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Forums - Gaming Discussion - Do you think Crash N-Sane trilogy could appear on the Switch?

Any game could come to the switch but this is the only 3rd party game i feel should stay exclusive to PlayStation. They were naughty dog games after all.



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AlfredoTurkey said:
KLAMarine said:

Nah, Crash is Activision's. They'll decide what to do with Crash and ideally, Crash will be on as many platforms as reasonably possible.

I'm aware it's going to be whored out but I was just stating my preference. It's always going to feel wrong on other platforms.

Just pretend it's PS exclusive and don't play it on any other platform.



monocle_layton said:
Did Crash do well when it was on GBA/DS?

On GBA, the two more main series style games which focused just on 2D platforming did quite well.

7 Crash Bandicoot: The Huge Adventure GBA 2002 Platform Universal Interactive 0.95 0.70 0.00 0.08 1.73
8 Crash Bandicoot 2: N-Tranced GBA 2003 Platform Vivendi Games 0.63 0.66 0.00 0.07 1.36

 



I think it should be released on the Switch. The public for platforming games is there, so I can see it doing well. I think it makes way more sense than releasing it on the XOne.



Barkley said:
Only runs at 30fps on PS4, Switch version if it did happen would need downgrades.

I think it's unlikely.

how absurd, do you have any idea how technically simple Crash Remastered is compared to even a 5 year old game like Skyrim? the only reason Crash Remastered runs at 30FPS is because the devs didn't feel it was necessary to bring it to 60 (there were threads on Neogaf discussing this) and it's not even really something that's going to massively benefit a Crash remaster/port. the 30 FPS has not nothing to do with its tech. The Crash games are either linear train cooridors or fairly simplistic sidescrollers; yes, the Remaster is pretty and has some added effects. 

 

as far as the Crash Remaster Set coming to the Switch (or the Xbox for that matter)- I'm uncertain. The question really revolves around whether or not the 3 original Crash games are technically owned/controlled by both Sony AND Activision (formerly the Universal games group). I.e. Crash 1-3 were exclusives in their time, but was that due to choice or due to some sort of binding agreement? Just a matter of whether or not the OG games had some sort of longterm exclusivity agreement (which seems quite possible since they've never been ported to anything besides the PS1). But then there's the question of if a Remaster is considered a totally seperate game or not

 

In the end though I think it's safe to say that if this lands on the Xbox One at some point then it will 100% end up on the Switch. The debate should more be whether or not it leaves the PS4 at all. It would cost nothing for Activision to port to the Switch (especially in terms of potential sales) if they are free to do so.

 

Crash Remastered getting confirmed on the Xbox One = Crash Remastered getting virutally confirmed on the Switch imo



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mountaindewslave said:
Barkley said:
Only runs at 30fps on PS4, Switch version if it did happen would need downgrades.

I think it's unlikely.

how absurd, do you have any idea how technically simple Crash Remastered is compared to even a 5 year old game like Skyrim? the only reason Crash Remastered runs at 30FPS is because the devs didn't feel it was necessary to bring it to 60 (there were threads on Neogaf discussing this) and it's not even really something that's going to massively benefit a Crash remaster/port. the 30 FPS has not nothing to do with its tech. The Crash games are either linear train cooridors or fairly simplistic sidescrollers; yes, the Remaster is pretty and has some added effects.

Actually Crash on ps4 originally ran at 60fps, go back and look at the first footage of crash shown on youtube, it's 60fps but is lacking certain graphical details. So it seems they chose to improve the graphics at the cost of losing 60fps.

We already know how the game runs on PS4 and PS4 Pro, we know the Switch is a good deal weaker then the PS4, thus more optimizations and downgrades will be required to run it on the Switch.

I don't see how saying a game will look worse on Switch than PS4 is absurd, it's par for the course. But if you need an example from the same developer/engine... Skylanders Imaginators on Switch is closer to the PS3/360/WIIU version than the PS4 version.

 

Here's an image from the originally revealed 60fps version of the game (this could be a good indication of what it may look like on switch):

Now here's the screenshot from the same place in the final 30fps version:



monocle_layton said:
Did Crash do well when it was on GBA/DS?

Yes



I would seriously consider the game if it did go to Switch. I'd still consider it on PS4, but I do have a habit of centering around my Nintendo consoles.



Green098 said:
monocle_layton said:
Did Crash do well when it was on GBA/DS?

On GBA, the two more main series style games which focused just on 2D platforming did quite well.

7 Crash Bandicoot: The Huge Adventure GBA 2002 Platform Universal Interactive 0.95 0.70 0.00 0.08 1.73
8 Crash Bandicoot 2: N-Tranced GBA 2003 Platform Vivendi Games 0.63 0.66 0.00 0.07 1.36

 

They should port it to Nintendo. It's a big market for them. Many kids and old fans will be interested in playing it.