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NintenDominion: Nintendo Switch Lite Announced, Coming 9/20/19

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Well that was one really awful Direct, the worst I can clearly remember in ages.

Not one remotely interesting or exciting thing in the entire 40 minutes, just games were already new plenty about, dusty old ports, and boring filler. :(

Last edited by curl-6 - on 05 September 2019

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curl-6 said:

Well that was one really awful Direct, the worst I can clearly remember in ages.

Not one remotely interesting or exciting thing in the entire 40 minutes, just games were already new plenty about, dusty old ports, and boring filler.

Hush and play Super Kirby Clash.



curl-6 said:

Well that was one really awful Direct, the worst I can clearly remember in ages.

Not one remotely interesting or exciting thing in the entire 40 minutes, just games were already new plenty about, dusty old ports, and boring filler. :(

I don't think it was awful but I was honestly really surprised that we didn't get any actual new game announcement? I guess maybe Kirby and Xenoblade count but they're basically filler releases. Was really expecting a Paper Mario or Monolith's new IP, oh well, they'll probably reveal them at the next direct. 

Also really not looking forward to the overhyping of Monolith's abilities... the character models have seen a great improvement (because they're partially based on Xenoblade 2's versions that already exist) but the environments still look very rough yet people are falling head over heels for it. They've definitely been cleaned up and maybe have better grass but damn they look very HD Wii-ish. If it releases in April or later they'll  still have 7 months to make it look a bit nicer but honestly it feels kind of jarring to see those character models on those vistas, the art style ain't even the same really. 

Would be funny if this somehow got blamed on BOTW's development again just like when Xenoblade 2 released and had awful performance. 



The free to play framework of Super Kirby Clash seems to be exactly the same as the 3DS version, meaning it should be very much beatable without spending a dime. I'll be trying to do just that. However like Team Kirby Clash Deluxe, doing this likely requires being very efficient with your resources. As much as I'd love to buy those stickers, I expect the apple cost needed to unlock quest to become significantly greater than the amount of apples you earn for beating them. That's how it was in the orginal.



Wyrdness said:
https://twitter.com/NintendoUK/status/1169375812610600960?s=19

They said in yesterday's Direct they'd be available today, but I've yet to see them on eShop.



Some days I just blow up.

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Prototype Demo

Prologue Demo

Even the music was buffed.



AngryLittleAlchemist said:
curl-6 said:

Well that was one really awful Direct, the worst I can clearly remember in ages.

Not one remotely interesting or exciting thing in the entire 40 minutes, just games were already new plenty about, dusty old ports, and boring filler. :(

I don't think it was awful but I was honestly really surprised that we didn't get any actual new game announcement? I guess maybe Kirby and Xenoblade count but they're basically filler releases. Was really expecting a Paper Mario or Monolith's new IP, oh well, they'll probably reveal them at the next direct. 

Also really not looking forward to the overhyping of Monolith's abilities... the character models have seen a great improvement (because they're partially based on Xenoblade 2's versions that already exist) but the environments still look very rough yet people are falling head over heels for it. They've definitely been cleaned up and maybe have better grass but damn they look very HD Wii-ish. If it releases in April or later they'll  still have 7 months to make it look a bit nicer but honestly it feels kind of jarring to see those character models on those vistas, the art style ain't even the same really. 

Would be funny if this somehow got blamed on BOTW's development again just like when Xenoblade 2 released and had awful performance. 

It was weird, it was almost like they felt they had to have a September Direct, but weren't prepared to show anything actually new yet.

Luigi's Mansion and Pokemon they've already shown too much of IMO, and as far as new announcement go, stuff like a Wii remaster and 5-6 year old Assassin's Creed games from last gen are hardly exciting reveals.

It just felt like a giant non-event to me. Usually with a mostly bad Direct I try focus on the positive and be like "oh well, at least this one reveal was cool" but I can't think of any redeeming points at all for this one, it was just a huge pointless bore.

And yeah while Xenoblade 1 is a great game, I can't say I'm impressed with its makeover. Looks worse than Xenoblade X and that was a Wii U game. Plus it's just hard for me to summon any enthusiasm for a re-release of a game I've owned since 2011 and beaten 3 times.



Lonely_Dolphin said:
The free to play framework of Super Kirby Clash seems to be exactly the same as the 3DS version, meaning it should be very much beatable without spending a dime. I'll be trying to do just that. However like Team Kirby Clash Deluxe, doing this likely requires being very efficient with your resources. As much as I'd love to buy those stickers, I expect the apple cost needed to unlock quest to become significantly greater than the amount of apples you earn for beating them. That's how it was in the orginal.

Yeah, same framework with more stuff, quests and a buffer for the multiplayer content with Team quests and online play !

But honestly, I'm playing it for those sweet music remixes were obviously getting :3

Also, I got a total shocker from listening the credits theme :O

First time a Kirby game had vocal lyrics ! (Man, Nintendo is on a roll with vocal tracks now xD)



Switch Friend Code : 3905-6122-2909 

Mar1217 said:
Lonely_Dolphin said:
The free to play framework of Super Kirby Clash seems to be exactly the same as the 3DS version, meaning it should be very much beatable without spending a dime. I'll be trying to do just that. However like Team Kirby Clash Deluxe, doing this likely requires being very efficient with your resources. As much as I'd love to buy those stickers, I expect the apple cost needed to unlock quest to become significantly greater than the amount of apples you earn for beating them. That's how it was in the orginal.

Yeah, same framework with more stuff, quests and a buffer for the multiplayer content with Team quests and online play !

But honestly, I'm playing it for those sweet music remixes were obviously getting :3

Also, I got a total shocker from listening the credits theme :O

First time a Kirby game had vocal lyrics ! (Man, Nintendo is on a roll with vocal tracks now xD)

Why does the vocalist sound like Nena?



Some days I just blow up.

Mar1217 said:

Yeah, same framework with more stuff, quests and a buffer for the multiplayer content with Team quests and online play !

But honestly, I'm playing it for those sweet music remixes were obviously getting :3

Also, I got a total shocker from listening the credits theme :O

First time a Kirby game had vocal lyrics ! (Man, Nintendo is on a roll with vocal tracks now xD)

I was surprised by that as well, and for a free to play spin-off of all things! It's funny, it's no big deal when other games do it, but when Nintendo games do it's something noteworthy.

Are you playing 100% free? If so, had any issue progressing? It seems my assumptions were mistaken, I have nearly 800 apples currently at Level 40. Thus it seems you can get away with spending apples on more than just the bare essentials. I'ma still keep up my minimalist approach atleast until I unlock the best gear.