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150,000 for the game in France wouldn't be unlikely though. If it were true, the worldwide sales would be around 1 million.



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Got 100% in Mario + Rabbids! Was a blast, but I gotta say, I kinda hate how Luigi is so OP. Made it hard to justify ever using Yoshi over him. I'm biased of course, since if they made Yoshi the best I wouldn't be complaining hehe. Anywho, if the dlc ends up having substantial content I might actually pick it up.

-Lonely_Dolphin



Einsam_Delphin said:
Got 100% in Mario + Rabbids! Was a blast, but I gotta say, I kinda hate how Luigi is so OP. Made it hard to justify ever using Yoshi over him. I'm biased of course, since if they made Yoshi the best I wouldn't be complaining hehe. Anywho, if the dlc ends up having substantial content I might actually pick it up.

-Lonely_Dolphin

Damn, Splat2 got in the way of me getting 100%. Beat the game and then started to 100% but S2 drew me back in before I could finish



curl-6 said:
RolStoppable said:

I guess this means we can finally say goodbye to getting kicked out of a world after collecting something important.

Yep, it's been confirmed since E3 that collecting a power moon doesn't kick you out of the world. It's more like Banjo Kazooie where you collect a Jiggy then keep playing.

Kind of mixed feelings on that. I kind of liked the getting kicked out and the whole world being slightly different depending on the star you were trying to achieve.

1. The world being slightly different is nice and neat, and adds variety to the world.

2. The getting kicked out makes you feel like you accomplished something and your job is over. Good for a "handheld" type play that the switch can offer. You know, boot up the game, grab a moon during lunch and call it a day. Getting kicked out gives one kind of a mission accomplished, ending point. Without it, one can feel like they need to keep playing.



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irstupid said:
curl-6 said:

Yep, it's been confirmed since E3 that collecting a power moon doesn't kick you out of the world. It's more like Banjo Kazooie where you collect a Jiggy then keep playing.

Kind of mixed feelings on that. I kind of liked the getting kicked out and the whole world being slightly different depending on the star you were trying to achieve.

1. The world being slightly different is nice and neat, and adds variety to the world.

2. The getting kicked out makes you feel like you accomplished something and your job is over. Good for a "handheld" type play that the switch can offer. You know, boot up the game, grab a moon during lunch and call it a day. Getting kicked out gives one kind of a mission accomplished, ending point. Without it, one can feel like they need to keep playing.

You don't have to worry about this. Some moons in Super Mario Odyssey are tied to story progression, and the Kingdom changes as a result. For example, you enter New Donk City for the first time at night, and once you defeat a boss and collect its moon, you get to explore the city during the day. We've also seen day/night versions of the Sand Kingdom, as well as a version of the Sand Kingdom with the ice removed.



StarDoor said:
irstupid said:

Kind of mixed feelings on that. I kind of liked the getting kicked out and the whole world being slightly different depending on the star you were trying to achieve.

1. The world being slightly different is nice and neat, and adds variety to the world.

2. The getting kicked out makes you feel like you accomplished something and your job is over. Good for a "handheld" type play that the switch can offer. You know, boot up the game, grab a moon during lunch and call it a day. Getting kicked out gives one kind of a mission accomplished, ending point. Without it, one can feel like they need to keep playing.

You don't have to worry about this. Some moons in Super Mario Odyssey are tied to story progression, and the Kingdom changes as a result. For example, you enter New Donk City for the first time at night, and once you defeat a boss and collect its moon, you get to explore the city during the day. We've also seen day/night versions of the Sand Kingdom, as well as a version of the Sand Kingdom with the ice removed.

Can you go back to how the world was before? Or is it permanantly changed with certain progressions?

As also a #3 could be that with getting kicked out of worlds, you can replay the level over and over again if you find it fun to do said objective. Maria has been able to keep its replayability without having to actually have to restart the game this way.



irstupid said:
StarDoor said:

You don't have to worry about this. Some moons in Super Mario Odyssey are tied to story progression, and the Kingdom changes as a result. For example, you enter New Donk City for the first time at night, and once you defeat a boss and collect its moon, you get to explore the city during the day. We've also seen day/night versions of the Sand Kingdom, as well as a version of the Sand Kingdom with the ice removed.

Can you go back to how the world was before? Or is it permanantly changed with certain progressions?

As also a #3 could be that with getting kicked out of worlds, you can replay the level over and over again if you find it fun to do said objective. Maria has been able to keep its replayability without having to actually have to restart the game this way.

That, I don't know. I would assume that some changes are permanent, but they haven't revealed much about this yet.



Hit Act 5 in Echoes, so far am really liking this game. Better than Fates and rivals with Awakening.



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I am disgusted! I just happened to look at the top sellers on the eshop and discovered NBA2K18 was at #5.