconds.
Second problem - Faster connections help. But there's a physics problem (the speed that data can travel from your console to servers). The solution for the latter is to have the servers as close to your physical location as possible, like servers per country or even state.
While the second one can be solved with today's tech, the first one really can't. It's not This means that it will take a while until streaming replaces consoles or gaming PCs. But, we like it or not, someday streaming will provide an experience similar to consoles/PCs. Then, streaming will become the norm of the market. For now, they are just testing the waters and improving stuff to reach that level of performance.